ForumsProgramming ForumHave a look at my (unfinished) game!

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ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

http://www.swfme.com/view/1269722

It's been about 2 weeks in development.

Anyway, right now it gets pretty repetitive and boring. Does anyone have any ideas on how to make it more interesting?

  • 109 Replies
ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

@jayjay9,

I can't seem to replicate the bug that you're having. Can you give me some details such as your flash player version and browser?

ExplosionsHurt
offline
ExplosionsHurt
249 posts
Nomad

It's about time for a quick post on how it's going right now!

Upgrade shop is going to be pushed to the side for now.
I'm working on a new powerup that multiplies the score rate right now.
I'm also changing the way powerups spawn. Right now, they spawn at a completely random rate, but I think that it can make people blame the game. Something like, "But the game didn't give me many powerups!". So powerups will appear at a set rate instead...

Bao401
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Bao401
482 posts
Nomad

its a very good game so far :3

devastashon
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devastashon
11 posts
Nomad

good game so far

needs music,tutorial,upgrades

Darkroot
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Darkroot
2,763 posts
Peasant

When you right click it removes the pointer. Should instead say lost focus and paused.

strangeperson
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strangeperson
68 posts
Nomad

I think it will be very good once you add some more stuff.

Theheyjude
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Theheyjude
114 posts
Nomad

Once i figured it out i was simply amazed at how unique the idea was, i mean obviously avoiding game is not unique at all. but it's crazy unique for a avoiding game.

give it bonuses and a just fix it up some and im likely to give it a 10/10

ianhq
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ianhq
150 posts
Nomad

Ive found that the trick for me is looking at the square instead of the shooter. It helps. I was able to get 1 minute 35 seconds. Pretty good?

ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

Nice! You're better at it than me :/ My best is 84 seconds.

The next version includes a multiplier powerup. Basically you get 2 points per second instead of one, than 3 seconds, etc.

Do you guys think that such a powerup would be overpowered?

WhiskeyedJack
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WhiskeyedJack
80 posts
Shepherd

It would be a little overpowered if you continued to let them stack. I would either make it a temporary powerup or make it go away when you take damage.

ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

or make it go away when you take damage.


Pure genius. I'm putting it in right now. Thanks
SquirrelMaster0282
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SquirrelMaster0282
454 posts
Nomad

there should be a power up where you could press spacebar and a small mine is set that blows up the next time a bullet hits it and you could add up the amount of mines you have

just an idea great game by the way I'm enjoying it so far

Dannydaninja
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Dannydaninja
948 posts
Nomad

At first I thought I was the green circle and the yellow square was some kind of cursor, but once I understood the game it was actually kind of fun.

ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

@SquirrelMaster0282,

That is a BRILLIANT idea. I'll probably make it lay down a mine of a left mouse click instead though.

iamevil123
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iamevil123
1 posts
Nomad

Very simple but addictive. Could do with a bit more variety tho but overall quite a good game. =)

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