ForumsForum GamesC.RE.A.TE. RPG

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p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Well, this is my first shot at a forum RPG. So here goes, the "C.RE.A.TE." RPG!

Story

The year is 2011 (not precisely, it is possible for you to stumble upon a gadget supposed to have been invented in the near future). You wake up in clothes similar to those provided by hospitals, in what appears to be a laboratory, only to be promptly greeted by an old man, whose hair would resemble that of a mad scientist. He asks "How are you feeling?" in what sounds as a concerned voice. You initially stand there, trying to figure out where you are, why you are there, how you got there⦠all that you remember, however, is the year this is and your name, and those you do hardly. What do you do?
This RPG will be based on the current state of the world, more or less. I originally planned for this to have several elements of fantasy, yet this wonât respond to reality 100% either (perhaps a shot to the chest might not be lethal, for example, or you may carry more items than you normally would have been able to).
Although players will begin at about the same time and place, they will most probably not interact until later on.

Character Sheet

Name: (one to four words, preferably actual names, but hardly any restrictions)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0 (this will define the amount of damage reduced)
Description: (completely optional, will not affect the story in any way, but can give an idea of how the character should look like⦠if willing to insert information here, it may be as in depth as you wish)
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation youâre in.
Inventory: Patientâs Clothes (E)*

Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 15
Medicine: 15
Repair: 15
Stealth: 15
Speech: 15

*The "E" next to items will stand for "Equipped". If itâs not there, the item is either not or cannot be equipped.

Stats
10 points are to be distributed to the seven stats. A stat can have no more than 10 points. Maxing out stats from the beginning is greatly discouraged, since there will be items that can increase them.

Strength increases damage dealt with all weapons, and without weapons.
Perception defines how well you understand your surroundings as well as general matters, such as lies.
Endurance defines your hit points.
Charisma defines others' disposition towards you.
Intelligence can not only prove to be helpful when trying to figure out a solution, regarding virtually any matter, but help you with electronics, too.
Agility defines your flexibility and speed, both in and outside combat.
Luck defines, for example, whether, while walking on a street, you happen to get robbed, find money on the ground, or have nothing happen to you.

Skills
Two skills out of the seven are to be chosen to have an increase of 10 points. On level up, you earn 8 points to distribute. The cap of all stats is 75.

"Ranged Weapons" defines damage dealt with, well, ranged weapons.
"Melee Weapons/ Unarmed" defines damage dealt with melee weapons or with bare hands.
"Lockpick" defines your ability to pick locks (âmilestonesâ at 25, 40, 55 and 75).
"Medicine" increases the amount of health you regain with practically all healing items, and improves your understanding of human anatomy.
"Repair" defines your ability to repair just about anything.
"Stealth" defines your ability to remain unseen.
"Speech" defines your ability to convince others.


Iâm terribly sorry for borrowing a stat and skill system from a rather famous RPG, by the way, but I came up with nothing else.

The experience system will work with you earning XP points every time you complete objectives, or partly do so. You will also earn XP points for obtaining specific information, killing - sometimes - and for experiencing certain scenes.

So... I'm open to suggestions and/or advice. If you choose not to join but would like to inform me why, please do.

Oh, and what is "C.RE.A.TE." supposed to stand for? If you join, you are sure to find out.

  • 42 Replies
TimeMachineTree
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TimeMachineTree
83 posts
Nomad

Name: Josh Tyre
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Short, long black hair, brown eyes.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 15
Medicine: 15
Repair: 15
Stealth: 15
Speech: 15

Good?

l0rdff
offline
l0rdff
319 posts
Nomad

Name: Tsiao Soung
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

Good?

I will ask the scientist:"What?Who are you,where am I?Please let me go!"If he let me i will ask for informatinon about me and what i am doing there

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

Name: (one to four words, preferably actual names, but hardly any restrictions)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0 (this will define the amount of damage reduced)
Description: Tall Young man Brown eyes and hair is naturally spiked fro some reason tanned. Has an eye of horus tattoo on his left pec
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patients Clothes (E)*

Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 15
Medicine: 15
Repair: 15
Stealth: 15
Speech: 15

let me guess fallout?

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Josh Tyre
Age: (22-48)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Short, long black hair, brown eyes.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 15
Medicine: 15
Repair: 15
Stealth: 15
Speech: 15

It's fine, I just need you to distribute ten points to your stats (Str, Per, End, Cha, Int, Agi, Luc) and choose two of your skills to have an extra ten points added to them.

Name: Tsiao Soung
Age: (22-48)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

"Calm down. My name is James, and you are, well, in a village in the middle of nowhere.", he answers. He then goes on to say "You had to undergo surgery after your accident." and finish by saying "We are not holding you captive, you know.", laughing shortly afterwards.

Name: (one to four words, preferably actual names, but hardly any restrictions)
Age: (22-48)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Tall Young man Brown eyes and hair is naturally spiked for some reason tanned. Has an eye of horus tattoo on his left pec.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patients Clothes (E)*
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 15
Medicine: 15
Repair: 15
Stealth: 15
Speech: 15

let me guess fallout?
Well, yes. But I did try to make slight alterations. Anyway...
If you want to play, I'll need you to add everything I need TimeMachineTree to add, as well as your name.


I would also like to make a small change; I added the "Age" stat and would like to say that Strength will not define damage dealt with all weapons, but only with melee ones/ bare hands, while agility will increase efficiency with ranged weapons.
GhostSauce
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GhostSauce
1,140 posts
Nomad

Name: John "HYRININ" Bravo
Age: 23
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Tall Young man Brown eyes and hair is naturally spiked for some reason tanned. Has an eye of horus tattoo on his left pec.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patients Clothes (E)*
Ranged Weapons: 16
Melee Weapons/ Unarmed: 15
Lockpick: 19
Medicine: 15
Repair: 15
Stealth: 15
Speech: 19

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: John "HYRININ" Bravo
Age: 23
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Tall Young man Brown eyes and hair is naturally spiked for some reason tanned. Has an eye of horus tattoo on his left pec.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Intelligence: 5
Agility: 5
Luck: 5
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patients Clothes (E)*
Ranged Weapons: 16
Melee Weapons/ Unarmed: 15
Lockpick: 19
Medicine: 15
Repair: 15
Stealth: 15
Speech: 19

I'm not sure I was being clear: the ten points are to be distributed to "S.P.E.C.I.A.L.", and two of the skills (Ranged Weapons, Lockpick, Repair, ...) have to be chosen for an increase of ten. Take l0rdff's sheet as an example.

GhostSauce
offline
GhostSauce
1,140 posts
Nomad

VName: (one to four words, preferably actual names, but hardly any restrictions)
Age: (22-48)
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Tall Young man Brown eyes and hair is naturally spiked for some reason tanned. Has an eye of horus tattoo on his left pec.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 10
Intelligence: 6
Agility: 5
Luck: 9
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patients Clothes (E)*
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 18
Medicine: 15
Repair: 15
Stealth: 15
Speech: 20

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: John "HYRININ" Bravo
Age: 23
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: Tall Young man Brown eyes and hair is naturally spiked for some reason tanned. Has an eye of horus tattoo on his left pec.
Strength: 5
Perception: 5
Endurance: 5
Charisma: 10
Intelligence: 6
Agility: 5
Luck: 9
Objective: Lost
--> Find out more about the situation you are in.
Inventory: Patient's Clothes (E)*
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

GhostSauce, this now is how it pretty much should look like. If you are pleased with it, please continue by stating what you would like to do. The situation is described in the "story" part.

l0rdff
offline
l0rdff
319 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

Then i will ask:"What accident?And what was that surgery about?I am leaving,I'm not up to stay in here,let me go.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

"Apparently, you were driving under the influence.", he says. He continues "That's why all these "don't drink and drive" campaigns are so famous, I guess. Anyway, you were internally bleeding in some parts of your body, and that's where the need for a surgery came in.". However, you can tell that, even partly, he is lying. He then asks "Tell me now, what can you remember?".

l0rdff
offline
l0rdff
319 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 0/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

I will tell him:"I remeber that the year is 2011.My name is Tsiao SOung and actually I don't remeber anyhting else.Nothing at all.Ok now let's end this here,I am leaving right now".

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 10/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in (Done).
--> Leave the laboratory to learn more.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

"Nothing? At all?" is his answer, while he has a mystified look all over his face. Just before he leaves and rushes over to a room accross 'the hall', he says "You'll find all you need in there.", pointing at a closet. What do you do?
+10 XP!

l0rdff
offline
l0rdff
319 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 10/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 7
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in (Done).
--> Leave the laboratory to learn more.
Inventory: Patients Clothes (E)
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

I will start searching in the closet and generally all the place where I am to find useful things.After that I get out and try to find someone to tell me information about who am I and the town in which I am.

p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 10/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 8(+1)
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in (Done).
--> Leave the laboratory to learn more.
Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $50
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

As you stand up, by touching the 'bed' you're on, a memory rushes back. You can remember screams, most probably caused by excruciating pain. In the closet, you then find casual clothing and a baseball cap, and put them on. You also find a Stimpak (can heal you for 10 HP) and $50. You cannot find anything else around, in the room you're in. As you walk out, you pass by the room the old man went in. Immediately upon exiting the building, you see two men fighting accross the street. What do you do?

l0rdff
offline
l0rdff
319 posts
Nomad

Name: Tsiao Soung
Age: 48
Level: 1
XP: 10/50
Hit Points: 100/100
Armor: 0
Description: N/A
Strength: 5
Perception: 8(+1)
Endurance: 5
Charisma: 7
Intelligence: 8
Agility: 6
Luck: 7
Objective: Lost
--> Find out more about the situation you're in (Done).
--> Leave the laboratory to learn more.
Inventory: Casual Clothes (E), Patients Clothes, Baseball Cap (PER+1, E) Stimpak (10 HP+), $50
Ranged Weapons: 15
Melee Weapons/ Unarmed: 15
Lockpick: 25
Medicine: 15
Repair: 15
Stealth: 15
Speech: 25

I will talk to them and ask what's the problem and why they are fighting.If they keep fighting i will ask for someone to help me make them stop fighting

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