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Ideas for Crush the Castle 3

Posted Feb 18, '12 at 8:51am

valboss84

valboss84

1,479 posts

Buzz saw is a nice idea; it would destroy easily wooden pieces.

 

Posted Feb 19, '12 at 3:25pm

Trismegistus23

Trismegistus23

271 posts

Someone said a big fireball. How about a huge fiery meteor? Here's what would make it interesting: if you shoot it up into the air it goes way up there (bending real world physics a bit). As it falls back down it gains a lot of momentum, crashing to earth in a fiery explosion (doing much more damage than if simply thrown directly). It's pretty hard to aim a lobbed shot, even generally, but the player could be rewarded with massive damage at the point of impact - leaving just a smoking crater in its wake.

 

Posted Feb 27, '12 at 8:41pm

armoredking0

armoredking0

12 posts

I agree with Trismegistus23. Also maybe there could be wind, affecting heat in some things and distance. If you score good on a windy day, you could get credits (You also could earn credits by getting gold, silver medals, and achievements) which you could use to buy upgrades, faster and more wind-resistant shots, along with extra shots. You also would need a certain amount of credits to move between islands. Once you get all gold medals on castles, you would unlock new levels (maybe with reverse gravity?), along with extra credits.

 

Posted Feb 28, '12 at 8:19am

Trismegistus23

Trismegistus23

271 posts

The weapons in CtC2 are pretty genius, it seems natural that they should keep a couple. Ice is really tactical for over one shot castles. Fire too but, like others have said, burn time should be quickened a bit. You could clear some room in the shooting options by taking out the wood logs.

One small thing about the builder: it's often impossible to place a piece exactly centered where I want it. It goes a little to the left or right of the desired spot. To illustrate this simply: you can't place something at the exact center of the screen.
It's always a little to the left:

{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"n":"","c":["bwd,540,660,0.5,0.4,0"],"o":-1,"p":""}

or right:

{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"l":["tg","mg","bg","wc","id"],"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp"],"n":"","c":["bwd,545,660,0.5,0.4,0"],"o":-1,"p":""}

It's more of a problem once you start settling. Things move a tiny bit making it hard to align new pieces exactly. Obviously pieces have to move in intervals. I guess what I'm saying is if the intervals were smaller it would make the builder more fluid.

 

Posted Feb 28, '12 at 8:02pm

armoredking0

armoredking0

12 posts

How about a cluster bomb, which would, once it strikes, unleash five separate bombs? It would strike in a pentagon shape and it would come in sequence as the last bomb

 

Posted Feb 28, '12 at 8:28pm

armoredking0

armoredking0

12 posts

Ok. Here is my sequence plan.
1. Wood Log
2. Three Wood Logs
3. Five Wood Logs
4. Stone
5. Three Stones
6. Five Stones
7. Iron Shell
8. Three Iron Shells
9. Five Iron Shells
10. Spike Ball
11. Three Spike Balls
12. Five Spike Balls
And Explosives
13: Cherry Bomb
14: Three Cherry Bombs
15. Five Cherry Bombs
16: Pipe Bomb
17: Three Pipe Bombs
18: Five Pipe Bombs
19: Fuse Bomb
20: Two Fuse Bombs
21: Remote Bombs
22: Two Remote Bombs
23: Parachute Bomb
24: Target Bomb
25: Cluster Bomb
And All Things Magical
26: Flame Bomb
27: Electric Bomb
28: Ice Bomb
29: Acid
30: Fireball
31: Earthquake
32: Vortex
33: Black Vortex

And Epic, Special Items:

E1: Boulder
E2: Atomic Bomb
E3: Remote Flame Spray
E4: Shred Roller (Shreds Anything)
E5: Clone Ray (Click on, then select item. Will Multiply 15 times in Midair.)
E6: Star (Gigantic and will Melt-Anything. When rolled long, will decrease heat)
E7: Life Obliteration (When hitting object, fires 2 rays across the screen.)

 

Posted Feb 28, '12 at 8:55pm

Mr_Sand

Mr_Sand

687 posts

I think it would be cool to have a ballistae that shoots straight huge arrows. Also interchangeable types of launchers that you can unlock that are better based on level of trebuchet/launcher. Also the ballistae would have types of arrows to shoot.

 

Posted Feb 29, '12 at 8:23am

retrophil12

retrophil12

1,782 posts

I'd like to see a buzz saw blade
http://i640.photobucket.com/albums/uu123/retrophil09/CTC3-BLADE.jpg

 

Posted Feb 29, '12 at 8:28am

retrophil12

retrophil12

1,782 posts

oops - i just saw that i suggested that back in Nov - but now we have some idea how it might look

 

Posted Feb 29, '12 at 8:43am

retrophil12

retrophil12

1,782 posts

people that can face to the right and not just to the left http://i640.photobucket.com/albums/uu123/retrophil09/CTC2PP-PEOPLELEFT.jpg

 
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