Having troubling leveling, am stuck at wizard level 75 on level D3 I can't beat it and i have tried going back and replaying on different difficulty settings and using summons but i keep losing so idk what it is my ability point spread or the way i am playing, any help would be appreciated and if you just want to laugh at how much i suck then i guess that works too.
if you are at level 75 then you might be able to complete the "beat 100 waves" challenge on field H11. you need premium, but its only $5 and that seems cheap to me! set it to unlimited waves but leave everything else the same. make 1 tower, surround it by amplifiers with slightly lower level gems (2 levels seems to work). the wild gem skill is worth leveling up cuz you can sell the gem at the start of each battle to give you lots of mana. you sell the gem by "gem-bombing" it onto the gem anvil which is in the middle of all the gem types in the bottom right of the game screen. let me know if it works! it will level you up quite a bit and give you lots of lovely skill points!
See non-premium pylon leveling thread for a way to gain level easily: http://armorgames.com/community/thread/7252427/gemcraft-labyrinth-non-premium-pylon-leveling
Go back and play the first twenty levels on the hardest settings you have. That ought to get you a couple of levels atleast. And that is what I did. I still don't have premium and am about level 580 now.
I have seen some screen shots of people that showed the abilities of gems... amazing powerfull gems i have seen.
BUT, i dont udnerstand 1 thing: How do you make a gem that can hit more then 2 targets?! i have seen a screen of a gem grade 23 with the abilitie to have 51% change to hit 25 targets and 25% to hot 26 targets (other abilitie of this gem: each hit gain 753*357 mana :O)
so: this gem ONLY can gain a half million mana with each shot!!!
so: if you dont want to read my whole story: How do you make a gem that can hit more then 2 targets??
simple answer, but i thoughed i already mentioned i asked for more then 2 targets...
lime=multi hit... but for me they keep hitting only 2 targets... how do i make sure they can hit more then 2 targets?
btw, slowly im getting stuck with this game... im now lvl 40, and i have trobble with completing diff maps. I already make a bloodbound gem on every map. but it still isnt enough for some maps.
any tips what is the best gem of u want to get further?
meanwhile, i cant pass map K9 and M10... any tips... im dead at the first 3 armored waves (wave 7,8,9 if i remember correctly) any tips to finish them fast? Oh yea... i need the multi hit to even get passed by the first few waves... or do i simply need a higher lvl for them then just 40?? (i got there when i was lvl 30)
Higher grade=more targets. If you place it in trap, you will notice big jump in specials. Lime have low grow rate, in 12 grade triple gem you can hope for 3-4 targets(even with 8 amplifiers). Tips? 1. Look at mine topic "non-premium pylon leveling". At first pylon you can get at least 50-100k exp, will be enough. 2. Angering is key to win. Both for more exp and for higher grade gem. 3. Best gems: lime+orange+cyan(optional) in trap =manafarm lime+yellow+red in trap(optional)=killer gem Red gives more advantages for non-premium than premium. If you have premium, yellow gem's damage will be increased instantly(+110% special, -50% damage, for example, instead 300x10 you will do 150x21 with higher attack speed), for nonpremium -80% damage can be balanced only by 500% special, (trap gives only 80%),so you must get 100-200 kills for red gem, then move it to trap, where bloodbound damage become main damage for long time, and with yellow+lime multipliers and trap attack speed your damage output increased in times. (even 20 grade gem lime+yellow can't overdamage 7 level red+lime+yellow gem with 3-4k kills with same amplifying)
Average level 6-7 gem in tower with amplifiers have 60% x2 chain, 80% x2 crit, 60% convert kill to damage. In trap it will have 100% x2 target 100% x2 crit 100% convert kill to damage. When your red component have 1k kill, in tower it is 600 additional damage, what can be compared with damage of gem without this component. Damage of red gem didn't decreased by -%damage bonus of trap, and increased due of +%component trap bonus. In trap lime component always do it's full damage (to 1 target 2 times or to 2 targets 1 times). When it is in tower, lime not always can chain thus decrease damage. In trap gem with 1k kills=1k bloodbound damage will have x2 critical multiplier; x2 lime multiplier = 4k damage with 1k kills. Because components in trap always stronger than in tower, you can do more angers, more angers = faster grow kill count+ grade of gems ->even more angers and so on.
in short: at start after some filling of red component, it will do more damage in trap than in tower because in trap multipliers of damage higher. Point of exchange tower to trap - when gem have kills as minimum gem damage at start( for example, you started as 147-300, place in trap after 150 kills)
Tower vs Trap. As min damage: Tower 15k(x3 crit, 1 target - lime not always chain) Trap 96k(x7 crit, 4 times - lime always do it's attacks) As max damage Tower 143k Trap 155k As you can see, you can get problems with angering in case tower, if random will give you min damage (with trap you can be sure in success if you anger till 50k - because of anger, very often will be 2 monster on trap) Tower will need 3 minimal damage hits for kill, trap still need 1.
but im just lvl 43 now XD managed to pass k9 and m10... so i have to XP farm easier maps first, b4 i can try get the huge XP from j10 (everything i have read was with lvl 150+) xD