My skills. I don't use "Dual gem mastery", because: dual gem with skill - 15%; triple gem without skill - 10%. Effectiveness of third gem >5% bonus. Resonance =100%, Focus=500%. Easily can be converted into Replenish.
Setting defense. Level 5 pure red(enough for getting 2k kill amulet), 2 traps with orange(unlocking)+cyan (usually prefer lime, but 2 unlocks can't afford)
Wave with 18 monsters angered 4 times by level 3 gem=amulet for 50. Leftover mana go for manapooling
Unlocking lime.
Finished amplifying.
Damage Gem(note total kill. Got amulet for 2k non-combined, then upgrade it). Bloodbound's damage also multiplied.
After some time. I don't like to upping Lime component in damage gem. Usually it hit only 2-3 monsters. Manafarm gems builded this way: Start as orange+cyan, then +lime+orange till level 12. At 12 add cyan gem and got 400% paralyze. then again lime-orange.
Finishing game (get's boring)- You need summon monsters till "Monsters killed"-"monster summoned"=1.
nice instruction I'd say adding another red somewhere just to smash those that got past 1st red to get 30% more for no banishments. Still, one has to pay attention for how many monsters he has already killed, this trick takes high precision, a single bit more will either result in a glitch (equal number, if not fixed, results in an unsaveable game) or in a 0.01 summon multiplier which will of course not be any fun.
Very nice, had thought about shock + mana, but never got around to trying. Skip dual gem mastery is a good idea too, just toss in a third gem type somewhere.
What was your starting level, that's quite a lot of skill points?
These screens about 300 level. I walk through labyrinth and got level 100-115, after that i found some tips about "monsters killed" - "monsters summoned".and tried that. This is my third run. Seems, easiest map for this is J4 - you need unlock just lime.
In the first two pylon maps, they start with like 15hp, the problem is too not have them die on your mana farm, so you can get kills on the blood gem
Did a little scouting, seems it'll work on 3rd and 4th pylon maps easily enough. On 4th, the shadow's critters don't seem to count for summoning? At least when you wreck him before he finishes spawning the first set.
Did similar on the last map (g7, starts lime/green gems). Didn't buy shock, just used lime/orange to farm, red to kill. A couple snuck through (starting hp were in the hundreds on this one) my kill area Thinking easy enough without shock gems if you don't have double hp, but I only did 100 waves. Can live with 1.5 mill xp
@Tanstaafl. 5 level grade red gem can one hit kill monsters till 20-30 wave. even with anger(and it's very helpful - more monsters=more kills=more damage) @UgAhgItHurts When i did shadow's pylon, it's died faster than appeared. (finished charging by level 18 gem, and i saw only white drops. About exp. with about 2600 monsters you can get multiplier about 86 with 7k - 110 with 21k - 198 can't find exact formula, but you can approximate it.
thank u so much for this guide this is how far i got with your help ^^ [URL=http://img21.imageshack.us/i/ghghsw.jpg/][IMG]http://img21.imageshack.us/img21/4362/ghghsw.jpg[/IMG][/URL]
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@Gez It is possible(HP cap didn't removed). But useless. If you kill all monsters, you get very low summon multiplier. Maybe just for stat "Higher wave reached"... Only problem - trap become useful later than for premium, and you can accidentally charge pylon(did it at G7 - my gem in right-down corner start to attack last pylon in left-upper).