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My AS3 progress :D

Posted Sep 8, '11 at 2:27pm

Carlytoon

Carlytoon

329 posts

Well, is just a collision illusion, I manage to do that checking if the bullet pass a given axis value for example:
if(bullet.x>240){
    //Do something;
}
if(bullet.y>someValue){
    //Do something;
}

but if want to know how to do tile collision just ask me :D

 

Posted Dec 10, '11 at 6:51pm

Carlytoon

Carlytoon

329 posts

It was a long time since my last post, if somebdy here is still interesed in this i have pretty good news, I build a scrolling engine for platformer games with big levels, go here for mor information:
http://miprogramacionenas3.blogspot.com … ngine.html

Feel free to comment here or in the blog.

 

Posted Dec 13, '11 at 6:59pm

akeman64

akeman64

50 posts

it's kind of cool, and i liek what your doing. just a bit confused

 

Posted Dec 14, '11 at 8:13am

bigbubba99

bigbubba99

7 posts

You are really good! we should get together and make a game ;)

 

Posted Dec 14, '11 at 2:54pm

Carlytoon

Carlytoon

329 posts

You are really good! we should get together and make a game ;)

I'm currently very busy. I'm trying to improve my programming skills, I'm learning C# and I'm also try to learn how to use XNA Studio.

And I'm planning to create my own game library in AS3 like Flixel.

Anyway, thanks a lot for the comment :D

 

Posted Feb 15, '12 at 3:38pm

Carlytoon

Carlytoon

329 posts

Hi

I hope you dont think that my blog died becuase I just post a new entry, its short but hope you like it:

Update
http://miprogramacionenas3.blogspot.com/

From today I will try to update the blog more often.

 

Posted Feb 17, '12 at 5:23pm

Carlytoon

Carlytoon

329 posts

Hello

Well, new entry. I hope my blog interests you and the entry too.

Flash Develop
http://miprogramacionenas3.blogspot.com … velop.html

Hope you like it :D

 

Posted Feb 22, '12 at 2:59pm

Carlytoon

Carlytoon

329 posts

New entry:

Well, is just a little update. Comments are welcome :D

Possible new project
http://miprogramacionenas3.blogspot.com/

See ya.

 
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