ForumsProgramming ForumAGame: RPG

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Thebester5
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Thebester5
53 posts
Nomad

Ok, in the absence of Beech and Darkroot, I made this forum. Sorry guys, you just were taking to long. So, It seems like the main idea was for an RPG. I like that idea.

  • 162 Replies
master565
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master565
4,107 posts
Nomad

No but what i want is that no game will be played twice before every game was played.

master565
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master565
4,107 posts
Nomad

I finished another game! 5 games in 8 days!?! Thats unprecedented!
But seriously, this is a good one

Dante92
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Dante92
70 posts
Jester

Anyone doing anything?

master565
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master565
4,107 posts
Nomad

I'm waiting for other people to respond.

JohnBrin
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JohnBrin
1 posts
Nomad

How do I make a game?

master565
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master565
4,107 posts
Nomad

How do I make a game?


That was pretty random and irrelevent but that question has been answered many time on these forums including here
master565
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master565
4,107 posts
Nomad

Dante do you know anything about flash animation?

Darkroot
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Darkroot
2,763 posts
Peasant

Seems only you seem to be active in this project. Also I have a question how much of the code did you 100% write yourself and how much did you get from another source? Because some of your code looks dubious and if you could code like that why would you need a group to make a game.

master565
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master565
4,107 posts
Nomad

I wrote everything but the character movements.

master565
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master565
4,107 posts
Nomad

If i had to rewrite the movement code now that i know how, i probably could.

Also darkroot, look at this one

http://www.filedropper.com/find

I figured out a cool trick to make it.

Darkroot
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Darkroot
2,763 posts
Peasant

Hmmm... shouldn't character movements be a piece of cake if you can write collisions?

The .swf doesn't play so I can't really comment.

master565
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master565
4,107 posts
Nomad

Well when i tried to write some code for them it wasn't smooth. When you held down a button they would move really choppily. So i looked online, found a tutorial, then took and edited their code slightly for my needs.

And what do you mean it won't play? It won't open? I'll post it again.

Darkroot
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Darkroot
2,763 posts
Peasant

Ok, just make sure when you look up tutorials you don't take off too much or not credit them in your game.

Yes, you masked the the ground through the hole. It similar to the game I'm making except I'm using dynamic ray casts to detect the edge of an object and mask the surrounding area.

master565
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master565
4,107 posts
Nomad

Yea that's what i did and I'm not sure what you said but im going to look it up

Also if none of the other users who were with this originally come back, I'm going to make continue this project on my own with the general rules I'v created and I'm going to make a new thread to recruit programmers.

master565
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master565
4,107 posts
Nomad

Actually i kind of want to add to my last post,
If no one else returns by tomorrow i am taking this project into my own hands.

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