Fully developed products are made open source for modding, such as Source Engine.
My point was actually that I can not find any documentation on the engine actually being open source. It is typically a requirement for being open source that the code be accessible and browsable. There is a good guideline as to what make software open source here. Listed in their definition:
6. No Discrimination Against Fields of Endeavor
The license must not restrict anyone from making use of the program in a specific field of endeavor. For example, it may not restrict the program from being used in a business, or from being used for genetic research.
and
10. License Must Be Technology-Neutral
No provision of the license may be predicated on any individual technology or style of interface.
You can check out Valve's Source SDK EULA, but it dosen't really strike me as "open":
Whereas, Licensee wishes to receive, and Valve wishes to disclose to Licensee, an object code version of the Engine, the SDK, and other information as deemed appropriate by Valve, all on the terms set forth herein;
Now, therefore, in consideration of the mutual promises made herein, the parties agree as follows:
1. License.
1.1 License Grant. Valve hereby grants Licensee a nonexclusive, royalty-free, terminable, worldwide, nontransferable license to:
(a) use, reproduce and modify the SDK in source code form, solely to develop a Mod;and
(b) reproduce, distribute and license the Mod in object code form, solely to licensed end users of Half-Life, without charge.
Italics added for emphasis
On the contrary, Valve actually appears to be quite protective of its source code, even going so far as to conduct FBI raids when it found parts of its physics engine had been released.