Forums → Forum Games → Memetial Legends, Part 2: Crysis of Memetia Part 2
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The continuation of Memetia Legends Part 2!
[quote=part 1 Intro]
After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
[/quote]
I'll update from the end posts in the next post.
- 987 Replies
Name: Atlas
Athlete: 4
Mind: 9
Body: 15
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2
It appears that the armies cannot be mind controlled. You bomb the armies, but they move to a loose formation to avoid it. However, you still take out some of the soldiers.
Fthagn army: 4800/5000
Hades Army: 9800/10,000
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol: 100 Rounds
Money: $500
GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive
For some reason, Dog Fort didn't give you a vehicle.
Haarken: Really? No Dog Fort APC to meet us here?
John: Crap. We'll havta use mah vehicle I refurbish'd. It's somethin' really old that's probly from human times.
You walk over to John's vehicle. It's a small, military looking vehicle with reinforced armor bars and a top-mounted .50 caliber machinegun turret instead of a roof. It seems that John has installed some bulletproof glass on the openings in the bar armor. The trunk is filled with ammo boxes (some filled with whiskey bottles) and just below the hood is "JEEP" in metal letters.
You get moving, and it seems word of the caravan destruction has reached the Collective, since they are now chasing you down in scout rovers. They're built kinda like your vehicle, except as motorcycles.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Yow walk aaaaaaaaaaall the way back to the dock where you left the boat.
SB: We REALLY have to put some sort of call system on this thing.
You get on your boat, and a little... remodeling is in order. You have to:
-Make a room for Demyx, Jack Dunn and Silent Beaver
-Make the cargo compatible for Digital Storage
-Make the ship remotely callable
Name: Atlas
Athlete: 4
Mind: 9
Body: 15
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2
I send out the jeeps.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
make some plans for the remodeling of it first.
Name: Atlas
Athlete: 4
Mind: 9
Body: 15
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2
You don't have Jeeps. You can get Jeeps, but it requires meeting a certain character. Also, he's unlikely to talk to you unless you're offering a quest.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
You lay out some plans! Well, you give SB and Jack empty blueprints of their rooms while you work out the Digital Storage and start on your room.
You decide that of what you can create now, you put in your room plan:
-Room Basics (Clothes Dresser, Bed, Ect.)
-Mana Charge station
-Workbench
-Reloading Bench
-Alchemy Bench
-Comms Station
-Shop Panel
-Tactical Panel
Jack lays out a similar set, but without the Alchemy Bench or Tactical Panel.
SB plans a similar layout, except without the Tactical Panel and with an item she wrote in that can't be mentioned on a PG rated forum like this.
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol: 100 Rounds
Money: $500
GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive
i man the turret and shoot the enemies
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
"ok, so, what materials do we need to build all this stuff, or get everything?"
Name: Atlas
Athlete: 4
Mind: 9
Body: 15
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2
I tell my rocketeers to blow them to death.
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol: 100 Rounds
Money: $500
GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive
You successfully gun down the vehicles, since they're just scout rovers and not really combat-ready.
You soon make it to the rendevous point where there is a Dog Fort APC waiting for you.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
SB: I'm pretty sure that we can buy MOST of these things, but the (Censored) I want we would need to get from that planet we killed my father on. Also, we don't have the Wondrium, Radion and Titanium that we would need with the right circuiting to make a recall device.
Name: Atlas
Athlete: 4
Mind: 9
Body: 15
Race: Chanian
Origin: Laborer
Armor: Enhancement Suit
Weapons:
Beam Hammer-x2
You attempt more rockets, but the keep a loose formation and dodge the explosions.
Fthagn army: 4800/5000
Hades Army: 9800/10,000
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol: 100 Rounds
Money: $500
GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive
ok well we i tell my team to get in the apc but keep sharp i dont trust them
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
"considering i'm rich beyond belief..." i guess i go and get the supplies needed from town.
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
I go ramble around town with demyx.
Name: Hyrin
Athlete: 6
Mind: 6
Body: 7
Race: Youtubian
Origin: Mercenary
Armor: Youtubian Cooling Suit
Weapons:
D20 Pistol: 100 Rounds
Money: $500
GUN'S for SHOOTING
Group Leader: Hyrin
Members: John, Haarken
Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus
Requisitions: D20 Pistol
Reward: $5000
Requirements: -Rendezvous with allies from Dog Fort
-Assassinate Captain Odysseus
-Allies must survive
Haarken: Good stand to take.
John: Ye just have a comment for everythin', don't ya?
You get in the APC cautiously, and you are greeted by two Hyrin from Dog Fort.
"So, you're the two who took the job. Well, I hope you're good at sneaking, but I'm sure Mr. Trollix..."
Haarken: You can call me Haarken.
"And the Cheezburgian..."
John: My name's John, and I have nae problem keepin' quiet!
"Can do well. I'm Joshua, and he's Dudley."
Dudley: Alright, here's the plan: We need one of you to assist us while we create a diversion. The other two will sneak in and deactivate the security.
John: If yer disablin' machines, I think Hyrin here may be tha better choice.
Joshua: Yes, as a Youtubian you no doubt have a proficiency with machines. Now, the requisitions gave everyone a D20 pistol, but the person assisting us will require a bit more firepower.
John: Well, I guess I'll be the support, since ye don't even need to boost me arsenal. Rocket Launchers make a good distactin' tool.
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
You look at the shops you could go to in town. You start by picking up the room basics and panels at a Furnishing store where you get some custom furniture and a business card. You can use your own imagination for what your furniture looks like.
You consider the other stores:
-"Firearms Supplies"
-"Techiverse"
-"Exercentral"
-"Mages R' Us"
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Techiverse sounds intresting.I will look there
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
maybe i can get a power brush power up at Techiverse. so i head their as well.
Name:Jack Dunn
Athlete:6
Mind:5
Body:8
Race:Cheezburgian
Origin:Laborer
Armor: Scout Armor
Pump-Action Shotgun(Si): 34 Shells
Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Ancient Tornadogun: 175/250 Mana
Beam Shotsniper: Ice Mode
Electric Guitar: 680/400 Mana
Power Bomb: 100/200 Mana
Karma: 760
At Techiverse you find an Alchemy bench and an add-on for thw Work Bench. You also find the circuits you need for the Recall Station and Digital Storage. You are also drawn to a selection of capsules for an Energy weapon, including:
Fire (Rifle/Pistol/Auto)
Ice (Rifle/Pistol/Auto)
Thunder (Rifle/Pistol/Auto)
Water (Pistol/Auto)
Explosion (Rifle/Pistol)
Nature (Rifle/Auto)
Radiation (Rifle)
Clerk: Ah, those capsules. They're good, but not as good as the special ones the Ancients made. 'Cept that radiation one, that's a new one. Apparently, it can shoot through walls like an Auger round.
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