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Realm of Shadows

Posted Sep 12, '11 at 9:23pm

snowguy13

snowguy13

700 posts

[Sorry guys, but it's not happening tonight either... D:

@amorboy

Well, if it was a fiction book, I'd agree with you, but this is a nonfiction book about geology that constantly uses geologic terms that I don't understand. Probably half of the time I spend reading a page is trying to piece together what the author is really trying to say... D:

We lost our first game 1-2, won the second--3-1, maybe?--and lost the third 3-4. Overall, pretty good for our first tournament together.

I have some free time tomorrow, so I'll try my best to get the post in! Thanks such a great deal for being so understanding, everyone! :D ]

 

Posted Sep 13, '11 at 7:43pm

snowguy13

snowguy13

700 posts

[Woo hoo! I have time, for once! Here's the post finally! :D ]
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
   *Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
   *Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
   *Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[Sensei Bassami, Blue Wings managed to find a way into the castle in your absence. He is set upon finding the ruler of the castle and alerting him or her of the large army settled not far from the castle.

Recently, he stumbled upon to men conversing; one suggested that the leader be overthrown due to the ruler's harsh treatment of the citizens, and the other backbone-less-ly refused and decided to alert the ruler instead.

The cowardly man noticed Blue Wings and called for guards. Blue Wings cleverly avoided the guards, and now you both are attempting to follow them stealthily, with the hope that they will lead you to the king.]

You both follow the guards at a safe distance, such that they don't notice you and you don't lose track of them. However, a sudden commotion behind you breaks your focus. You quickly turn, and nothing is there...

You turn back around to see two soldiers and a shadow beast. A snarl behind you alerts you that the other guard and shadow beast have blocked your escape.

Slowly, they begin closing in.
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

Turn 2

Light drizzle continues to fall.

Viet Anh's turn
Viet Anh attacks Shadow 1 until it is defeated, then he attacks Shadow 2!
Shadow 1 takes 6 damage (1 dealt)!
Viet Anh lands a critical hit!
Shadow 2 takes 18 damage!
Viet Anh gains 1.9XP!

Shadow 1 is defeated!
For this feat, Viet Anh gains 2XP!

Shadow 2 slips on the wet ground!

Players
Viet Anh -- lv1 -- 12/20 -- 8.3XP (3.9 this turn)
   5(+2) / Offense   [+6% burn chance]
   2(+0) / Defense
   7(+0) / Agility
   1(+0) / Luck

Enemies
[Defeated] lv1 Shadow
2: Shadow -- lv2 -- 27/45
   !!!Slipping (0)
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

You continue to cautiously skim the treacherous wall. The shadowy wave slowly advances down the side. Looking forward and back, you see nowhere along the cliff where the shadows won't eventually reach...

You expect the shadow wave to reach you soon, and the castle is still a ways off... What will you do?
---------------------------------------------------------------------
Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
   Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
   Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
   Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
   [None]

[No, you'll get 50%. Sorry, but I've done it like that from the start and I think it's fair. I may begin to adjust it the longer your party mate stays away.

Hey, I don't *mean* to keep you or anyone waiting! In fact, I love the battles because I get to see my number systems in action! However, sometimes I just refrain from having too many battles at once, because they're so much work... D: ]

Battle begin!

Weather is not applicable in this battle.

XP bonus!
Fearless +4XP for Bicola Rogers and Mael'thanos
[Engage a horde containing more members than your party.]
Deadweight +2XP for Bicola Rogers
[Begin a battle with (an) inactive party member(s).]

Players
Bicola Rogers -- lv1 -- 20/20 -- 6XP
   4(+1) / Offense   [+3% shock, +6% poison chances]
   4(+0) / Defense
   5(+0) / Agility
   2(+0) / Luck
Mael'thanos -- lv1 -- 20/20 -- 4XP
   4(+1) / Offense
   5(+1) / Defense
   3(+2) / Agility
   3(+0) / Luck

Enemies
1: Shadow -- lv1 -- 25/25
2: Shadow -- lv1 -- 25/25
3: Shadow -- lv2 -- 45/45
4: Shadow -- lv2 -- 45/45
---------------------------------------------------------------------
Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[Haha thanks, I didn't even notice that alliteration! :D

Okay. If you ever have any suggestion for story presentation or organization, etc. don't hesitate to say. Of course, I won't accept story line ideas from players. :P ]

You run back toward the fiery plain in search of the horrified screamm, but find nothing. To your amusement, the flame phantom still watches you greedily from at the edge of its invisibly marked domain...

Another look around does not present Aspero. The plain has grown quiet yet again...
---------------------------------------------------------------------
[Alright! I think that's everyone! Thanks again for being so patient, guys! :D ]

 

Posted Sep 13, '11 at 10:29pm

bicola1

bicola1

23 posts

Avengers

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
   Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
   Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
   Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
   [None]

[No, you'll get 50%. Sorry, but I've done it like that from the start and I think it's fair. I may begin to adjust it the longer your party mate stays away.

Hey, I don't *mean* to keep you or anyone waiting! In fact, I love the battles because I get to see my number systems in action! However, sometimes I just refrain from having too many battles at once, because they're so much work... D: ]

Battle __

Players
Bicola Rogers -- lv1 -- 20/20 -- 6XP
   4(+1) / Offense   [+3% shock, +6% poison chances]
   4(+0) / Defense
   5(+0) / Agility
   2(+0) / Luck
Mael'thanos -- lv1 -- 20/20 -- 4XP
   4(+1) / Offense
   5(+1) / Defense
   3(+2) / Agility
   3(+0) / Luck

Enemies
1: Shadow -- lv1 -- 25/25
2: Shadow -- lv1 -- 25/25
3: Shadow -- lv2 -- 45/45
4: Shadow -- lv2 -- 45/45

i have no idea what to do, uh... attack with my lightning/thunder sword! and mael'thanos with just his best weapon :P

 

Posted Sep 13, '11 at 11:32pm

thebluerabbit

thebluerabbit

2,915 posts

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

i will try using fire. once on the far front and once on the behind. maybe it will make the soldiers to look for its saurce and give us more space

 

Posted Sep 14, '11 at 5:24am

xAyjAy

xAyjAy

1,683 posts

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

i shoot light rays and throw lumibombs at the shadow wall while i run to the castle.

 

Posted Sep 14, '11 at 6:01am

sasukemystery

sasukemystery

508 posts

Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

I attack the Shadow again.

 

Posted Sep 14, '11 at 5:18pm

EmperorPalpatine

EmperorPalpatine

4,977 posts

Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I continue to search for him.

 

Posted Sep 18, '11 at 10:42am

snowguy13

snowguy13

700 posts

[Good morning, everyone! Well, it's the morning for me but I can't guarantee it will be for you when you read this... But, you know what I mean. :P

Firstly:

The player Mael'thanos, controlled by the user Legion1350, has dropped out of the game. The Avengers clan (Bicola Rogers, Mael'thanos) is therefore disbanded. Even as a deadweight, Mael'thanos will not be with you anymore.

--Mael'thanos's information is officially deleted. :( ]
---------------------------------------------------------------------
Name: Bicola Rogers
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
   Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
   Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
   Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
   [None]

[Okay, this is your first battle, and now you're alone against an enemy set meant for multiple players, so I'll be nice.

Also note: you have *both* of your one-handed items equipped, so you gain the effects of both whenever you attack with either.

Finally, you're going to want to be more specific with your attacks.
"attack with my lightning/thunder sword!" does not tell me which enemy, and there's a bigger problem (that hurts you). Say that an enemy has 1 health left, and you just say, "attack [that] enemy"; all four of your attacks would be used on that enemy, because you didn't tell me to do differently. In that situation, a better sentence would be "attack [that] enemy until it is defeated, then attack [the other] enemy". :D  I'm in no way mad, just trying to help. :D ]

Turn 1

Mael'thanos mysteriously disappears!
His 4XP from the battle so far transfers to Bicola Rogers!

Bicola Rogers's turn
A mysterious force surges through Bicola's weapons...
Bicola impales Shadow 1!
Shadow 1 takes 16 damage!
Shadow 1 is shocked and badly poisoned!
Shadow 2 is shocked and badly poisoned!
Shadow 3 is shocked and badly poisoned!
Shadow 4 is shocked and badly poisoned!

Shadow 3 is shocked and cannot attack!
Shadow 3 takes 5 damage from poison!

Shadow 4 is shocked and cannot attack!
Shadow 4 takes 5 damage from poison!

Shadow 1 is shocked and cannot attack!
Shadow 1 takes 3 damage from poison!

Shadow 2 is shocked and cannot attack!
Shadow 2 takes 3 damage from poison!

Players
Bicola Rogers -- lv1 -- 20/20 -- 11.6XP (5.6 this turn)
   4(+1) / Offense   [+3% shock, +6% poison chances]
   4(+0) / Defense
   5(+0) / Agility
   2(+0) / Luck

Enemies
1: Shadow -- lv1 -- 6/25
   !!!Shocked(0)
   !!!Badly poisoned (4)
2: Shadow -- lv1 -- 22/25
   !!!Shocked(0)
   !!!Badly poisoned (4)
3: Shadow -- lv2 -- 40/45
   !!!Shocked(0)
   !!!Badly poisoned (4)
4: Shadow -- lv2 -- 40/45
   !!!Shocked(0)
   !!!Badly poisoned (4)
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
   *Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
   *Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
   *Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

The soldiers retreat slightly, but keep their eyes trained on you... Now, they wait. They know that there is no avenue of escape for you besides fighting.
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

Where you attacked it, the shadow wall disappears. Slowly, nearby wisps roll in and replace the missing part. Soon the wall is healthy again.

You slide along the side of the cliff as fast as you can. The shadow wall continues to slide down the cliff, almost eagerly now. Finally, you reach the end of the thin cliff. The shadow wall slides down the outcrop you were walking on moments ago. Anger seems to emanate from it...
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
   Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
   Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
   [None]

Turn 3

The drizzle persists.

Viet Anh's turn
Viet Anh strikes Shadow 2!
Shadow 2 takes 24 damage!
Viet Anh accrues 2.4XP!

Shadow 2's turn
Shadow 2 lashes Viet Anh!
Viet Anh dodges an attack!
Viet Anh takes 8 damage!

Players
Viet Anh -- lv1 -- 4/20 -- 10.7XP (2.4 this turn)
   5(+2) / Offense   [+6% burn chance]
   2(+0) / Defense
   7(+0) / Agility
   1(+0) / Luck
   !!!Critical health (20%)

Enemies
[Defeated] lv1 Shadow
2: Shadow -- lv2 -- 3/45
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
   *Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
   *Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
   Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
   (0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

You scan the fiery plain, the nearby groves of dead (and live) trees,  and even the distant sands, but find nothing...

A cruel noise comes out of the phantom (it's still watching). You turn to find it laughing at you from the confines of the plain.
---------------------------------------------------------------------
[Okay! Post completed! :D ]

 

Posted Sep 18, '11 at 11:55am

xAyjAy

xAyjAy

1,683 posts

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
   Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
   Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
   Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
   (Instant) Light Ray - Deals damage to one enemy. May blind the target.
   (Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
   (Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
   (Ready) LuciWinds - Increases allies' evade chance for 3 turns.
   (Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
   (Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
   [None]

i run as fast as i can to the castle, hoping the shadow wall follows me not...if its follow me, i do not stop to attack it with lumibombs and light rays at the same time till it is destroyed or till it flees.

 

Posted Sep 18, '11 at 1:02pm

thebluerabbit

thebluerabbit

2,915 posts

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
   Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
   (Instant) Fire - Deals damage to one enemy. May burn the target.
   (Instant) Ice - Deals high damage to one enemy. May freeze the target.
   (Instant) Thunder - Deals cascading damage. May shock the target(s).
   (Instant) Poison - Deals damage to one enemy. May poison the target.
   (Instant) Light - Heals one ally. May restore extra health each turn.
   (Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
   (87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

i will use water to make the floor slipery and then use ice to freeze their feet and start sliding on it to be faster

 
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