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Teaching Through Video Games

Posted Oct 12, '11 at 3:48pm

RickersXS

RickersXS

83 posts

Obviously didn't do a very good job

 

Posted Oct 12, '11 at 4:17pm

Somewhat49

Somewhat49

1,608 posts

But i'm not saying trying to teach things which you would learn in school through video games, I'm saying to teach someone something through a videogame that becomes almost a reflex, like if you're thirsty, then drink something, very basic.

 

Posted Oct 15, '11 at 6:56pm

Somewhat49

Somewhat49

1,608 posts

I think that you COULD teach something through a video game, but the problem would be that it would have to be very repetative and would probably have to have the gammer not notice it to become a reflex and not a consious thought.

 

Posted Oct 16, '11 at 3:13pm

Masterforger

Masterforger

1,633 posts

You can sort of teach through the video game, but it'd have to be subtle, and it couldn't be a lot, so it kind of belays the whole point.

 

Posted Oct 16, '11 at 4:01pm

EmperorPalpatine

EmperorPalpatine

4,977 posts

but the problem would be that it would have to be very repetative and would probably have to have the gammer not notice it to become a reflex and not a consious thought.

It would be something like pressing the A button when an icon flashes. Eventually it becomes instinctive. Kind of like when a soldier for 20+ years hears an air raid siren test during peacetime and hits the dirt. If you wanted them to take a drink on command (when you hear x sound, take a sip), eventually they'll hear the sound and be taking a drink before they realized they were supposed to take a drink. But it's difficult (near impossible) to teach someone to do something without stimuli. There needs to be something to react to. Sure you could show someone looking both ways before crossing a street in a game, but then the players are just consciously immitating it in real life instead of it being instinctive.

 

Posted Oct 16, '11 at 8:08pm

Somewhat49

Somewhat49

1,608 posts

to teach someone to do something without stimuli.

If you wanted them to take a drink on command (when you hear x sound, take a sip), eventually they'll hear the sound and be taking a drink before they realized they were supposed to take a drink.

Couldn't u do that in a game? Like whenever I hear the sound like what the Manhacks makes, I instinctivley go into a kindof fight mode, so it can work, it just has to be drilled into you, like with the air raid siren.

 

Posted Oct 16, '11 at 8:33pm

EmperorPalpatine

EmperorPalpatine

4,977 posts

Perhaps every time you approach a road on the screen in the game, you should turn your head left and right in real life to practice for looking both ways before crossing the street? The problem with that is kids wouldn't know what to look out for unless it was an Imax kind of game where you could really watch out for cars. Then it could work.

 

Posted Oct 16, '11 at 9:53pm

deathbewithyou

deathbewithyou

586 posts

Ok I saw this thread and I thought"Is he going to talk about the games that teache us how to read, do math, etc. need to be made for older kids to love learning and playing the learning games?" But apparently it is about should they(the game designers) make games that teach. People already do that in fact 1,000's of kindergarner's through probably 2nd grade play this game system called leap frog. What game designers need to do is make games, that teach, for the older kids to have fun with.

 

Posted Oct 16, '11 at 10:41pm

EmperorPalpatine

EmperorPalpatine

4,977 posts

I think an Imax style Final Destination-esque safety game would teach some life lessons. Perhaps if you fail to physically turn your head to look both ways and make sure it's safe before crossing the street, your character gets hit by a bus (blood settings could be switched off for when kids play) and you start over. You're baking something in the oven. If you try to take it out without equipping an oven mitt, you get badly burned (although that's kind of something you need to feel yourself to truly understand why touching something extremely hot is a bad thing. Maybe you get shocked on the hand in real life?). If you take something without physically asking politely first, you get shocked in the hand (or maybe the controler vibrates, but that's boring).

People already do that in fact 1,000's of kindergarner's through probably 2nd grade play this game system called leap frog.

This isn't about the games for learning math/reading. It's about teaching life lessons or things that aren't taught in school.

What game designers need to do is make games, that teach, for the older kids to have fun with.

Have fun learning about how y=mx+b? Woohoo we made a line!

 

Posted Oct 16, '11 at 10:47pm

deathbewithyou

deathbewithyou

586 posts

Okay I actualy read the whole thread this time. People already made games like what you people are talking about now.

 
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