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Ideas for Crush the Castle 3

Posted May 5, '11 at 7:22pm

sev322

sev322

470 posts

yea like that multiplayer sounds good but it should be like multiple people crushing teh same castle or people crushing their own replica of a certain castle!

 

Posted May 5, '11 at 10:59pm

cfba151498

cfba151498

77 posts

hey another idea to have timed levels instead shots per level
oh if the castles could atack you would be more interesting, i remember that in the firs ctc when the pieces of the castle reach the trebouje it colapse and you had to restart the level i liked it an option for this can be to select or edit the skils of the trebouje

 

Posted May 6, '11 at 1:00am

valboss84

valboss84

1,528 posts

Another idea: I would like to more musics, because there is only two actually.

 

Posted May 6, '11 at 4:21pm

SSTG

SSTG

11,651 posts

Knight

I had a good idea when I was asleep but now I forgot. I hope I can remember it. Oh yeah I just remembered it now. Joey should create an ultimate weapon toward the end of the game. If you get the requirement, the Trebuchet shoot a huge dragon that will crush the last castle which would be hard to destroy with other weapons.

 

Posted May 7, '11 at 5:18am

valboss84

valboss84

1,528 posts

I was at school when I thought to an idea: a new block, the red bricks, because there's not red blocks. It could be destroyable with bobms and the same weapons than the other stone blocks.

 

Posted May 7, '11 at 1:50pm

acmed

acmed

3,561 posts

maybe a present generation theme. Take down apartments, schools (no kids), hotels, etc.

 

Posted May 7, '11 at 3:21pm

Rosemary16

Rosemary16

153 posts

Maybe it could include the ability to make a basement inside the castle without lowering the terrain.

 

Posted May 7, '11 at 9:45pm

SSTG

SSTG

11,651 posts

Knight

We also need fountains to improve our creations and the ability to create inside walls so that the inhabitant don't look like they have nothing behind them.

 

Posted May 8, '11 at 1:21am

timestables

timestables

1,286 posts

A Mole, so castles can be attacked from underneath. You would use the trebuchet to shoot the Mole downwards towards the ground, it would follow a similar (but inverted) path as usual until it reached the surface again. It would leave a tunnel behind. The other weapons could be thrown down the new passage (you would need to hit it's opening accurately), following it's path, to act as normal on return to the surface. There could also be a small mole which pushes the dug earth behind itself, back filling the passage, which does not leave a hole behind itself to throw weapons down, but would disrupt the surface - unbalancing anything there. There could be a Super mole to go through foundation bricks. If my idea of a prisoner was to be taken up, they could escape!

 

Posted May 8, '11 at 1:23am

timestables

timestables

1,286 posts

@SSTG

create an ultimate weapon
how about some rats, to send in the Black Death.
 
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