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snowguy13
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snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
bicola1
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bicola1
1,715 posts
Nomad

yes, mystery.

amorboy
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amorboy
1,255 posts
Shepherd

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Equipped]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2)
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

il try to attack the enemy with my long katana ...

(cant i have abilities or skills like stealth or bunzai or saboutage or ... cause my parthner blue has lots of skills and abilities ...)

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Just a note: I have started saving my most recent post on this RPG, so whenever the jump is made to AGv3 and whenever the forums are opened, I can open my RPG again, with the most recent happenings!

Hello, everyone! Still working on the damage thing, but it should be done very soon.

@sasukemystery: Hmm... Well, my goal isn't to kill people. They joined because they wanted to play; using empathy, I know I wouldn't want to be kicked from if I had any desire to join it in the first place. I've already decided that players will not be kicked from my RPG for dying, because when they lose a battle, they won't die. :P

But, I'll consider your joining...
]
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Equipped]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2)
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 25/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(13%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Sensei, your ability is more of a behind-the-scenes booster, compared to Blue's being a method of offense. Skills you gain by level.]

Battle 13 - Turn 1

Clouds cover the sky.

Blue Wings's turn
Blue Wings targets Glumbrus 1 with a powerful blast of ice, which is spread via the water on the ground to all other enemies. He then sprays water again. For some reason, his attacks are weakened.
Glumbrus 1 takes 7 damage!
Glumbrus 2 takes 3 damage!
Glumbrus 3 takes 3 damage!
Glumbrus 4 takes 3 damage!
Glumbrus 5 takes 3 damage!
Glumbrus 6 takes 3 damage!
The enemies' ground is slippery for three turns!
Blue Wings gains 2.2XP!

Glumbrus 4's turn
Glumbrus 4 slips, and can't attack!

Sensei Bassami's turn
Sensei Bassami unleashes a flurry of slashes upon Glumbrus 1, then moves to Glumbrus 2!
Glumbrus 1 takes 8 damage (5 dealt)!
Glumbrus 2 takes 6 damage!
Sensei Bassami gains 1.1XP!

Glumbrus 1 is defeated!
Assassins party gets 3XP for this feat; therefore, each member gets 1.5XP.

Glumbrus 2's turn
Glumbrus 2 slips, and can't attack!

Glumbrus 5's turn
Glumbrus 5 slips, and can't attack!

Glumbrus 3's turn
Glumbrus 1 slashes vigorously at Sensei Bassami, who avoids one of the attacks!
Sensei Bassami takes 1 damage!

Glumbrus 6's turn
Glumbrus 1 strikes Blue Wings!
Blue Wings takes 2 damage!

Players
Blue Wings -- lv3 -- 23/25 -- 14.5XP from battle so far
3 / Offense
3 / Defense
10 / Agility
6 / Luck
Sensei Bassami -- lv2 -- 21/22 -- 10.6XP from battle so far
6 / Offense
6 / Defense
5 / Agility
1 / Luck

Enemies
!!! Slippery ground (2)
1: [Defeated] lv1 Glumbrus
2: Glumbrus -- lv2 -- 18/30
3: Glumbrus -- lv1 -- 9/15
4: Glumbrus -- lv3 -- 44/50
5: Glumbrus -- lv2 -- 24/30
6: Glumbrus -- lv1 -- 9/15

[Well. You guys got crazy lucky that turn! ]
---------------------------------------------------------------------
Name: Mav
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 9
Defense: 9
Agility: 6
Luck: 4
Weapons: 1 WP
Big Club (2WP to upgrade), lv1, 2 hand (off +4, def +1, agi -1)
Shield (3WP to upgrade), lv3, 1 hand (def +6) [Equipped]
Spear (3WP to upgrade), lv3, 1 hand (off +3, lck +3) [Equipped]
Ability: Stoic [Feels nothing; no fear, no pain, no weakness.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


The beasts' sandy bodies twist like tornadoes and fly over you, showering you with sand. They reform from their sand-spirals upon landing. They stare--no, glare--at you.

The smaller one speaks. "Arrogant little one."

The larger one shifts. "We shall see."

The beast again tornado-ize and spiral above you, but this time they crash. Sand showers in a near-perfect circle around you.
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Thanks for the ideas. I'm going to add a certain amount of randomness, because randomness is fun, but it will probably be influence by more than offense. I want to include the attacker's Level, Offense, and Luck (heh, LOL) and the defender's Defense and Luck. Luck would be players only, of course. I'm working on an Excel formula. ]

Aspero looks around. "I thought I heard someone... or something..."
---------------------------------------------------------------------
[Unnamed party]

Name: Bicola Rogers [[Unnamed party] leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

Name: Mael'thanos [[Unnamed party] member]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]


[Alright! Thanks, you two, for bearing with me during that awkward moment. :P

Now, what will you name your party, and who will be the leader?]

You travel onward, trying to escape the enclosing shadows. However, the faster you flee, the faster the shadows enclose...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
Skills:
[None]


You run, and as you do, shadows lunge at you. The only thing that seems to be repelling them is your intensely luminous shield.

Minutes later, you think you have escaped most of the onslaught. The shadow wall roils in the distance, and above you too, almost mockingly.

Just as you start moving again, your vision becomes blurry. You can't think straight, and fall to the ground. Darkness encloses as your shield's light dies with your consciousness.

You awaken in a cell. It is made of cold, hard, grayish stone. You sit in the middle. Upon looking around, you quickly determine you're in a prison. Two sides of your cell are bars, as it would appear you are at the intersection of two paths in the prison.
---------------------------------------------------------------------
Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 20/22 [Healed by fruit, over time.]
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]


You dig through the piles of riffraff in the mound, and manage to procure a couple bunches of some odd fruit. It is blue, and shaped like a C. You take a bit, and find that it is delicious!

A couple hours later, the storm begins to calm down. You are quite cold, but very much alive.
---------------------------------------------------------------------
[This post is long overdue, and for that I am sorry.]

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 25/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(13%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[so... was i right about why i am weaker?]

ice on lowest HP then again use ice again on the lowest HP

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

ok take that back XD ice on lowest HP and then water XP

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers [[Unnamed party] leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

hmmmm...

how about "the avengers", or "the sons of war"

i dunno, can we be equal, snow?

i mean, i guess he could be leader...

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I look around cautiously and continue to follow him.

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to aid battle efforts.]
Skills:
[None]
i see a axe hammer i pick it up and smashes the sharp side on the head of the shadow.
i am sorry i haven't posted in like a month.sorry.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Awww I wanted to join it well guess I can't do anything Good Luck guys !

amorboy
offline
amorboy
1,255 posts
Shepherd

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Equipped]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2)
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

(i mean in ability section is there a way i can have three spell thingies i dont know what you call them i want to have something like blue i am too weack i want have these three if you can thanks if not its k and thanks again 1-stealth i cant bee seen 2-bunzai makes my attacks 2x stronger 3-saboutage i can destroy enemy with ninja bombs)

and i try to attack the low HP with throwing stars than attack others with short katana stabing rapidly

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
aura of light (protects for darkness and hurts the darkness)
laser eyes (shooting a ray of light from his eyes)
blinding light bomb (blind enemys on impact)
wings of light (target can fly for an hour but it can use only weapons)
regenerating light (regenerates a small amount of health for a short time, its poison for the darkness and if used it takes time before he can use the other abilitys)
Skills:
[None]

can i change the light sword to a two handed bow of light that shots arrows made out of light? i hope its ok that i added some abilitys.

first i search for any useable items in my cell and then i go down the left path.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Oof. Some tough decisions in this post, there are.

NOTE: When you're in a party you don't have to use me as a middle man for conversation. When party members chat, they don't have to post their character sheets either. However, if you're telling me your final decision, you must post your character sheet. Any post not containing I character sheet will not be treated as an action, and will not be updated aside from a acknowledgement sentence from me.

@sasukemystery: Thank you for being so understanding!

[quote=Me. Just now.]Finally: I'm putting some thought into making an all battle version of this game, for those that prefer the action more than the mix of it with story. Any thoughts on this?[/quote]
]
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [--->]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]

Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 25/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(27%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Sensei, if you want to add those attacks to your ability, you have two choices:
1) Add them now, but lose your evade boost and weapon power boosts.
2) Add them later. When your ability levels up, add a special attack instead of increasing your evade chance further.]

Battle 13 - Turn 2

Clouds cover the sky.

Blue Wings's turn
Blue Wings targets Glumbrus 3 with a powerful blast of ice, which is spread via the water on the ground to all other enemies. He then sprays water again. For some reason, his attacks are weakened.
Glumbrus 2 takes 3 damage!
Glumbrus 3 takes 7 damage!
Glumbrus 4 takes 3 damage!
Glumbrus 5 takes 3 damage!
Glumbrus 6 takes 3 damage!
The enemies' ground is slippery for three turns!
Blue Wings gains 1.9XP!

Glumbrus 4's turn
Glumbrus 4 slips, and can't attack!

Sensei Bassami's turn
Sensei Bassami switches to his throwing stars and short katana, then finishes Glumbrus 3 (weakest at the time). Then, he attacks Glumbrus 2.
Glumbrus 3 takes 8 damage (2 dealt)!
Glumbrus 2 takes 7 damage!
Sensei Bassami accrues 0.9XP!

Glumbrus 3 is defeated!
Assassins party gets 3XP for this feat; therefore, each member gets 1.5XP.

Glumbrus 2's turn
Glumbrus 2 slashes at Blue Wings twice, the whirls and attacks Sensei Bassami!
Blue Wings takes 2 damage!
Sensei Bassami avoids the attack!

Glumbrus 5's turn
Glumbrus 5 slashes thrice at Sensei Bassami!
Sensei Bassami takes 2 damage, and avoids the third attack!

Glumbrus 6's turn
Glumbrus 6 slips, and can't attack!

Players
Blue Wings -- lv3 -- 21/25 -- 17.9XP (3.4 this turn)
3 / Offense
3 / Defense
10 / Agility
6 / Luck
Sensei Bassami -- lv2 -- 19/22 -- 13XP (2.4 this turn)
6 / Offense
6 / Defense
5 / Agility
1 / Luck

Enemies
!!! Slippery ground (2)
1: [Defeated] lv1 Glumbrus
2: Glumbrus -- lv2 -- 8/30
3: [Defeated] lv1 Glumbrus
4: Glumbrus -- lv3 -- 41/50
5: Glumbrus -- lv2 -- 21/30
6: Glumbrus -- lv1 -- 6/15
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]


[For now, I'll leave it like this. When Mael'thanos decides to return, you two can discuss it. Again, since you're in a party you don't have to use me as a middle man. When party members chat, you don't have to post your character sheet either. However, if you're telling me your final decision, you must post your character sheet.]

The shadows slowly grow nearer as you discuss party trivialities.
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


Aspero continues to stand silent and still.

Moments later, he relaxes. "Maybe I was wrong. I don't hear it anymore..."

He takes a deep breath, then says, "We must continue our search, as we are still not entirely sure what it even is we're searching for. Do you have any ideas?"
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to aid battle efforts.]
Skills:
[None]


Battle 12 - Turn 1

Elemental Knight's turn
Elemental Knight forcefully bashes Shadow 1 with his axe-hammer.
Shadow 1 takes 28 damage (25 dealt)! It's a one-hit knock out!
Elemental Knight gains 2.5XP!

[Remember your ability. It's lv1 now, so may not be too strong, but it could get you some bonus effects...]

Shadow 1 is defeated in one hit!
Elemental Knight gains an augmented 3XP for this feat!

Shadow 3's turn
Shadow 3 angrily slashes at Elemental Knight!
Elemental Knight takes 6 damage!

Shadow 2's turn
Shadow 2 gathers dark energy, then pulses it at Shadow 3.
Shadow 2 appears weaker, while Shadow 3 appears more deadly!

Players
Elemental Knight -- lv1 -- 14/20 -- Wizardry -- 7.5XP (5.5 this turn)
4 / Offense
4 / Defense
4 / Agility
3 / Luck

Enemies
1: [Defeated by 1-H KO] lv1 Shadow
2: Shadow -- lv1 -- 25/25
!!!Offense -1
!!!Defense -2
3: Shadow -- lv2 -- 45/45
!!!Offense +2
!!!Defense +1
!!!Critical hit +10%
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]

Skills:
[None]

[Sorry, but I'm not going to allow you to change your weapon now. I don't want to worry about rearranging numbers and text. I'm spending quite a bit of time writing functions for the skills you requested. Those skills will be for your ability, and will grow more powerful as your ability levels. You cannot add more skills.

Anyway, I'm writing functions now and will post your updated sheet when I finish. That should be in about half an hour.

You are going to be treated as an elemental, and therefore will only be allowed to perform two actions each turn in battle.

Oh, and sorry if I was unclear, but you're *trapped* in the cell. :P]

You go to the bars and test them. They are strong. You rattle them, but they do not budge.

"You can't escape." A disconsolate voice from a nearby cell calls.

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

"Let's keep searching."

[There's plenty of those action-y defeat the boss games, but if you really want to make another one, go ahead.]

snowguy13
offline
snowguy13
2,159 posts
Nomad

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds [Please change or rephrase the effect of this attack; I don't understand right now.]
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]


[Oof! That was more work than you'd think!]
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[You snuck in while I was updating MacAllistor's sheet! Sneaky... :P ]

Aspero lets out a what-a-great-help-you-are huff, then turns. "Alright, let's go."

For nearly an hour, you search the perpetually burning plain. Suddenly, you sense something. It feels cruel, cold, and conniving [alliteration!]... Aspero seems to be unaffected, but the feeling is startlingly palpable...

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I say "Something's not right..."

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