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Emerald Sword {V4} (See Page 100)

Posted Jan 9, '12 at 12:13pm

Deathless950

Deathless950

1,947 posts

=Page 100 Update=

YOU may still join the emerald universe whenever you want! There's still no limit on the amount of players that can enjoy this game!

---{Emerald Sword V4}---

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Overview
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Great evil has risen in your world, the great gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weary and weak now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.

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Character Sheet
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Name:
Gender: (M/F)
Class: (see below)
Level:
PUL(Posts until level): 5/5
Health: 5/5
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow (Starting zone)
Achievements: None
Party: None

{Backpack W=0/6}
==Gold- 0
==Gear- None (See Gear Slots Below)
==Food- None
==Other- None

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Stats in detail
------------------------------

Level- Your overall experience, If your a higher level, your chance to "Hit" increases

Health- When reaches 0 automatically resurrect at the nearest town, when no longer a new player you'll also temporarily lose stats from gear

Damage- Amount of health enemy looses if you "hit"

Accuracy- Your hit chance increases

Speed- Amount of damage you automatically deal before combat

(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)

------------------------------
Classes
------------------------------

==Soldier- Starts game with 5 extra health

At level 5- (Furry) If your health is at "1" Your damage output is tripled for the remainder of that combat

At level 10- (Throw off) If your hit 3 times in a row, deal 3 damage to the enemy

At level 15- (Maximum Stamina) No limit to the amount of items you may carry, bags from now on are used for gloating and their effects.

At level 15- (Long Distance) You may equip arrows and bullets.

At level 20- (Flurry->Blood Bath) If your max health is below 8 your damage output is tripled

At level 25- (God Wielder) You may carry "2" 2 handed weapons or 2 Shields of your choice

At level 30- (Iron Mussel) Permanently Increases max health by "15", Other group members get +10 max health when in a group with you.

At level 35- (Throw off->Whirlwind) If your hit 3 times in a row, deal 15 damage to the enemy and reduces their accuracy by 15 for the remainder of the combat

At level 40- (Power Mind) You may "Sharpen Weapons" and "Pad" gear at the town craftshop.

At level 50- (Emerald Mussel) Permanently increases max health by "25"

==Shaman- Starts game with 1 Speed and 1 Accuracy

At level 5- (Intellect) Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear

At level 5- (Rain) You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana.

At level 5- (Bolt) You may spend 10 mana to deal 3 damage to up to 2 enemies.

At level 15- (Howling Spirit) You may spend 5 Mana to summon dog spirits to fight for you (Level= Your level, Damage= 1 Health= 3/3). You can have up to 3 of them at any one time

At level 20- (Rain->Waterfall) You may spend 20 mana to heal as many players as you want in range (or you) by 5 health x10's digit of max mana.

At level 20- (Totem) Place a totem in your current location (can not be used in dungeons), their are three different type that can be set:

-Totem of Fire-The next player to move into the territory immediately takes 8 damage.
-Totem of Earth- The next player to move into the territory are healed by 25%
-Totem of Water- The next player to move into the territory gain +50% mana

All totems cost 10 mana to summon, and you may not have more then one totem summoned and any time.

At level 20- (Harvest) Removes a totem from a territory, you then recover 5 Mana

At level 25- (Bolt->Shock) You may spend 15 mana to deal 5 damage to up to 2 enemies.

At level 30- (Rebirth) You may spend 25 mana to bring a player back to life with half max health.

At level 40- (Soul Stone) Places a stone on a chosen player for 35 mana. If that player is killed, they immediately come back to life in battle with 10% health, and cured from all res sickness and currency loss. Only one stone can be set at a time

At level 45- (Totem V2) Adds 3 new totems you can now use, these are added on to the previous list (see Totems)

-Totem of Shadow-The next player to move into the territory is cursed with res sickness
-Totem of Air- The next player to move into the territory is granted flight for 24 hours
-Totem of Light- The next player to move into the territory gains 5 PUL, effect ignored if player is above level 30. Totem of light can only be summoned once a week.

At level 50- (Lightning) You may spend 25 mana to deal 16 damage to up to 3 enemies.

==Archer- Starts game with 3 Accuracy

At level 5- (Long Distance) You may equip arrows and bullets

At level 15- (Accurate Shot) If you "hit" on the first turn you deal double damage

At level 20- (Range Mastery) While wielding a bow your accuracy is increased by 20, While wielding a gun your damage is increased by 4

At level 25- (Lock On) If you "hit" on the second turn your accuracy is increased by "15" for the rest of the battle

At level 30- (Scattered Fire) While in battle with multiple enemies your speed is increased for the battle by 2xA (A= Number of enemies)

At level 35- (Poison Shot) You may dab your ammunition and arrows in poison (1 Poison source works on 5 rounds), When you

At level 35- (Accurate Shot -> Sniper Shot) If you "hit" on the first turn you deal triple damage

At level 40- (Tamer) You may tame wild animals and creatures, only one tamed creature/animal can be used at once, others must be stored in bag or at bank

At level 50- (Elven Connections) Cost of all gear at shops reduced by 10%

==Priest- Initial health reduced by 2

At level 2- (Intellect) Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear.

At level 2- (Smite) You may spend 5 mana to deal 3 damage, if smite is used continuously in the same battle power goes down 1 each time. If smite's power reaches 0 it is no longer usable for that combat

At level 5- (Minor Heal) You may spend 5 Mana to heal a target by 9 health.

At level 10- (Deep Study) Permanently increases your max mana by 10 and your spell power by 2

At level 20- (Power Blessing) You may spend 20 Mana to heal a target by 45 health

At level 25- (Exorcism) You may spend 05 Mana to removes all negative effects on a target (Poison, Sickness, Curse ect.)

At level 25- (Revive) You may spend 35 mana to bring a defeated player back to life with full health, this also cures res sickness.

At level 30- (Minor Heal->Major Heal) You may spend 15 Mana to heal a target by 40 health

At level 45- (Power Blessing-> Perfect Blessing) You may spend 30 mana to heal a target by 95 health

At level 45- (Smite-> Holy Wrath) You may spend 15 mana to deal 30 damage, if Holy Wrath is used continuously in the same battle power goes down 5 each time. If smite's power reaches 0 it is no longer usable for that combat

At level 50- (Guardian Angel) If your killed in combat, you may continue to burn out your mana using skills on other players, and drink, despite death.

==Mage- Starts Game with 0 Damage, You may reduce your health by 2 and deal 2 Magic damage, You can't use this more then 3 times per battle.

At level 2- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 2- (Flame Snap) You may spend 8 Mana to deal 6 damage to an enemy target

At level 5- (Knowledge) Permanently increases spell power by "2"

At level 10- (Frost Snap) You may spend 20 Mana to deal 9 damage to an enemy target, the target's power then has a 33% chance to get reduced by "1"

At level 15- (Fire Snap->Flame Wave) You may spend 15 Mana to deal 10 damage to an enemy target

At level 20- (Barrier) You may spend 5 Mana to increase your Magic Resistance by 50%, usable only once on yourself, wears off after you finish your next combat

At level 25- (Arcane Snap) You may spend 20 Mana to deal 7 damage to an enemy target, the target's accuracy then has a 33% chance to get reduced by "5"

At level 25- (Flight) You may spend 10 mana to grant yourself flight allowing you to reach high up places. Flight is lost after 5 hours or when engaging in combat

At level 30- (Frost Snap->Frost Wave) You may spend 35 Mana to deal 25 damage to an enemy target, the target's power then has a 50% chance to get reduced by "2"

At level 30- (Summon Consumables) You may create the following once every 5 days:

Summoned Bread x3 (Increases health by 25% max health)
Summoned Water x3 (Increases mana by 25% max mana)

At level 35- (Arcane Snap-> Arcane Wave) You may spend 40 Mana to deal 20 damage to an enemy target, the target's accuracy then has a 50% chance to get reduced by "30"

At level 40- (Extended Pool) Increases you max mana by "15"

At level 40- (Frost Wave->Blizzard) You may spend 50 Mana to deal 45 damage to an enemy target, the target's power then has a 75% chance to get reduced by "4"

At level 45- (Arcane Wave-> Mystic Ray Blast) You may spend 50 Mana to deal 40 damage to an enemy target, the target's accuracy then has a 75% chance to get reduced by "50"

At level 50- (Flame Wave->Meteor) You may spend 50 Mana to deal 70 damage to an enemy target.

==Rogue- Starts game with 3 Speed. Initial health reduced by 3

At level 5- (Invisibility) You may render yourself invisible. This allows you to select mobs in hostile environments, to avoid totems, and to deal 0 turn damage before spells can be casted. If you attack your invisibility automatically fades.

At level 10- (Massacre) If you kill an enemy before turn 2, all other creatures with the same name during that battle are destroyed

At level 15- (Grip Mastery) Your Damage is increased by 10% when you wield 2-3 weapons

At level 20- (Confuse) If you have more speed then the level of the creature or player your attacking, you automatically dodge all damage from round 1 and 2 if you happened to miss

At level 20- (Ninja Flow) if your have more accuracy then the target, your damage is increased equal to the difference.

At level 25- (Poison Weapon) You may use &quotoison" on your weapons.

At level 30- (Bounty Hunter) Upon activation bounty hunter player picks one of the following Bounty's, this works like an extra ability that can be removed or changed upon request.

Bounty: Bear (25% more speed, 25% less accuracy)
Bounty: Soldier (25% more speed, 25% less damage)
Bounty: Shark (35% more accuracy, 25% less speed)
Bounty: Archer (35% more accuracy, 25% less damage)
Bounty: Family (25% more damage, 25% less speed)
Bounty: Prisoner (25% more damage, 25% less accuracy)

At level 35- (Sap) Whenever you hit during round 0 reduces enemies Damage by 3 and their spell power by 4

At level 40- (Confuse->Paralyze) If you have more speed then the level of the creature or player your attacking, you automatically dodge all damage from round 1, 2, and 3 if you happened to miss

At level 45- (Bounty Hunter V2) Adds more Bounty's for rogues: (See Bounty Hunter)

Bounty: Assassin (35% more speed, 15% less accuracy, 25% less damage)
Bounty: Royalty (60% more accuracy, 15% less damage, 25% less speed)
Bounty: Village (35% more damage, 15% less accuracy, 25% less speed)
Bounty: Ogre (100% More Max health, 20% less of all stats)

At level 50- (Sap->Wound) Whenever you hit during round 0 reduces enemies Damage by 5 and their spell power by 10

At level 50- (Hidden Weapon) You may wield up to "3" 1 handed weapons.

==Warlock- When you have less then 5 health your attacks/spells deal double damage. Passed level 25, when you have less then 15 health the same effect occurs

At level 5- (Intellect) Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear.

At level 10- (Curse of Intellect) You may spend 20 mana to reduce your opponents "accuracy" by "3" + SP. (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 10- (Curse of Elements) You may spend 15 mana to reduce your opponents Physical and Magical Defenses by 25% (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 15- (Summon Minion) You may summon at any time 1 evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1)

At level 15- (Shadow Blast) You may spend 20 Mana to deal 8 damage to an enemy target. Deals 5 additional damage if the enemy is cursed.

At level 20- (Immolate) You may spend 5 Mana to deal 2 damage to an enemy target. The damage this spell deals is increased by "1" if used again each time on the same target while in combat

At level 25-(Curse of Weakness) You may spend 30 mana to reduce your opponents "damage" by "1"+SP (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 30- (Shadow Blast->Shadow Burn) You may spend 35 mana to deal 19 damage to an enemy. Deals 7 additional damage if the enemy is cursed

At level 35- (Curse of Decay) You may spend 35 mana to reduce your opponents health by 1 each round for the rest of the combat +SP

At level 40- (Immolate->Incinerate) You may spend 25 Mana to deal 4 damage to an enemy target. The damage this spell deals is increased by "6" if used again each time while in combat

At level 45- (Conflagerate) Immediately activates incinerate for free. However after using Conflagerate, incinerate and Conflagerate are no longer usable in that battle.

At Level 45- (Nightmare) Removes all curses in play, dealing 7 damage per curse removed (Counts as magic)

At level 45- (Specialize in Dark Arts) Warlock chooses one of the following upgrades: (You may pay 300 Gold to change later)

Specialization in Flame Arts:
-When Conflagerate is activated, activate immolate twice instead of only once
-Immolate now deals 10 damage instead of 4

Specialization in Shadow Arts:
-When enemy is cursed and player activates shadow burn deals 16 additional damage instead of only 7
-Cost of all curses -5 Mana
-(Summon Minion-> Summon Greater Minion) You may summon at any time 1 Greater evil minion to fight for you (Level= Your level, Damage= 5 Health= 1/1)

At level 50- (Pestilence) You may spend 10 mana to spread all current curses activated on an enemy to all other enemies in battle

At level 50- (Life Cut) You may reduce your health in half to recover all missing mana, usable once per battle.

==Buccaneer- Levels nearly twice as fast as other classes (PUL=3/3)

At level 5- (Raider) Recover 1 health each time you hit the enemy

At level 15- (Charisma) Cost for all gear at shops -30%

At level 15- (Morality) When at full health your damage output is tripled

At level 20- (Reflective Trance) Reduce your health by 10 to activate, the next spell cast on you is instead cast on the user.

At level 25- (Long Distance) You May equip bullets and arrows.

At level 30- (Set Sail!) You may build construct and use ships (Parts cost gold)

At level 30- (River Bones) If your prevented to hit or miss on both round 1 and 2, your accuracy is increased by 50 for the remainder of the combat.

At level 35- (Raider->Invader) Recover 5 health each time you hit the enemy

At level 40- (Barracuda Loader) Your bullet/arrow supply is from now on infinite, and ammunition is treated as a single item.

At level 45- (River Bones-> Sea Bones) If your prevented to hit or miss on both round 1 and 2, your accuracy is increased by 75 for the remainder of the combat.

At level 50- (Looter) each time you hit the enemy reduce there Mana (if they use any) by "4"

==Paladin- Starts game with 2 extra health

At level 5- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 5- (Holy Mentality) You may spend 5 mana to increase your damage by "1" +X equal to the amount of players in a group with you. Can be used only once unless it wears off due to death.

At level 10- (Knight) 50% cheaper mount cost

At level 15- (Recover) You may spend all of your mana to heal all missing health

At level 20- (Defense Mentality) You may spend 5 mana to increase your Physical Defense by 5% and your magical defense by 10%. Can be used only once unless it wears off due to death.

At level 30- (God Tap) You may decrease your health in combat by 35 and recover all missing mana, usable once per battle.

At level 35- (Holy Mentality->Saint Mentality) You may spend 10 mana to increase your damage by "2" (x) X equal to the amount of players in a group with you. Can be used only once unless it wears off due to death.

At level 40- (Winged Strike) While armed with a Mentality, your attacks reduce your opponents accuracy by "1" per hit.

At level 50- (Defense Mentality->Guard Mentality) You may spend 10 mana to increase your Physical Defense by 10% and your magical defense by 20%. Can be used only once unless it wears off due to death.

==Scout- Starts game with 5 Accuracy, Initial Health reduced by 2

At level 2- (Spiritual Senses) Can ask host for information and always get a correct answer (example: What is there to the north?)

At level 5- (Flee) When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons.

At level 10- (Uncover) When a scout has a piece of gear, they may call upon their "Uncover" ability to give this piece of item a random additional special ability. Once done however the item is no longer tradable

At level 15- (Buff of Sight) While in a party everyones accuracy is increased by "5"

At level 20- (Trick) If while in a party your the last one killed, you revive to fight again with full health and 50% stats

At level 25- (Tamer) Can tame wild animals and creatures

At level 25- (Hard Feet) Unaffected by travel damage, Unaffected by res sickness (Gold however is still lost upon death)

At level 35- (Flee->Flash) When normally killed, scout will attempt to flash (85% chance of success) not effective in dungeons.

At level 40- (Buff of Wrath) While with other players everyones damage is increased by "3"

At level 40- (Feign Death) If while in a party your the last one killed, you revive to fight again with full health and 100% stats

At level 50- (Skilled Hands) You work 50% faster when committed to a job, and receive 50% more income

==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear.

At level 2- (Morph: M) Can spend 5 mana to turn into a Mouse (Immune to travel damage, -50% Max Health, -50% Damage)

At level 5- (Morph: L) Can spend 10 mana to turn into a Lion (+25% Damage, +33% accuracy, -25% max health, All other party members +5% Damage)

At level 15- (Morph: B) Can spend 10 mana to turn into a Bear (x2 Max Health, All other party members -5% all stats)

At level 15- (Morph: D) Can spend 30 mana to turn into a Dauphin (Allows the player to cross water and explore the depths of sea's like no other class, in addition while in water your immune to travel damage)

At level 20- (Morph: P) Can spend 15 mana to turn into a Panther (+25% Speed +33% accuracy, -25% max health, Allows the player to render themselves invisible, This allows you to select mobs in hostile environments, to avoid totems, and to deal 0 turn damage before spells can be casted. If you attack your invisibility automatically fades. )

At level 30- (Morph: WT) Can spend 30 mana to turn into a Walking Tree (+30 Max Mana, while in this form you gain the following abilities automatically:

==Herb Wave (Can spend 15 mana to heal a target by 1/4 of spell power. Herb Wave continues to tick each time that target hits, can be stacked up to 3 times)

==Moon Rise (Can spend 50 mana to heal a target by 35 health, That target now receives the "Moon" buf, increasing healing done x3)

==Nourish (Can spend 5 mana to heal a target by spell power)

At level 35- (Morph: GO) Can spend 20 mana to turn into a Giant Owl (+10 Spell Power, while in this form you gain the following abilities automatically:

==Fairy Blast (Can spend 15 Mana to deal 12 damage to an enemy target, reduces their accuracy by 1 each time used, has a 10% chance to reduce there damage by "1&quot

==Air Whirl (Can spend 10 Mana to blow the target out of place, allowing you to escape from any combat. Not usable on players and in dungeons)

==Thorn Grasp (Can spend 10 Mana on a target, causing them to take your accuracy + Spell power in damage each time you cast a spell. Usable once per battle.

==Hurricane Flash (Once per battle you may cast this spell: Deals 45 damage piercing magical defense)

At level 40-(Morph: F) Can spend 40 mana to turn into a Falcon (allows you to reach high up places. Flight is lost when engaging in combat)

At level 50- (Morph Specialization) Droid chooses one upgrade from each category: (You may pay 300 Gold to change later)

==Category "Travel" (Chose 1)

Mouse: Your Mouse Morph no longer reduces your stats
Dauphin: Reduces mana cost of Dauphin Morph by 25
Falcon: Reduces mana cost of Falcon Morph by 20

==Category "Battle" (Chose 1)

Lion: While in Lion Morph your accuracy is increased by 50% instead of 33
Bear: While in Bear form, no longer reduces ally stat's, and instead increase there max health by 10% while in a party with you
Panther: While in Panther form you can use poisoned weapons
Walking Tree: While in Walking Tree form, Herbal wave can be stacked 5 times
Giant Owl: Your fairy blast now has a 20% chance to reduce damage by 1

==Summoner- Starts with 50 Gold (Gold-0 -> Gold-50)

At level 5- (Warp) Can spend 15 gold to teleport anywhere discovered in the game

At level 10- (Summon Elemental) You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6 S- Stat buffs applied x2) Can only have 1 at a time.

At level 15- (Mystic Harvest) Increases your Damage, Speed, Max health by 3 as well as your accuracy by "6"

At level 15- (Teleport) Can spend 10 gold to teleport another player anywhere discovered in the game. Must have their consent.

At level 25- (Inheritance) 1K Gold reward for free

At level 25 (Pull Spirit) Can spend 5 gold to teleport as many players as desired to your current location. Must have their consent.

At level 30- (Body Control) Target a creature lower level then you, can not be a boss, or another player. For 3 rounds, that creature attacks it's own team instead of yours (Body Control magic fails 1 on 1). Usable once per enemy in battle.

At level 40- (Success) 5K Gold reward for free

At level 45- (Void) Can spend 10 gold to teleport as many players as desired to another selected player. Must have their consent.

At level 45- (Summon Elemental-> Summon Greater Elemental) You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15 Stat buffs applied x3) Can only have 1 at a time.

At level 50- (Body Control->Mind Control) Target a creature lower level then you, can not be a boss, or another player. For 5 rounds, that creature attacks it's own team instead of yours (Mind control magic fails 1 on 1). Usable once per enemy in battle.

==Warden- When defeating a creature, 10% chance more to get a quest item. When defeating a Boss 10% chance more to get rarer gear.

At level 5- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 5- (Dust of Herb) Can spend 10 mana to double damage output of a target (or you) while in Forests Swamps or Jungle. Does not stack, wears off upon leaving a zone

At level 15- (Dual Beam) Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10

At level 20- (Leech Shield) Passive ability; when party or you gets hit by spells you gain 15% the mana cost of that spell, if your max mana overflows you however take the difference in damage

At level 35- (Bloom Gift) Spend 80 mana to heal your entire group or just yourself by all missing health points, also revives all dead players. If this is used, your leech/absorb shield no longer refills your mana.

At level 35- (Dust of Hero's) Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon leaving a zone.

At level 40- (Leech Shield->Absorb Shield) Passive ability; when party or you gets hit by spells you gain 25% the mana cost of that spell, if your max mana overflows you however take the difference in damage

At level 45- (Quad Beam) Spend 40 mana to deal 5 damage to a target, 10 damage to another target and heal a friendly target by 10, and yet another friendly target by 15

At level 50- (Dust of Mind) Can spend 20 mana to double a target Spell Power. Does not stack, wears off upon leaving a zone.

==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 2nd post for details)

At level 5- (Mountain Man) Your max health is from now on, increased by the amount of room in your backpack

At level 10- (Revered Craftsman) Goods that you craft or forge, can be sold for twice as much value.

At level 15- (Taunt) Activate taunt before a battle. For the remainder of the battle all damage is redirected to you, despite enemy side effects.

At level 20- (Crush) From now on you ignore 10% of the enemy's physical defense

At level 25- (Power Mind) You may "Sharpen Weapons" and "Pad" gear at the town craft building

At level 30- (Shield Stance) You may triple your max health by reducing both your accuracy and damage to "1". You also receive 15% more recovery from healing effects. This effect lasts until you exit the current zone

At level 35- (Miner) From now on you can add an extra socket of your choice to already jeweled gear, however once done it's no longer tradable

At level 35- (Tool Shed) You may equip 10 pockets at once instead of only 5

At level 45- (Shield Stance->Wall Stance) You may triple your max health by reducing your damage to "1". You also receive 25% more recovery from healing effects. This effect lasts until you exit the current zone.

At level 45- (Crush->Pierce) From now on you ignore 30% of the enemy's physical defense

At level 50- (Master Iron) Gear that was crafted or forged by you provided 50% more of an attribute effect when you wear it.

------------------------------
Additional Information
------------------------------

Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.

Gear Slots-
Gear is classified in the following way for all classes and players:

Weapon (1-2) (3 for Rogues)
Shield (1) (2 for Warriors)
Body (1)
Helm (1)
Boots (1)
Cloak (1)
Trinket (2)
Ring (2)

Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear (along with tons of neat quests), while other places provide you with experience and loot.

PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2

Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.

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Changes Since V3
------------------------------------

V3.1= Item selling Max set to "5" a week, Food Consumption Max set to "3" a day per food item
V3.2= Harbor jobs now take a week instead of a day
V3.3= Pilrow shop= added some items
V3.4= Automation Changes
V3.5=Limit on automation
V3.6=New simplified party format, Cross Blade

V4.0=

-Bows and Guns are now considered "Off Hand". Off hand gear looses effect bonus without ammunition or arrows.

-All gear is now required to give information of where it takes place, like trinkets, all gear will give its socket name (Exp. (Helm: Head of Titanium ect.

-Backpack space is now blocked at 6 for ALL Players no longer increasing with level. Players can equip up to 5 pockets for any additional bags they may collect, Warrior's are of course still an exception to this.

-Some gear and items fixed

-Several quest rewards nerfed

-Health and several other stats in the OP are re-explained

-Power and Damage clarification: They are the same thing.

-New Regional Map, Posted on page 93, Use blessed parchments in a specific place and request a map of the surrounding for more, theirs a quite a world to explore out there

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Final Words
------------------------------

To join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Other posts worth checking out:
==Combat explained in post #2
==Blacksmith Pack in post #2
==Falioria Regional Map page 93
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Posted Jan 9, '12 at 12:14pm

Deathless950

Deathless950

1,947 posts

Armor Games, Yuno let me have 100th page????

 

Posted Jan 9, '12 at 12:14pm

Deathless950

Deathless950

1,947 posts

Yay lol

=Page 100 Update=

YOU may still join the emerald universe whenever you want! There's still no limit on the amount of players that can enjoy this game!

---{Emerald Sword V4}---

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Overview
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Great evil has risen in your world, the great gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weary and weak now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.

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Character Sheet
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Name:
Gender: (M/F)
Class: (see below)
Level:
PUL(Posts until level): 5/5
Health: 5/5
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow (Starting zone)
Achievements: None
Party: None

{Backpack W=0/6}
==Gold- 0
==Gear- None (See Gear Slots Below)
==Food- None
==Other- None

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Stats in detail
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Level- Your overall experience, If your a higher level, your chance to "Hit" increases

Health- When reaches 0 automatically resurrect at the nearest town, when no longer a new player you'll also temporarily lose stats from gear

Damage- Amount of health enemy looses if you "hit"

Accuracy- Your hit chance increases

Speed- Amount of damage you automatically deal before combat

(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)

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Classes
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==Soldier- Starts game with 5 extra health

At level 5- (Furry) If your health is at "1" Your damage output is tripled for the remainder of that combat

At level 10- (Throw off) If your hit 3 times in a row, deal 3 damage to the enemy

At level 15- (Maximum Stamina) No limit to the amount of items you may carry, bags from now on are used for gloating and their effects.

At level 15- (Long Distance) You may equip arrows and bullets.

At level 20- (Flurry->Blood Bath) If your max health is below 8 your damage output is tripled

At level 25- (God Wielder) You may carry "2" 2 handed weapons or 2 Shields of your choice

At level 30- (Iron Mussel) Permanently Increases max health by "15", Other group members get +10 max health when in a group with you.

At level 35- (Throw off->Whirlwind) If your hit 3 times in a row, deal 15 damage to the enemy and reduces their accuracy by 15 for the remainder of the combat

At level 40- (Power Mind) You may "Sharpen Weapons" and "Pad" gear at the town craftshop.

At level 50- (Emerald Mussel) Permanently increases max health by "25"

==Shaman- Starts game with 1 Speed and 1 Accuracy

At level 5- (Intellect) Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear

At level 5- (Rain) You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana.

At level 5- (Bolt) You may spend 10 mana to deal 3 damage to up to 2 enemies.

At level 15- (Howling Spirit) You may spend 5 Mana to summon dog spirits to fight for you (Level= Your level, Damage= 1 Health= 3/3). You can have up to 3 of them at any one time

At level 20- (Rain->Waterfall) You may spend 20 mana to heal as many players as you want in range (or you) by 5 health x10's digit of max mana.

At level 20- (Totem) Place a totem in your current location (can not be used in dungeons), their are three different type that can be set:

-Totem of Fire-The next player to move into the territory immediately takes 8 damage.
-Totem of Earth- The next player to move into the territory are healed by 25%
-Totem of Water- The next player to move into the territory gain +50% mana

All totems cost 10 mana to summon, and you may not have more then one totem summoned and any time.

At level 20- (Harvest) Removes a totem from a territory, you then recover 5 Mana

At level 25- (Bolt->Shock) You may spend 15 mana to deal 5 damage to up to 2 enemies.

At level 30- (Rebirth) You may spend 25 mana to bring a player back to life with half max health.

At level 40- (Soul Stone) Places a stone on a chosen player for 35 mana. If that player is killed, they immediately come back to life in battle with 10% health, and cured from all res sickness and currency loss. Only one stone can be set at a time

At level 45- (Totem V2) Adds 3 new totems you can now use, these are added on to the previous list (see Totems)

-Totem of Shadow-The next player to move into the territory is cursed with res sickness
-Totem of Air- The next player to move into the territory is granted flight for 24 hours
-Totem of Light- The next player to move into the territory gains 5 PUL, effect ignored if player is above level 30. Totem of light can only be summoned once a week.

At level 50- (Lightning) You may spend 25 mana to deal 16 damage to up to 3 enemies.

==Archer- Starts game with 3 Accuracy

At level 5- (Long Distance) You may equip arrows and bullets

At level 15- (Accurate Shot) If you "hit" on the first turn you deal double damage

At level 20- (Range Mastery) While wielding a bow your accuracy is increased by 20, While wielding a gun your damage is increased by 4

At level 25- (Lock On) If you "hit" on the second turn your accuracy is increased by "15" for the rest of the battle

At level 30- (Scattered Fire) While in battle with multiple enemies your speed is increased for the battle by 2xA (A= Number of enemies)

At level 35- (Poison Shot) You may dab your ammunition and arrows in poison (1 Poison source works on 5 rounds), When you

At level 35- (Accurate Shot -> Sniper Shot) If you "hit" on the first turn you deal triple damage

At level 40- (Tamer) You may tame wild animals and creatures, only one tamed creature/animal can be used at once, others must be stored in bag or at bank

At level 50- (Elven Connections) Cost of all gear at shops reduced by 10%

==Priest- Initial health reduced by 2

At level 2- (Intellect) Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear.

At level 2- (Smite) You may spend 5 mana to deal 3 damage, if smite is used continuously in the same battle power goes down 1 each time. If smite's power reaches 0 it is no longer usable for that combat

At level 5- (Minor Heal) You may spend 5 Mana to heal a target by 9 health.

At level 10- (Deep Study) Permanently increases your max mana by 10 and your spell power by 2

At level 20- (Power Blessing) You may spend 20 Mana to heal a target by 45 health

At level 25- (Exorcism) You may spend 05 Mana to removes all negative effects on a target (Poison, Sickness, Curse ect.)

At level 25- (Revive) You may spend 35 mana to bring a defeated player back to life with full health, this also cures res sickness.

At level 30- (Minor Heal->Major Heal) You may spend 15 Mana to heal a target by 40 health

At level 45- (Power Blessing-> Perfect Blessing) You may spend 30 mana to heal a target by 95 health

At level 45- (Smite-> Holy Wrath) You may spend 15 mana to deal 30 damage, if Holy Wrath is used continuously in the same battle power goes down 5 each time. If smite's power reaches 0 it is no longer usable for that combat

At level 50- (Guardian Angel) If your killed in combat, you may continue to burn out your mana using skills on other players, and drink, despite death.

==Mage- Starts Game with 0 Damage, You may reduce your health by 2 and deal 2 Magic damage, You can't use this more then 3 times per battle.

At level 2- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 2- (Flame Snap) You may spend 8 Mana to deal 6 damage to an enemy target

At level 5- (Knowledge) Permanently increases spell power by "2"

At level 10- (Frost Snap) You may spend 20 Mana to deal 9 damage to an enemy target, the target's power then has a 33% chance to get reduced by "1"

At level 15- (Fire Snap->Flame Wave) You may spend 15 Mana to deal 10 damage to an enemy target

At level 20- (Barrier) You may spend 5 Mana to increase your Magic Resistance by 50%, usable only once on yourself, wears off after you finish your next combat

At level 25- (Arcane Snap) You may spend 20 Mana to deal 7 damage to an enemy target, the target's accuracy then has a 33% chance to get reduced by "5"

At level 25- (Flight) You may spend 10 mana to grant yourself flight allowing you to reach high up places. Flight is lost after 5 hours or when engaging in combat

At level 30- (Frost Snap->Frost Wave) You may spend 35 Mana to deal 25 damage to an enemy target, the target's power then has a 50% chance to get reduced by "2"

At level 30- (Summon Consumables) You may create the following once every 5 days:

Summoned Bread x3 (Increases health by 25% max health)
Summoned Water x3 (Increases mana by 25% max mana)

At level 35- (Arcane Snap-> Arcane Wave) You may spend 40 Mana to deal 20 damage to an enemy target, the target's accuracy then has a 50% chance to get reduced by "30"

At level 40- (Extended Pool) Increases you max mana by "15"

At level 40- (Frost Wave->Blizzard) You may spend 50 Mana to deal 45 damage to an enemy target, the target's power then has a 75% chance to get reduced by "4"

At level 45- (Arcane Wave-> Mystic Ray Blast) You may spend 50 Mana to deal 40 damage to an enemy target, the target's accuracy then has a 75% chance to get reduced by "50"

At level 50- (Flame Wave->Meteor) You may spend 50 Mana to deal 70 damage to an enemy target.

==Rogue- Starts game with 3 Speed. Initial health reduced by 3

At level 5- (Invisibility) You may render yourself invisible. This allows you to select mobs in hostile environments, to avoid totems, and to deal 0 turn damage before spells can be casted. If you attack your invisibility automatically fades.

At level 10- (Massacre) If you kill an enemy before turn 2, all other creatures with the same name during that battle are destroyed

At level 15- (Grip Mastery) Your Damage is increased by 10% when you wield 2-3 weapons

At level 20- (Confuse) If you have more speed then the level of the creature or player your attacking, you automatically dodge all damage from round 1 and 2 if you happened to miss

At level 20- (Ninja Flow) if your have more accuracy then the target, your damage is increased equal to the difference.

At level 25- (Poison Weapon) You may use &quotoison" on your weapons.

At level 30- (Bounty Hunter) Upon activation bounty hunter player picks one of the following Bounty's, this works like an extra ability that can be removed or changed upon request.

Bounty: Bear (25% more speed, 25% less accuracy)
Bounty: Soldier (25% more speed, 25% less damage)
Bounty: Shark (35% more accuracy, 25% less speed)
Bounty: Archer (35% more accuracy, 25% less damage)
Bounty: Family (25% more damage, 25% less speed)
Bounty: Prisoner (25% more damage, 25% less accuracy)

At level 35- (Sap) Whenever you hit during round 0 reduces enemies Damage by 3 and their spell power by 4

At level 40- (Confuse->Paralyze) If you have more speed then the level of the creature or player your attacking, you automatically dodge all damage from round 1, 2, and 3 if you happened to miss

At level 45- (Bounty Hunter V2) Adds more Bounty's for rogues: (See Bounty Hunter)

Bounty: Assassin (35% more speed, 15% less accuracy, 25% less damage)
Bounty: Royalty (60% more accuracy, 15% less damage, 25% less speed)
Bounty: Village (35% more damage, 15% less accuracy, 25% less speed)
Bounty: Ogre (100% More Max health, 20% less of all stats)

At level 50- (Sap->Wound) Whenever you hit during round 0 reduces enemies Damage by 5 and their spell power by 10

At level 50- (Hidden Weapon) You may wield up to "3" 1 handed weapons.

==Warlock- When you have less then 5 health your attacks/spells deal double damage. Passed level 25, when you have less then 15 health the same effect occurs

At level 5- (Intellect) Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear.

At level 10- (Curse of Intellect) You may spend 20 mana to reduce your opponents "accuracy" by "3" + SP. (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 10- (Curse of Elements) You may spend 15 mana to reduce your opponents Physical and Magical Defenses by 25% (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 15- (Summon Minion) You may summon at any time 1 evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1)

At level 15- (Shadow Blast) You may spend 20 Mana to deal 8 damage to an enemy target. Deals 5 additional damage if the enemy is cursed.

At level 20- (Immolate) You may spend 5 Mana to deal 2 damage to an enemy target. The damage this spell deals is increased by "1" if used again each time on the same target while in combat

At level 25-(Curse of Weakness) You may spend 30 mana to reduce your opponents "damage" by "1"+SP (Counts as a Curse, The same curse can be placed on an enemy no more then once)

At level 30- (Shadow Blast->Shadow Burn) You may spend 35 mana to deal 19 damage to an enemy. Deals 7 additional damage if the enemy is cursed

At level 35- (Curse of Decay) You may spend 35 mana to reduce your opponents health by 1 each round for the rest of the combat +SP

At level 40- (Immolate->Incinerate) You may spend 25 Mana to deal 4 damage to an enemy target. The damage this spell deals is increased by "6" if used again each time while in combat

At level 45- (Conflagerate) Immediately activates incinerate for free. However after using Conflagerate, incinerate and Conflagerate are no longer usable in that battle.

At Level 45- (Nightmare) Removes all curses in play, dealing 7 damage per curse removed (Counts as magic)

At level 45- (Specialize in Dark Arts) Warlock chooses one of the following upgrades: (You may pay 300 Gold to change later)

Specialization in Flame Arts:
-When Conflagerate is activated, activate immolate twice instead of only once
-Immolate now deals 10 damage instead of 4

Specialization in Shadow Arts:
-When enemy is cursed and player activates shadow burn deals 16 additional damage instead of only 7
-Cost of all curses -5 Mana
-(Summon Minion-> Summon Greater Minion) You may summon at any time 1 Greater evil minion to fight for you (Level= Your level, Damage= 5 Health= 1/1)

At level 50- (Pestilence) You may spend 10 mana to spread all current curses activated on an enemy to all other enemies in battle

At level 50- (Life Cut) You may reduce your health in half to recover all missing mana, usable once per battle.

==Buccaneer- Levels nearly twice as fast as other classes (PUL=3/3)

At level 5- (Raider) Recover 1 health each time you hit the enemy

At level 15- (Charisma) Cost for all gear at shops -30%

At level 15- (Morality) When at full health your damage output is tripled

At level 20- (Reflective Trance) Reduce your health by 10 to activate, the next spell cast on you is instead cast on the user.

At level 25- (Long Distance) You May equip bullets and arrows.

At level 30- (Set Sail!) You may build construct and use ships (Parts cost gold)

At level 30- (River Bones) If your prevented to hit or miss on both round 1 and 2, your accuracy is increased by 50 for the remainder of the combat.

At level 35- (Raider->Invader) Recover 5 health each time you hit the enemy

At level 40- (Barracuda Loader) Your bullet/arrow supply is from now on infinite, and ammunition is treated as a single item.

At level 45- (River Bones-> Sea Bones) If your prevented to hit or miss on both round 1 and 2, your accuracy is increased by 75 for the remainder of the combat.

At level 50- (Looter) each time you hit the enemy reduce there Mana (if they use any) by "4"

==Paladin- Starts game with 2 extra health

At level 5- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 5- (Holy Mentality) You may spend 5 mana to increase your damage by "1" +X equal to the amount of players in a group with you. Can be used only once unless it wears off due to death.

At level 10- (Knight) 50% cheaper mount cost

At level 15- (Recover) You may spend all of your mana to heal all missing health

At level 20- (Defense Mentality) You may spend 5 mana to increase your Physical Defense by 5% and your magical defense by 10%. Can be used only once unless it wears off due to death.

At level 30- (God Tap) You may decrease your health in combat by 35 and recover all missing mana, usable once per battle.

At level 35- (Holy Mentality->Saint Mentality) You may spend 10 mana to increase your damage by "2" (x) X equal to the amount of players in a group with you. Can be used only once unless it wears off due to death.

At level 40- (Winged Strike) While armed with a Mentality, your attacks reduce your opponents accuracy by "1" per hit.

At level 50- (Defense Mentality->Guard Mentality) You may spend 10 mana to increase your Physical Defense by 10% and your magical defense by 20%. Can be used only once unless it wears off due to death.

==Scout- Starts game with 5 Accuracy, Initial Health reduced by 2

At level 2- (Spiritual Senses) Can ask host for information and always get a correct answer (example: What is there to the north?)

At level 5- (Flee) When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons.

At level 10- (Uncover) When a scout has a piece of gear, they may call upon their "Uncover" ability to give this piece of item a random additional special ability. Once done however the item is no longer tradable

At level 15- (Buff of Sight) While in a party everyones accuracy is increased by "5"

At level 20- (Trick) If while in a party your the last one killed, you revive to fight again with full health and 50% stats

At level 25- (Tamer) Can tame wild animals and creatures

At level 25- (Hard Feet) Unaffected by travel damage, Unaffected by res sickness (Gold however is still lost upon death)

At level 35- (Flee->Flash) When normally killed, scout will attempt to flash (85% chance of success) not effective in dungeons.

At level 40- (Buff of Wrath) While with other players everyones damage is increased by "3"

At level 40- (Feign Death) If while in a party your the last one killed, you revive to fight again with full health and 100% stats

At level 50- (Skilled Hands) You work 50% faster when committed to a job, and receive 50% more income

==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear.

At level 2- (Morph: M) Can spend 5 mana to turn into a Mouse (Immune to travel damage, -50% Max Health, -50% Damage)

At level 5- (Morph: L) Can spend 10 mana to turn into a Lion (+25% Damage, +33% accuracy, -25% max health, All other party members +5% Damage)

At level 15- (Morph: B) Can spend 10 mana to turn into a Bear (x2 Max Health, All other party members -5% all stats)

At level 15- (Morph: D) Can spend 30 mana to turn into a Dauphin (Allows the player to cross water and explore the depths of sea's like no other class, in addition while in water your immune to travel damage)

At level 20- (Morph: P) Can spend 15 mana to turn into a Panther (+25% Speed +33% accuracy, -25% max health, Allows the player to render themselves invisible, This allows you to select mobs in hostile environments, to avoid totems, and to deal 0 turn damage before spells can be casted. If you attack your invisibility automatically fades. )

At level 30- (Morph: WT) Can spend 30 mana to turn into a Walking Tree (+30 Max Mana, while in this form you gain the following abilities automatically:

==Herb Wave (Can spend 15 mana to heal a target by 1/4 of spell power. Herb Wave continues to tick each time that target hits, can be stacked up to 3 times)

==Moon Rise (Can spend 50 mana to heal a target by 35 health, That target now receives the "Moon" buf, increasing healing done x3)

==Nourish (Can spend 5 mana to heal a target by spell power)

At level 35- (Morph: GO) Can spend 20 mana to turn into a Giant Owl (+10 Spell Power, while in this form you gain the following abilities automatically:

==Fairy Blast (Can spend 15 Mana to deal 12 damage to an enemy target, reduces their accuracy by 1 each time used, has a 10% chance to reduce there damage by "1&quot

==Air Whirl (Can spend 10 Mana to blow the target out of place, allowing you to escape from any combat. Not usable on players and in dungeons)

==Thorn Grasp (Can spend 10 Mana on a target, causing them to take your accuracy + Spell power in damage each time you cast a spell. Usable once per battle.

==Hurricane Flash (Once per battle you may cast this spell: Deals 45 damage piercing magical defense)

At level 40-(Morph: F) Can spend 40 mana to turn into a Falcon (allows you to reach high up places. Flight is lost when engaging in combat)

At level 50- (Morph Specialization) Droid chooses one upgrade from each category: (You may pay 300 Gold to change later)

==Category "Travel" (Chose 1)

Mouse: Your Mouse Morph no longer reduces your stats
Dauphin: Reduces mana cost of Dauphin Morph by 25
Falcon: Reduces mana cost of Falcon Morph by 20

==Category "Battle" (Chose 1)

Lion: While in Lion Morph your accuracy is increased by 50% instead of 33
Bear: While in Bear form, no longer reduces ally stat's, and instead increase there max health by 10% while in a party with you
Panther: While in Panther form you can use poisoned weapons
Walking Tree: While in Walking Tree form, Herbal wave can be stacked 5 times
Giant Owl: Your fairy blast now has a 20% chance to reduce damage by 1

==Summoner- Starts with 50 Gold (Gold-0 -> Gold-50)

At level 5- (Warp) Can spend 15 gold to teleport anywhere discovered in the game

At level 10- (Summon Elemental) You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6 S- Stat buffs applied x2) Can only have 1 at a time.

At level 15- (Mystic Harvest) Increases your Damage, Speed, Max health by 3 as well as your accuracy by "6"

At level 15- (Teleport) Can spend 10 gold to teleport another player anywhere discovered in the game. Must have their consent.

At level 25- (Inheritance) 1K Gold reward for free

At level 25 (Pull Spirit) Can spend 5 gold to teleport as many players as desired to your current location. Must have their consent.

At level 30- (Body Control) Target a creature lower level then you, can not be a boss, or another player. For 3 rounds, that creature attacks it's own team instead of yours (Body Control magic fails 1 on 1). Usable once per enemy in battle.

At level 40- (Success) 5K Gold reward for free

At level 45- (Void) Can spend 10 gold to teleport as many players as desired to another selected player. Must have their consent.

At level 45- (Summon Elemental-> Summon Greater Elemental) You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15 Stat buffs applied x3) Can only have 1 at a time.

At level 50- (Body Control->Mind Control) Target a creature lower level then you, can not be a boss, or another player. For 5 rounds, that creature attacks it's own team instead of yours (Mind control magic fails 1 on 1). Usable once per enemy in battle.

==Warden- When defeating a creature, 10% chance more to get a quest item. When defeating a Boss 10% chance more to get rarer gear.

At level 5- (Intellect) Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.

At level 5- (Dust of Herb) Can spend 10 mana to double damage output of a target (or you) while in Forests Swamps or Jungle. Does not stack, wears off upon leaving a zone

At level 15- (Dual Beam) Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10

At level 20- (Leech Shield) Passive ability; when party or you gets hit by spells you gain 15% the mana cost of that spell, if your max mana overflows you however take the difference in damage

At level 35- (Bloom Gift) Spend 80 mana to heal your entire group or just yourself by all missing health points, also revives all dead players. If this is used, your leech/absorb shield no longer refills your mana.

At level 35- (Dust of Hero's) Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon leaving a zone.

At level 40- (Leech Shield->Absorb Shield) Passive ability; when party or you gets hit by spells you gain 25% the mana cost of that spell, if your max mana overflows you however take the difference in damage

At level 45- (Quad Beam) Spend 40 mana to deal 5 damage to a target, 10 damage to another target and heal a friendly target by 10, and yet another friendly target by 15

At level 50- (Dust of Mind) Can spend 20 mana to double a target Spell Power. Does not stack, wears off upon leaving a zone.

==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 2nd post for details)

At level 5- (Mountain Man) Your max health is from now on, increased by the amount of room in your backpack

At level 10- (Revered Craftsman) Goods that you craft or forge, can be sold for twice as much value.

At level 15- (Taunt) Activate taunt before a battle. For the remainder of the battle all damage is redirected to you, despite enemy side effects.

At level 20- (Crush) From now on you ignore 10% of the enemy's physical defense

At level 25- (Power Mind) You may "Sharpen Weapons" and "Pad" gear at the town craft building

At level 30- (Shield Stance) You may triple your max health by reducing both your accuracy and damage to "1". You also receive 15% more recovery from healing effects. This effect lasts until you exit the current zone

At level 35- (Miner) From now on you can add an extra socket of your choice to already jeweled gear, however once done it's no longer tradable

At level 35- (Tool Shed) You may equip 10 pockets at once instead of only 5

At level 45- (Shield Stance->Wall Stance) You may triple your max health by reducing your damage to "1". You also receive 25% more recovery from healing effects. This effect lasts until you exit the current zone.

At level 45- (Crush->Pierce) From now on you ignore 30% of the enemy's physical defense

At level 50- (Master Iron) Gear that was crafted or forged by you provided 50% more of an attribute effect when you wear it.

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Additional Information
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Parties-
Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.

Gear Slots-
Gear is classified in the following way for all classes and players:

Weapon (1-2) (3 for Rogues)
Shield (1) (2 for Warriors)
Body (1)
Helm (1)
Boots (1)
Cloak (1)
Trinket (2)
Ring (2)

Town's Cities and Zones-
There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear (along with tons of neat quests), while other places provide you with experience and loot.

PvP-
Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2

Secondary Character-
Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.

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Changes Since V3
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V3.1= Item selling Max set to "5" a week, Food Consumption Max set to "3" a day per food item
V3.2= Harbor jobs now take a week instead of a day
V3.3= Pilrow shop= added some items
V3.4= Automation Changes
V3.5=Limit on automation
V3.6=New simplified party format, Cross Blade

V4.0=

-Bows and Guns are now considered "Off Hand". Off hand gear looses effect bonus without ammunition or arrows.

-All gear is now required to give information of where it takes place, like trinkets, all gear will give its socket name (Exp. (Helm: Head of Titanium ect.

-Backpack space is now blocked at 6 for ALL Players no longer increasing with level. Players can equip up to 5 pockets for any additional bags they may collect, Warrior's are of course still an exception to this.

-Some gear and items fixed

-Several quest rewards nerfed

-Health and several other stats in the OP are re-explained

-Power and Damage clarification: They are the same thing.

-New Regional Map, Posted on page 93, Use blessed parchments in a specific place and request a map of the surrounding for more, theirs a quite a world to explore out there

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Final Words
------------------------------

To join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Other posts worth checking out:
==Combat explained in post #2
==Blacksmith Pack in post #2
==Falioria Regional Map page 93
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Posted Jan 9, '12 at 5:04pm

Deathless950

Deathless950

1,947 posts

Please use the following for V4 as other character sheets are outdated, as for the bag changes, extra gear has been sold off to accommodate for there loss

Name: Viet Anh
Gender: M
Class: Rogue
Level: 13
PUL(Posts until level): 06/17
Health: 27/27 +13
Damage: 1 -> 5
Accuracy: 0
Speed: 3 -> 4
Abilities: (Invisibility) (Massacre)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
Party: Cactus

{Backpack W=11/11}
==Gold- 27
==Gear- {{ (Axe Weapon: Pumpkin Scythe (+4 Power, +2 Max health, 2 Handed) }} ( {{Ring: Halloween Ring (Price of consumables at stores reduced by 25%) }} {{ (Armor: Dirt Armor (+6 Max health) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food- Turkey Meat (Quest Item) x5 +Kiko Leaf (+7 Health, Destroys any other food in your bag) x2
==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Mystic iron x3 Pale Gass (When thrown at an enemy reduces their health by 2 and yours by 1) Artifact of Siero, 2x Goblin Tooth, 2x pink leather

New Class Abilities Unlocked:

(Invisibility) You may render yourself invisible. This allows you to select mobs in hostile environments, to avoid totems, and to deal 0 turn damage before spells can be casted. If you attack your invisibility automatically fades.

(Massacre) If you kill an enemy before turn 2, all other creatures with the same name during that battle are destroyed

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 272
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)

New Class Abilities Unlocked:

(Furry) If your health is at "1" Your damage output is tripled for the remainder of that combat

(Throw off) If your hit 3 times in a row, deal 3 damage to the enemy

 

Posted Jan 9, '12 at 5:17pm

Deathless950

Deathless950

1,947 posts

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 272
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)

New Class Abilities Unlocked:

(Furry) If your health is at "1" Your damage output is tripled for the remainder of that combat

(Throw off) If your hit 3 times in a row, deal 3 damage to the enemy

(Long Distance) You may equip arrows and bullets

 

Posted Jan 10, '12 at 3:16am

sasukemystery

sasukemystery

1,456 posts

Name: Viet Anh
Gender: M
Class: Rogue
Level: 13
PUL(Posts until level): 06/17
Health: 27/27 +13
Damage: 1 -> 5
Accuracy: 0
Speed: 3 -> 4
Abilities: (Invisibility) (Massacre)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
Party: Cactus

{Backpack W=11/11}
==Gold- 27
==Gear- {{ (Axe Weapon: Pumpkin Scythe (+4 Power, +2 Max health, 2 Handed) }} ( {{Ring: Halloween Ring (Price of consumables at stores reduced by 25%) }} {{ (Armor: Dirt Armor (+6 Max health) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food- Turkey Meat (Quest Item) x5 +Kiko Leaf (+7 Health, Destroys any other food in your bag) x2
==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Mystic iron x3 Pale Gass (When thrown at an enemy reduces their health by 2 and yours by 1) Artifact of Siero, 2x Goblin Tooth, 2x pink leather

I ask Cactus : What you wanna do ?

 

Posted Jan 10, '12 at 6:24am

xAyjAy

xAyjAy

4,903 posts

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 272
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)

i answer to viet: well, we could explore more areas or *takes a look at the map at page 93* we could go to falioria to check out the bulletin board.

 

Posted Jan 11, '12 at 12:17am

sasukemystery

sasukemystery

1,456 posts

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 272
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)


Name: Viet Anh
Gender: M
Class: Rogue
Level: 13
PUL(Posts until level): 06/17
Health: 27/27 +13
Damage: 1 -> 5
Accuracy: 0
Speed: 3 -> 4
Abilities: (Invisibility) (Massacre)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
Party: Cactus

{Backpack W=11/11}
==Gold- 27
==Gear- {{ (Axe Weapon: Pumpkin Scythe (+4 Power, +2 Max health, 2 Handed) }} ( {{Ring: Halloween Ring (Price of consumables at stores reduced by 25%) }} {{ (Armor: Dirt Armor (+6 Max health) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food- Turkey Meat (Quest Item) x5 +Kiko Leaf (+7 Health, Destroys any other food in your bag) x2
==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Mystic iron x3 Pale Gass (When thrown at an enemy reduces their health by 2 and yours by 1) Artifact of Siero, 2x Goblin Tooth, 2x pink leather

We go to Falioria to check the bulletin board

 

Posted Jan 11, '12 at 1:30am

Deathless950

Deathless950

1,947 posts

100-101 page roll! (Next roll will be on page 101)

(67) Cactus won 85 Gold!
(40) Viet won 5 Free PUL

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 357
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)

Name: Viet Anh
Gender: M
Class: Rogue
Level: 13
PUL(Posts until level): 01/17
Health: 27/27 +13
Damage: 1 -> 5
Accuracy: 0
Speed: 3 -> 4
Abilities: (Invisibility) (Massacre)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
Party: Cactus

{Backpack W=11/11}
==Gold- 27
==Gear- {{ (Axe Weapon: Pumpkin Scythe (+4 Power, +2 Max health, 2 Handed) }} ( {{Ring: Halloween Ring (Price of consumables at stores reduced by 25%) }} {{ (Armor: Dirt Armor (+6 Max health) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food- Turkey Meat (Quest Item) x5 +Kiko Leaf (+7 Health, Destroys any other food in your bag) x2
==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Mystic iron x3 Pale Gass (When thrown at an enemy reduces their health by 2 and yours by 1) Artifact of Siero, 2x Goblin Tooth, 2x pink leather



Cactus McCoy, {Viet Anh} (Lvl 14) H-43
S- A-2 D-10 S-5
A- (Furry) (Throw off) (Maximum Stamina) (Invisibility) (Massacre)

Bulletin Board (Cross Blade)

You can post quests for other players with rewards, or tackle one of the current quest here already. You can even turn in completed quests here. A quest can completed up to 3 times unless it's unique, quest for un-explored zones are not listed.

1) Hey there traveler, the names Singad. I'm working currently on a project to rebuild the road on the broken pass region not all that far from here due to the fact that in these times of war we need a way to connect the city states. What I could use a hand for.... is taking out some of those pesky Pink Goblins, take out 15 of them and that would be enough for me to start my projects.

Reward:
Cylinder Mug (Mace Weapon: +1 Damage, +11 Accuracy, 1 Handed)
or
Bronze Chival Helm (Helm: +5 Max Health, +1 Speed)
or
Turban of Kinstoff (Helm: +3 Spell Power)

 

Posted Jan 11, '12 at 4:00am

sasukemystery

sasukemystery

1,456 posts

Name: Cactus McCoy
Gender: M
Class: Soldier
Level: 15
PUL(Posts until level): 19/19
Health: 43/43 +18
==Magic Resistance: 5%
Damage: 1 -> 5
Accuracy: 0 -> 2
Speed: 0 ->1
Abilities: (Furry) (Throw off) (Maximum Stamina) (Travel +1 PUL)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
==MC (Glory: 05)
Party: Viet

{Backpack W=Max}
==Gold- 357
==Gear- {{ (Chain of Melgo (Trinket: 5% less chance to get attacked in Melgo, 5% more change to discover an ancient ruin) }} {{ (Kunan Pendant (Trinket: when attacked or attacking a kunan you may select which type of a kunan to attack) }} {{ (Pumpkin Scythe (Axe Weapon:+4 Power, +2 Max health) }} {{ (Halloween Ring (Ring: Price of consumables at stores reduced by 25%) }} {{ (Iron Robes (Armor: +11 Max Health, 5% less damage from magic) }} (Necro Spear (Trident Weapon: +15 Max Mana, +3 Speed, Companions have a 25% chance to reanimate upon death, 2 Handed) {{ (Cloak of Discovery (Cloak: +2 Accuracy, When discovering a new zone +2 PUL instead of 1) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food-
==Other- Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value), Blessed Parchment (Player can ask OP one in game question and get a true answer)

Name: Viet Anh
Gender: M
Class: Rogue
Level: 13
PUL(Posts until level): 01/17
Health: 27/27 +13
Damage: 1 -> 5
Accuracy: 0
Speed: 3 -> 4
Abilities: (Invisibility) (Massacre)
Location: Broken Path
Achievements:
==HOW 11 (Glory: 05)
Party: Cactus

{Backpack W=11/11}
==Gold- 27
==Gear- {{ (Axe Weapon: Pumpkin Scythe (+4 Power, +2 Max health, 2 Handed) }} ( {{Ring: Halloween Ring (Price of consumables at stores reduced by 25%) }} {{ (Armor: Dirt Armor (+6 Max health) }} {{ (Helm: Bronze Chival Helm (+5 Max Health, +1 Speed) }}
==Food- Turkey Meat (Quest Item) x5 +Kiko Leaf (+7 Health, Destroys any other food in your bag) x2
==Other-Trick Bag (+5 Weight Max, Food/Liquid duplicates in your bag hold no weight value) Mystic iron x3 Pale Gass (When thrown at an enemy reduces their health by 2 and yours by 1) Artifact of Siero, 2x Goblin Tooth, 2x pink leather

Uhmmm I said we go to Falioria ...

Hehe finally you did a Ability Panel

 
Reply to Emerald Sword {V4} (See Page 100)

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