ForumsGame WalkthroughsGemCraft Labyrinth walkthrough

87 129412
Gremlion
offline
Gremlion
522 posts
Blacksmith

Partially based on Einfach's Gemcraft chapter 0 walkthrough.
Also thanks to Kongregate players: LordBucket (main quest strategy), pongi01 (orange\lime+orange tables, frostlion(grade scaling)
Updated 12 July 2014 - fixing broken formatting.

Basic tips can be found in strategic guide and in game on tutorial pages, even about target priority!.

1.First steps
2.Tricks.
3.Some targets
4.FAQ.

Part I. First steps
Storyline.
http://img820.imageshack.us/img820/8605/mapmain.jpg

Our target of this part - blazing through storyline to get decent level and obtaining trait (for premium).

When you reach first pylon, make a stop.

Use these videos as a guide.
http://www.youtube.com/watch?v=LfmksNzFA7E
http://www.youtube.com/watch?v=I5FuGnOgibc
Main idea behind this trick - formula for summoning multiplier, which is equal to (summoned/(killed-summoned)+1)^0.53. Pylon levels let you do (killed-summoned)=1, thus provide insane multipliers. Since version 1.12 it is capped on 50, nonetheless it is still best gain of exp for time invested.
Cap will be reached with 1606 monsters summoned (you need 1607 killed), bear in mind that there are amulets which require 2k kills and 120 shrine kills.

Summoning. You summon by gem bombing the sidebar. It causes an increase in the number of monsters, monster health(7+3*grade), and the monster armor(125%). Beware! Summoning can easily kill you. Even though the monster health increases slowly, the armor level increases rapidly when summoning with grade 1s. The armor level shields creatures from damage equal to their armor level of hit points every hit (so if a tower fires a shot with a damage of 10 that hits a creature with an armor level of 2, the creature will only take 8 damage). A high armor level can make creatures almost invulnerable to damage. Summoning with grade 1s causes 4 (5 with violent explosion skills) more monsters to be summoned in the next wave.

Pulling this trick would level up you to level 90+.
Example:
Settings
http://img861.imageshack.us/img861/4879/d104.jpg
Skills used (took screenshot after win)
http://img703.imageshack.us/img703/957/d105.jpg
Gems obtained during play. Green for poison traps and cyan/blue duals for pylon charging.
http://img860.imageshack.us/img860/697/d102.jpg
Leveled from 18 till 34 level. Failed at summoning exact amount.
http://img858.imageshack.us/img858/2499/d103.jpg

After getting decent result on D10 max wild gem, support skills, lime/yellow/orange masteries.

Part 2: Tricks.
Gem building strategy.
1.Grade1 lime+grade 1 yellow[orange for manatrap]
2.Duplicate it
3.(dual +pure yellow [orange])+(dual+pure lime)
4.repeat from step 2
http://img716.imageshack.us/img716/6527/32996638.jpg
When your gems would be around grade 10, make gem ((purple G1 + lime G1) + lime G2)...+lime G9.
Use this gem in step 3 instead of pure lime.
Resulting gem would have triple gem bonus without diluting Yellow and Lime by weaker colour*.
*Don't spend skillpoints in Purple

If you would follow this path, you will get notably stronger gems.(for example, x2 crit multiplication at 7 grade)

Premium only leveling
Simple strategy

Part 3. Tips.

If You don't have premium:
Better to start with highest base exp fields - they have decent number of waves, so you can get more amulets. Then it will be easier to get more exp with lowest exp fields(with higher level you can manage more summons).
Using random wave composition + restarts would give you early giant waves. Summon the hell out of them, then use high grade yellow gem in shrines. Result is individual, with high resonance grade 7 gem in shrine could kill 120k hp monsters.

If you have premium:
Endurance is easier to start with highest settings on lowest exp fields (less hp for starting monsters=more angers=easier to build defence).
Example of endurance

Part 4. FAQ:
1. Unlocking hidden levels.
A1 : L9 Challenge Amulet (Kill 7000 monsters)
A13: Kill 12 Apparitions Amulet
M1 : Kill 200,000 monsters Amulet
M13: K9 Challenge Amulet (Beat 100 waves) Yes, impossible without premium.
2. Changing target priority. Shift-click on gem
3. Breaking tomb. Set target priority to "structures"
4. I replayed field and didn't get exp!?!
You get as exp difference between you current attempt and you previous best attempt, obviously if you scored better.
5. How to kill *spoiler* at *spoiler*?
Grade 7 yellow gem in shrine.
6. Crystal ball near A13. Horizontal bars over the stages.
It shows your performance on fields.
For every 5x multiplier you get on field it shows 1 bar, with maximum being 4.
7. Multipliers.
Summoning (summoned/(killed-summoned)+1)^0.53
Endurance based on waves beaten and isn't related with amount of summoned monsters

  • 87 Replies
Koubrah
offline
Koubrah
3 posts
Nomad

Hi!

I'm looking for a video walkthrough for level J9, and D8.
Any uploads?

THX!

Parlik
offline
Parlik
10 posts
Scribe

Both of you still need help?

Also as a side note, redoing earlier maps to raise your level never hurts.

Koubrah
offline
Koubrah
3 posts
Nomad

D8 level is more than i can complete.
After a few try i've gave it up.
Any ideas?

Parlik
offline
Parlik
10 posts
Scribe

Well you can always try and redo some earlier levels at a higher difficulty to increase your level.

Don't summon though if you are still low level, early on its more about completing a map than trying to max your score.

Otherwise try to use walls to make sure that both entrances meets up and moves around you tower.

KingMeander
offline
KingMeander
20 posts
Peasant

Thanks a lot guys. This review was really helpful. I've been leveling up like crazy since reading it.

Deividas56
offline
Deividas56
2 posts
Nomad

i cant beat D8

Parlik
offline
Parlik
10 posts
Scribe

Sidenote:
For non premium the 'final' (yes final, since anything after that is just more levels, and you can never get close to the levels premiums can have) goals seems to be:

Max multiplier on all pylon maps (1110.7)
Multiplier of 20+ on the rest (Why 20? Well 20 have a visual effect of 4 white lines)
All possible medallions (Can get most of them, except those involving giant monsters, 10x hp, all maps, and 100+ waves)

You can of course always play for more levels after this, but it seems a moot point really.

I have gotten all of the above myself, except the challenge amulet on C11, so it is doable, C11 is just a pain, very few rounds to get those 7k kills.

Straw1239
offline
Straw1239
1 posts
Nomad

When Creating Duel L-Y gems, I found a way to make better ones than just taking the grade 4 from your process and leveling it up. Just repeat your process as if the grade 4s were the mixed grade 2s produced at the beginning. So, you mix one with pure L, the other with pure Y (both grade 4) and combine those to get a grade 6. Then repeat with the grade 6s ect. Unless thats what you are already doing.

Parlik
offline
Parlik
10 posts
Scribe

Getting the 7k Kill on C11 on Non Premium seems to be somewhat based on luck, need enough giant monster waves early on to have enough mana to summon the needed amount.

tanstaafl28
offline
tanstaafl28
336 posts
Farmer

You wouldn't happen to have all your work on a PDF, would you?

tanstaafl28
offline
tanstaafl28
336 posts
Farmer

Anyone figure out how to beat I7? It has been haunting me. I actually quit playing GC-L for a while because it was frustrating me so badly.

kichud
offline
kichud
1 posts
Nomad

http://www.youtube.com/watch?v=G-ZyApApWeQ

That's a video for D8. See if it helps

HappyFace777
offline
HappyFace777
14 posts
Peasant

Ok so im stuck on the level of M9 and have attempted it many times and cant seem to beat it.Can anyone help???

HappyFace777
offline
HappyFace777
14 posts
Peasant

O and btw im a level 35 mage or wutever it is and have 324 skill points, so use that to help me.

inflict
offline
inflict
382 posts
Shepherd

ok. put it on armored only max out multi damage mastery.

30 focus 30 replenish
rest on wild gem if you have. if not go forge.

Showing 61-75 of 87