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Ideas for Raze 3 NOTE: There will be multiplayer if made!

Posted Nov 8, '11 at 5:35pm

CitrusHERO

CitrusHERO

5 posts

Ok guys, first things first:
Follow the development blog found here: http://raze-online.com

Nothing Worse than a clueless person asking dumb questions. Oh and be careful: site is infested with trolls. Read at your own risk.

Second thing:

Don't rush multiplayer.

Look at what happened with Plazma Burst 2 multiplayer: Low ratings.
Why? Because Eric Gurt probably rushed it, and then we got a laggy, largely inaccessible multiplayer. Do we really want to ruin Raze with that? I would rather wait and get a good multiplayer experience, than to get a quick, crappy multiplayer where my computer will lag like crazy.

Third thing:

Be wary of lag.

Remember that lots of things were taken out because of lag. We can't have some things because it would cause too much lag. I bet the Mix-and-Match caused lag, or made some things glitch. Like body parts going through walls. Or something else. We all want the game to run smoothly, and for that I think some things have to be sacrificed.

http://images.wikia.com/razefanon/image … arifle.jpg I thought this was funny.

 

Posted Nov 8, '11 at 5:41pm

invalid777

invalid777

835 posts

Yeah I don't know how the multiplayer will work. Wouldn't it take a long time for the players to agree on game settings?

 

Posted Nov 10, '11 at 9:49pm

Vezon40k

Vezon40k

1 post

ya but the Raze soldier is 'mutated into a powerful form' -Alien Commander in Raze 2 final level.

 

Posted Nov 10, '11 at 10:02pm

jwgrady

jwgrady

3 posts

Just keep doing what you're doing, Raze was a 10 out of 10, 2 was even better, you know what to do and how to do it better than me and all the monkeys posting here. Great Work, looking forward to 3 in a year or two.

 

Posted Nov 11, '11 at 8:47am

carl1009

carl1009

2 posts

First I want some campaign matches multi player.
Second players can choose multi player or bot player in quick matches.
Third I want more abilities like infinite ammo or clip for 10 seconds.
Fourth add more cutscenes.
Fifth give a kill bonus like rocketeer for killing 10 players in a row with explosives.

 

Posted Nov 11, '11 at 8:54am

LordVeznan

LordVeznan

12 posts

Close range wepons

 

Posted Nov 11, '11 at 12:49pm

TheDarkWizard

TheDarkWizard

3 posts

raz online *-*

 

Posted Nov 11, '11 at 12:51pm

TheDarkWizard

TheDarkWizard

3 posts

raz online *-*

 

Posted Nov 11, '11 at 2:18pm

jmatts54

jmatts54

1 post

I have an idea you should be able to switch your types of guns.Because in raze 2 if you upgrade to a better gun you can only have that gun but you should be free to choose which ever one you like.Another one is that you should stick to ten guns like raze 1.

 

Posted Nov 11, '11 at 4:15pm

Turtelman1234

Turtelman1234

1,008 posts

Yeah I don't know how the multiplayer will work. Wouldn't it take a long time for the players to agree on game settings?

Not if it's set up like SSL. Sometimes you'll have people ask for more turns or double weapons, but overall the settings are pretty simple.

They'll probably divide it up into different sections; like section 1 is for Death Match, section 2 for Elimination, and so on. and the game types tell if it's team or free-for-all, etc.

 
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