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snowguy13
offline
snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
p1a2r3i4s5
offline
p1a2r3i4s5
2,752 posts
Nomad

Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 20/22
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]

I follow the trail, after making sure my body temperature no longer has a reason to be too high.

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I walk around until it feels colder.

snowguy13
offline
snowguy13
2,159 posts
Nomad

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]


Battle 12 - Turn 2

Elemental Knight's turn
Elemental Knight viciously strikes Shadow 3!
Shadow 3 takes 20 damage!
Elemental Knight gains 2XP!

Shadow 3's turn
Shadow 3 vindictively mauls Elemental Knight!
Elemental Knight manages to dodge two attacks, then takes 5 damage!

Shadow 2's turn
Shadow 2 attacks Elemental Knight!
Elemental Knight takes 3 damage!

Players
Elemental Knight -- lv1 -- 6/20 -- Wizardry -- 9.5XP (2 this turn)
4 / Offense
4 / Defense
4 / Agility
3 / Luck
!!!Critical health (24%)

Enemies
1: [Defeated by 1-H KO] lv1 Shadow
2: Shadow -- lv1 -- 25/25
!!!Offense -1
3: Shadow -- lv2 -- 25/45
!!!Offense +1
!!!Critical hit +5%
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 28 /29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 31/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 5 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped; ready to upgrade]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


Battle 13 - Turn 4

Clouds cover the sky.

Blue Wings's turn
Blue Wings emits two blasts of powerful thunder upon Glumbrus 4!
Glumbrus 4 takes 10 damage!
Blue Wings procures 1XP!

Glumbrus 4's turn
Glumbrus 4 slashes twice at Sensei Bassami, then at Blue Wings.
Sensei Bassami takes 2 damage!
Blue Wings takes 3 damage!

Sensei Bassami's turn
Sensei Bassami rapidly strike Glumbrus 4's head!
Glumbrus 4 takes 20 damage (11 dealt)!
Sensei Bassami gains 1.1XP!

Glumbrus 4 is defeated!
For this feat, Assassins party gains 9XP! Therefore, each member gets 4.5XP!

Battle 13 end!

XP bonus!
Efficient +3XP for Blue Wings and Sensei Bassami
[Defeat every enemy in equal or fewer turns than the number of enemies.]

Sensei Bassami ends the battle with 16 health (78%), and gains 33.5XP! He also gains 3 WP!

Blue Wings ends the battle with 12 health (48%), and gains 39.6XP! He also gains 4WP!

Sensei Bassami leveled up!
Level 2 +2 =4
Health 16/22 +12 / +7 =28/29
Offense 6 +2 =8
Defense 6 +2 =8
Agility 5 +2 =7
Luck 1 +1 =2
Sensei Bassami acquired the skill Spaz Attack!

Blue Wings leveled up!
Level 3 +2 =5
Health 12/25 +19 / +9 =31/34
Offense 3 +1 =4
Defense 3 +1 =4
Agility 10 +3 =13
Luck 6 +2 =8

[NICE DOUBLE LEVEL UPS! ]

After knocking out the Glumbruses you hurry away. The strange mist seems to grow uneasy at the Glumbruses' defeat...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (all actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - gives himself or an ally the abillity to fly for an hour.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]


Zyth's disconsolate attitude prevails, and he says, "No. There's no way, so just give up."

You search around, not discouraged at all. You only find a small hole in the floor presumably to push your waste down. Small rocks protrude from the walls everywhere. Aside from that, there's not much of significance...
---------------------------------------------------------------------
Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 20/22
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]


For many minutes, you carefully track the trail... After a while, a cold and evil feeling slowly creeps over you.

WATCH OUT! You turn around quickly, but nothing's there... The evil feeling persists, and makes you shudder and start nervously...
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


After half a minute, you locate the source of the coldness. You call to Aspero, who rushes over.

In front of you lies a shadowy object shaped like this:
http://www.highhopes.com/mstara.jpg

Wisps of shadow rise and twirl off it, and a evil so cold rises from it that you can barely stifle the urge to run away.
---------------------------------------------------------------------
[Sorry that took so long, everyone!]

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I pick it up without directly touching it (with my robe/cloak) and put it away.

GoldEmerald23
offline
GoldEmerald23
294 posts
Nomad

Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 20/22 [Healed by fruit, over time.]
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]

I save some of the fruit I find for later and try to find something that will warm me up

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 31/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 5 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped; ready to upgrade]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[id like to upgrade my weapon please]

i will keep looking for a way in. there must be a way

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]
i hit shadow 3 with the axe hammer.

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

I will examine it.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (all actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - gives himself or an ally the abillity to fly for an hour.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]

i use my staff to create a light pulse, controll it and send a S.O.S. morse through the hole, hoping someone who can help us see it. then i wait. if nothing happens i wait untill a guard arrives. i will try then to knock him/her out to get the keys and to escape.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Okay everyone, here it is!]
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You wrap your robe around your hand and reach for the device. When your hand is about five inches from the object, you reach some sort of invisible barrier. You try to reach further, but something repels you. All the time, the malicious air deepens...
---------------------------------------------------------------------
Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]


You sift through the mound supplies, but find nothing that will help to warm you... The storm is completely out of view now. The sun shines brightly down, and the snowy tundra reflects a blinding amount of light...
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29 [Healed over time.]
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 32/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
-Leveled up! Special effect chance 8% ---> 12%
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You keep searching, but to no avail... Moments later, you are startled by a vibrating hum. You look around on the corners of the castle just in time to see a shadowy spinning portal form on the side of the castle and expel a tall, cloaked man.
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]


[I will have your skills ready in a couple days. I don't have enough time to do them now. Sorry.]

Battle 12 - Turn 3

Elemental Knight's turn
Elemental Knight viciously strikes Shadow 3!
He lands one critical hit! Shadow 3 takes 27 damage (25 dealt)!
Elemental Knight gains 2.5XP!

Shadow 3 is defeated!
For this feat, Elemental Knight gains 4XP!

Shadow 2's turn
Shadow 2 attacks Elemental Knight!
Elemental Knight takes 3 damage!

Players
Elemental Knight -- lv1 -- 3/20 -- Wizardry -- 16XP (6.5 this turn)
4 / Offense
4 / Defense
4 / Agility
3 / Luck
!!!Critical health (15%)

Enemies
1: [Defeated by 1-H KO] lv1 Shadow
2: Shadow -- lv1 -- 25/25
3: [Defeated] lv2 Shadow
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]


[I'll leave Mael a message. He's pretty busy at the moment, I believe. Just bear with him, please!]

You carefully, without touching, examine the orb. It seems to sense your presence and begins moving around, almost playfully. You have no idea what it is or what it's for...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


You gather and shoot out a powerful pulse of light, but it is absorbed by a suddenly-appearing shadow in the hall. The prison appears to be light-proof...

You wait for a few hours, and finally a guard comes. As he turns away from your cell you rush up and forcefully whack him with your staff. He falls, unconscious. But his is far enough from you that you struggle to reach the keys attached to his belt. You can hear excited voices and footfalls coming your way...
---------------------------------------------------------------------
[Yay! Got it done!]

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I ask Aspero if he can reach the object.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 32/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
-Leveled up! Special effect chance 8% ---> 12%
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

"umm... excuse me but who are you?"

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]
ok till my skills are done i use the axehammer on shadow 2.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i get the keys as fast as possible, open my cell and then i let zyth free. i prepare to attack whoever is arriving (maybe its a guard or an enemy).

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Not very many posts to reply to today!]
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


A flash of fear skitters across Aspero's face, but he quickly masters it. He reaches, slowly and steadily, toward the object. However, he reaches a barrier when only six inches from it; presumably, the same invisible barrier you ran into.

"Strange," Aspero says, "and worrisome. This is what we want, but I don't know what other traps and dark magic may surround it..."
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Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 33/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Notice I changed your ability skill text. Just to make it more vague. > ]

You call out to the man, who jumps almost a foot in the air. He turns to you, and before you can react, shoots a twisting mass of shadowy energy at you. You are sent you spiraling backward. Immediately after, you hear a large crackle, then a low grumble like thunder.

By the time you get up, the man is gone. Wisps of dispersing shadows remain where he last stood...
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Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 14/22
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]


Battle 12 - Turn 4

Elemental Knight's turn
Elemental Knight bashes Shadow 2!
Shadow 2 takse 28 damage (25 dealt)!
Elemental Knight gains 2.5XP!

Shadow 2 is defeated by a one-hit knock out!
Elemental Knight gains an augmented 3XP for this feat!

Battle 12 end!
Elemental Knight ends the battle with 3 health (15%), and gains 21.5XP! He also gains 2WP!

Elemental Knight leveled up!
Level 1 +1 =2
Health 3/20 +11 / +2 =14/22
Offense 4 +1 =5
Defense 4 +1 =5
Agility 4 +1 =5
Luck 3 +1 =4

[Congratulations! You won your first battle!]

With the shadows knocked out, you have a chance to look around. The girl's house is in tatters, and she is nowhere to be found...
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


You struggle to get the keys, but manage to finally grasp them. However, there are so many... You can't find which one is to your cell in time! The footsteps are right around the corner!
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[If there are any errors, or if you have any questions, feel free to share! ]

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