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AGame: RPG

Posted Mar 28, '11 at 7:40pm

master565

master565

4,288 posts

If i had to rewrite the movement code now that i know how, i probably could.

Also darkroot, look at this one

http://www.filedropper.com/find

I figured out a cool trick to make it.

 

Posted Mar 28, '11 at 7:45pm

Darkroot

Darkroot

2,879 posts

Hmmm... shouldn't character movements be a piece of cake if you can write collisions?

The .swf doesn't play so I can't really comment.

 

Posted Mar 28, '11 at 7:53pm

master565

master565

4,288 posts

Well when i tried to write some code for them it wasn't smooth. When you held down a button they would move really choppily. So i looked online, found a tutorial, then took and edited their code slightly for my needs.

And what do you mean it won't play? It won't open? I'll post it again.

 

Posted Mar 28, '11 at 8:05pm

Darkroot

Darkroot

2,879 posts

Ok, just make sure when you look up tutorials you don't take off too much or not credit them in your game.

Yes, you masked the the ground through the hole. It similar to the game I'm making except I'm using dynamic ray casts to detect the edge of an object and mask the surrounding area.

 

Posted Mar 28, '11 at 8:11pm

master565

master565

4,288 posts

Yea that's what i did and I'm not sure what you said but im going to look it up :)

Also if none of the other users who were with this originally come back, I'm going to make continue this project on my own with the general rules I'v created and I'm going to make a new thread to recruit programmers.

 

Posted Mar 28, '11 at 9:03pm

master565

master565

4,288 posts

Actually i kind of want to add to my last post,
If no one else returns by tomorrow i am taking this project into my own hands.

 

Posted Mar 28, '11 at 10:02pm

Darkroot

Darkroot

2,879 posts

Well your the only one who posted about being done games so they are yours, you could do anything you wish with them.

 

Posted Mar 28, '11 at 10:10pm

master565

master565

4,288 posts

So tomorrow i will start a new thread to get programmers and continue the game.

 

Posted Mar 29, '11 at 3:21am

plasmafish

plasmafish

259 posts

So tomorrow i will start a new thread to get programmers and continue the game.


YOU are the programmer! If you spend half as much time programming as you did trying to collaborate on this "AGame" then you should have no problem.
 

Posted Mar 29, '11 at 6:47am

master565

master565

4,288 posts

Yes but with this is type of game with more programmers i can get more done and besides for that its a community project.

 
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