To any developers out there who worked on the iOS version of Sushi Cat.
I am a CS student currently learning to program in iOS using Cocos2d and Box2d.
I love sushi cat, and as a learning exercise, I have been trying to replicate the jiggling mechanics of sushi cat. I have an idea of how you implemented it in the Flash version, but I have literally no idea how you translated those squishy, jiggly cat physics to iOS.
If you guys would be willing to share any pointers or hints for how this type of physics could be implemented, I would be really grateful (obviously I don't expect you to share any copyrighted trade secret code etc).
Thanks and best wishes!