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[Guide] Modifying Crush The Castle 2: PP castle codes.

Posted May 27, '11 at 5:49pm

timestables

timestables

1,286 posts

Timetables tips cont...

If you change the length or width parameters of a component that does not lengthen (wood, stone and metal do)you get interesting results.
This is a map for 4 explosive barrels, 2 are up on columns:

{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"p":"","c":["pbx,230,660,1,1,0","pbx,445,660,1,1,0","pcv,655,630,1,1,0","pbx,655,560,1,1,0","pbx,865,560,1,1,0","pcv,865,630,1,1,0"],"n":"","l":["tg","mg","bg","wc","id"],"o":-1,"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"]}

Load this (above) it is ordinary. Now below is a map with one of the parameters of each barrel (a number 1) replaced with a 6. If you load this the barrels are now repeated 6 times up/down or across. But if you play this you will find only one barrel will show. If you throw a stone (or anything else) you will see that the picture on screen is a phantom, and the barrel is "physically" at the other end of the unsettled version. Load it and try it out.

{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"p":"","c":["pbx,230,660,6,1,0","pbx,445,660,1,6,0","pcv,655,630,1,1,0","pbx,655,560,6,1,0","pbx,865,560,1,6,0","pcv,865,630,1,1,0"],"n":"","l":["tg","mg","bg","wc","id"],"o":-1,"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"]}

This can also be done with foundation blocks. In http://armor.ag/1Qfb2 Tricky Wizard World... I have changed the second "1" to -50 for all the foundation blocks. E.G. "fsttr,420,300,1,-50,0,1" - lots of typing, you tell me if it was worth it.

If you wish you can move unfixed items "up" out of the screen area, by -2000 places they will fall down into play while the screen is scrolling over to the trebuchet and the player is faced with extra pieces after he has thrown.

Try the above out on simple creations before you do something complex. It is VERY easy to get lost and make mistakes that are difficult to put right.

 

Posted May 27, '11 at 6:11pm

timestables

timestables

1,286 posts

To make things invisible, just move the phantom image off the screen.

 

Posted May 27, '11 at 6:33pm

timestables

timestables

1,286 posts

If you change the codes of something light e.g. lampstands an put them on top of explosives, it is possible to get them to spin away in spirals.

{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"p":"","c":["bsn,305,629.2,1,1,0","bsn,520,629.2,1,1,0","bsn,405,569.3,1,3,90","pbx,345,539.4,1,1,0.1","pbx,485,539.4,1,1,0","po,350,484.5,1,7,0.1","po,490,484.4,1,7,0.1","po,510,524.4,7,1,0"],"n":"","l":["tg","mg","bg","wc","id"],"o":-1,"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"]}

 

Posted May 27, '11 at 6:41pm

SSTG

SSTG

11,335 posts

Knight

Thanks timestables. I'll have a look at all this later.
Now I think it safe to say that there's not much left to modify.
:)

 

Posted May 30, '11 at 12:20pm

valboss84

valboss84

1,528 posts

@ timestables

I've ever seen this trick on your castles sometimes, it's really weird. I've created two castles with this system, but it was very bad! :P

 

Posted Jun 2, '11 at 7:53pm

timestables

timestables

1,286 posts

If you kill an enemy off screen to the right or left, they count twice.
I just submitted Jesters Study Counting - 9 jesters and in testing I've had up to 14 killed. If one of the last 3 doesn't fall you still get the gold. You can use this trick if you want to award Gold and still leave a/some survivor(s) on the screen.

 

Posted Jun 3, '11 at 11:39am

valboss84

valboss84

1,528 posts

Thanks for the trick, I've ever quoted it in some of my castles, but I didn't know how to do it.

 

Posted Jun 11, '11 at 2:56pm

timestables

timestables

1,286 posts

If you put the point of an upturned small tiled roof into the bottom of a part-upturned large tiled roof you get this odd behaviour:

 

Posted Jun 11, '11 at 4:56pm

SSTG

SSTG

11,335 posts

Knight

If you put the point of an upturned small tiled roof into the bottom of a part-upturned large tiled roof you get this odd behaviour:


Yes I remember you found this out while playing one of my castles.
I tried to reproduce it again with my Desert Secret Base to create a working radar but it wouldn't work. I think it only does that in the CTC2 version.
 

Posted Jun 15, '11 at 2:37am

timestables

timestables

1,286 posts

The frozen wood does not burn.

 
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