ForumsForum GamesRealm of Shadows

656 71946
snowguy13
offline
snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I decide to dig around it and pick it up from underneath like a large ball.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 33/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[hmmm... you deleted the numbers that say how strong an attack is... or did you forget them? they were quite useful (unless your going to start giving me enemies with elemental weaknesses. also, water is pretty useless unless it has the same effect as before (by that i mean making the floor slippery for the whole fight and then having a % of making them slip. also, does it have any effect on ice/lightning now?]

i will get up, look at the place where he stood wandering who he was and go back to trying to get inside the pallace

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 14/22
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
i look in the room to the left.she wasn't there.but i kept looking despetly to find the girl.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i try to open my cell as fast as possible and prepare then to attack whoever is around the corner.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Everyone must be getting really busy.]
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You dig around underneath the object. Directly under it and two feet down, you find a deep obsidian pillar. Shadows emanate from it peak. They widen and fade, appearing to head toward the object. Maybe this is the source of it's invisible barrier?
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Blue Wings, your attacks have not changed in any way, just the amount of information I show you. ]

You stand where you thought the man once was, and you feel two strange sensations. The air in the spot is much colder than everywhere else, and when you stand there a vague pulling sensation nags at you...

Nonetheless, you return to the castle. This time, you take the time to walk all the way around to its opposite side. You sense the mist growing less apparent with each step...
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 14/22
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]


You search the whole house, but the girl isn't there... Did a shadow take her when you weren't looking? Or worse, was she killed? A sick feeling overcomes you...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


You try key after key, and none of them opens the door... You continue frantically searching, and finally your door swings open! The bad news, accompanying the door opening is the longest door creak you've ever heard.

RRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeee.

A plethora of excited voices sound down the hall, and you hear footsteps of at least three people...
---------------------------------------------------------------------
[Okay, any errors, please tell me! ]

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I ask Aspero if we should attempt to disable it.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

i give zyth the keys and prepaire to fight. zyth can now free himself and i fight whoever arrives so we both can flee.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i give zyth the keys and prepaire to fight. zyth can now free himself and i fight whoever arrives so we both can flee.

(ooc: sorry for double posting but i forget my char sheet.)

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

as long as the mist gets weaker i will keep moving.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[How quickly things change. In a week, six players have become, by my definition, inactive. I always feared this happening, especially since school is starting, and I fear I may become preoccupied as well...

Just know that even though my posts may begin to take a while, I will not forget about this game.]
-----------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


Aspero stares at the object, puzzled. "I've never seen anything like this, but I can feel the dark magic pulsing outward from here. I worry that touching it may cause... horrific side effects."

He stares off into the distance. "However, we must acquire that object--" he gestures to the spikey thing "--and destroy it. Perhaps we could fan the flames toward it, and see what happens?"
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


[That's fine. I'd prefer you reposted to show it, anyway. :P ]

You hand Zyth the keys, and tell him to try to free himself. He looks at you with tired and lazy eyes, but takes the keys nonetheless.

You turn to face the oncoming racket. Finally, barreling around the corner come two shadowy guards. Their faces contort into rage upon realizing your escape, and they charge!

Battle begin! - Battle 14

Weather is not applicable in this battle.

XP bonus!
Outnumbered +1XP for Zachary MacAllistor
[Be engaged by a horde with more members than your party.]

Players
Zachary MacAllistor -- lv1 -- 20/20 -- 1XP so far
2 / Offense
3 / Defense
5 / Agility
5 / Luck

Enemies
1: Glumbrus -- lv1 -- 15/15
2: Glumbrus -- lv2 -- 30/30
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You continue farther and farther until you reach the opposite side of the castle. There seems to be a small gap in the mist.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Hey you only have 6 players right ? can I join ?

EmperorPalpatine
offline
EmperorPalpatine
9,442 posts
Jester

I say, "The flames would likely be blocked too. Perhaps we should hit it with something instead of touching it directly. That can't harm us. I mean it's touching the ground and we were able to dig the soil right next to it, therefore indirect contact won't hurt us."

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 14/22
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
i still look but i sit down to take a quick rest and i see another door i have not looked in so i look in there.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i use light aura on me and attack them with lumibomb.

snowguy13
offline
snowguy13
2,159 posts
Nomad

[Good morning (well here it is), or good evening, afternoon, midday, or night!

@sasukemystery: Hmm... Technically there are still ten players signed up, even if six of them are inactive. However, I am expecting to have to deal with fewer people per post of mine, so I will consider your joining. I should have my decision by my next post.]
-----------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[ACK! Where's your character sheet, young man! GO to YOUR ROOM! :P ]

"I understand," says Aspero, "but what do we have that is sturdy and powerful enough to hit it with?"
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 19/22 [Healed by rest.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]


[By the way, you can upgrade a weapon, or two.]

You open the door. The girl is not there, but part of her shirt is! It must have gotten torn off when... when what? Where was she taken? The air in the room smells of evil... She must have been captured by the shadows!
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


[Note that I changed your LuciBomb to "cascading" damage. This deals intense damage on a specific enemy, and less damage the farther from that enemy you get. So, whenever using LuciBomb, you still have to tell me a target, and nearby others will take damage.]

Battle 14 - Turn 1

Zachary MacAllistor's turn
Zach shrouds himself in a powerful aura of light, then blasts the opponents with a powerful light bomb.
Zach gains Auto-Counter status!
Glumbrus 1 takes 4 damage, and is blinded!
Glumbrus 2 takes 3 damage!
Zach gains 0.7 XP!

Glumbrus 2's turn
Glumbrus 2 slashes at Zach!
Zach takes 3 damage!
Zach's light aura counters the attack!
Glumbrus 2 takes 1 damage!

Glumbrus 1's turn
Glumbrus 1 is blinded, and can't see a thing!

Players
Zachary MacAllistor -- lv1 -- 17/20 -- 1.7XP so far (0.7 this turn)
2 / Offense
3 / Defense
5 / Agility
5 / Luck
!!!Auto-counter (2)

Enemies
1: Glumbrus -- lv1 -- 11/15
!!!Blinded (0)
2: Glumbrus -- lv2 -- 26/30
---------------------------------------------------------------------
[Alright. If you have questions/comments, just say! ]

Showing 496-510 of 656