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[necro]Hands of War 2 - The COMPLETE Walkthrough

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Posted Mar 29, '11 at 7:16pm

KnightSlayer

KnightSlayer

4 posts

Hey everyone! I'm the administartor for Guidology.com and recently finished up a couple of in-depth walkthroughs for Hands of War 2. In addition, I wrote two separate walkthroughs for both the Guardian storyline and the Phoenix storyline. I also included all of the side-quests and warder/magician/blademaster quests. Be sure to check it out if you're stuck.

Hands of War 2 - Phoenix Storyline Walkthrough
Hands of War 2 - Guardian Storyline Walkthrough.
Feel free to use this thread to discuss the game, what you want to see in Hands of War 3, best items, et cetera.

 

Posted Mar 30, '11 at 12:14pm

qwerty1011

qwerty1011

570 posts

on your walkthrough it says in the cave with the first heartstone at the end there is a giant spider that you kill but when I go in there is four rooms and the last one is a blank wall

I'm a level 9 wizard with the phoenix and is there like a level limit or something

 

Posted Mar 30, '11 at 1:02pm

qwerty1011

qwerty1011

570 posts

oh right

i didnt see the opening on the irght

i'm fine now

btw what advantages does mercenaries give compared to merchants

 

Posted Mar 30, '11 at 4:49pm

KnightSlayer

KnightSlayer

4 posts

I actually haven't allied with both Mercenaries and Merchants yet, but if I remember correctly from the first city the Merchants have more items for sale. I used Mercenary units to complete many of the boss battles, so Mercenaries may have better units and Merchants may have more items. I not sure though, so don't quote me on it.

 

Posted Apr 2, '11 at 1:11pm

FinnDragon

FinnDragon

1,009 posts

I actually haven't allied with both Mercenaries and Merchants yet, but if I remember correctly from the first city the Merchants have more items for sale. I used Mercenary units to complete many of the boss battles, so Mercenaries may have better units and Merchants may have more items. I not sure though, so don't quote me on it.

I have completed game with alling Mercenaries,and now I play with alling Merchant`s Guild.Mercenaries do have more units to hire (3,1 warrior,1 ranger and 1 wisard), but lesser items to buy tham Merchant`s guild.
 

Posted Apr 3, '11 at 11:04am

cormy1

cormy1

14 posts

Are only warriors able to wear offhand items like shields? I finished placing the wards and now I can either have a magician's cap or the shield. I already have a good crown of foresight so I was wondering if I could wear a shield with my wand. Also, what is mitigation?

 

Posted Apr 3, '11 at 11:26am

KnightSlayer

KnightSlayer

4 posts

I believe that only Warriors are allowed to use shields. I'd go with the Magician's Cap, if it's better than your current head armor.

I don't know what mitigation would mean in Hands of War 2, but in common reference it is the effort to reduce loss of life and property by lessening the impact of disasters.

 

Posted Apr 3, '11 at 4:17pm

cormy1

cormy1

14 posts

NO WAI!!! THAT MAKES THIS GAME EVEN MORE AWESOME! Not only do you get your armor points statistically but it also tells you exactly by what percentage the damage is lowered... Finally! A game who's defence you can actually see directly without having to know the multipliers and such.
For the cap, the one I have now is 20 intellect, 13 focus and the one they are offering me is 26 intellect but only 8 stamina. Same defence so either no focus and a little more health and damage, or more energy and a bit less damage.

 

Posted Apr 5, '11 at 3:12pm

Trevor14150

Trevor14150

1 post

I'm looking for a list of the legendary equipments and what drops them...so far all I know is that one of the legendary bows is dropped by the guys that the 2nd to last shard quest boss summons.

Anyone have anything to add?

 

Posted Apr 6, '11 at 1:28am

icannotbme

icannotbme

3 posts

here are the answers to the riddle masters

the first one's riddle is: Mr. and Mrs. Axis have six daughters and each daughter has one brother. How many people are in the Axis family?
the answer is: 9. the parents makes two, the six daughters makes eight and their ONE brother makes 9.

the second one's riddle is: As a general rule, for how many hours will an 'eight day clock' run without winding?
the answer is: 0. there is no eight day clocks so they technically wouldn't wind at all...making the answer zero

the third one's riddle is: If you divide thirty by a half then add ten what would you get?
the answer: 70. if you divide thirty by A half, which is .5 it comes out to 60, add ten and you have your answer.