ForumsProgramming ForumIncreasing performance

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ExplosionsHurt
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ExplosionsHurt
249 posts
Nomad

Right now the avatar of my game is a spinning square. The square spins using tweening in the square's timeline.

Does it give better performance doing that or increasing the squares's rotation property every frame?

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Carlytoon
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Carlytoon
324 posts
Nomad

I think rotation give better performance because flash manage only one image and with time line rotation flash manages more images.

PixelSmash
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PixelSmash
566 posts
Nomad

Actually Carly, I don't know about that - since it's only a vector image, not multiple images. Under the hood, wether you use it via timeline tween or via code, the result is the practically the same - you just use a different approach.

Besides, for a simple rotation, there's nothing you have to worry about with performance. Only if you're using multiple or very large bitmaps you could potentially see a performance difference.

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