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Platformer physics?

Posted Dec 6, '11 at 11:58am



5 posts

Hi, basically I am making a small block-based platformer, but I am having a bit of trouble with the physics. I have already tried out many different ways of making the physics, but they all seem to have major glitches in them. Could anyone give me a way of making simple physics, and possibly give a small example? Thanks


Posted Dec 6, '11 at 6:42pm



260 posts

It really depends on what kind of collision detection you want.


Posted Feb 17, '12 at 11:27pm



491 posts

You need just a wee bit more information

You could use basic Conic Section formulas to make realistic jumping/falling physics, or maybe hit-testing to make wall collisions work. What do you mean by "physics" is the real question lol.

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