ForumsForum GamesZombie RPG (W/ story for once)

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Veksing
offline
Veksing
1,676 posts
Peasant

Humanity has always overturned the bad events that have happened to them in the past. Natural disasters, diseases, hunger, prosperity, and many more problems that have risen in the past. Humans succeed at anything they try for, and when they do, its such a huge morale boost to the world when something is done right, like when the first man set foot on the moon. Yes, it was in America and the American president made this his dream, but it was a global success.

Humanity usually finds a way to surpass something that could possibly destroy the world and all the effort put into it to make it the way it is today.

Now, a disease spreads once more, worse than any other plague humans have ever faced. It doesn't just kill. No. It goes beyond destroying the memories and souls of the humans, and brings them back to such a demonic state. They turn into mindless zombies, who stagger and lurch in the streets and feed off of the living.

Doctors have tried to find cures, but most think it is a waste of time and believe everyone should just accept what is happening and give up and get eaten. Not you. Not your organization. Or what it used to be.

You were a lab assistant for a company that was called NecroBorgia Labs. Its a corny name, and you never really thought you belonged there, but you ended up there anyways. They had maybe 100,000 workers there, and they all were always trying to create a vaccine. You thought they were stupid for creating it, and asked them why they made it, but they always told you that you and the rest of humanity needed it one day. You thought it was a ridiculous thought, but you never questioned any more after they told you that. Its not like you cared, you were getting payed $700 an hour just for standing around and making sure people didn't blow up in your face after they drink or inject a vaccine. But now you know exactly why they told you about the vaccine and why it would save humanity.

Here you are, standing in the middle of an empty apartment. You have no items, no friends you know who are alive, and no idea what to do next... or do you?

Character Sheet

Name: (Anything)
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: (Add 15 points to any of these stats)
Agility: (Chances to dodge attacks from zombies/bandits)
Accuracy: (Heightens the chances for you to hit your target)
Searching: (Heightens the chances for you to find things)
Survival: (The higher this stat, the longer it takes for your hunger/thirst/sleep to decrease)
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

  • 434 Replies
Legion1350
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Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

Looks nice.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

Your a smart player when you play RPGs, so if you have any suggestions to the game, feel free to tell me :3

You're leaving off from the story. You are in your apartment with no supplies, no nothing. Except clothes, of course.

How will you start this journey?

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

(Hey, thank you, man. If anything comes up, I'll be sure to suggest it.)

I change into some "thicker" clothes if I can, and slowly open my door and look around.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

You find clothes in the closet, but that's all that was in there.

You slowly open the door, and you don't find anything dangerous in the neighborhood. You were just in a fairly big house. Bigger than the rest, at least. Your house is at the very end of the neighborhood, with houses facing sideways in front of you to your left and right, and there is a highway at the very end of the neighborhood.

What will you do next?

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

I'll carefully head sideways towards a house's yard closer to the highway, and see if I can look in a window.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

You go to a house and peek through the window. You see two figures sitting on a couch. The window is foggy though.

What will you do?

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

I see if I can rub the window to get rid of the fog, and take a closer look. (With my luck, I'm guessing either dead or undead. Probably the latter. :P )

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Sergie
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 5
Accuracy: 3
Searching: 1
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Also, just to make it interesting, you should put profession.

WorstSniper
offline
WorstSniper
1,471 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

Can I join?

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

You're leaving off from the story. You are in your apartment with no supplies, nothing. Except clothes, of course.

How will you start this journey?

Veksing
offline
Veksing
1,676 posts
Peasant

I know if you look at other stories, they have the same thing in the beginning, but the stories will end up being different, as in you will find different survivors and buildings than the other players, so you won't have the EXACT same story line, but the ending might be the same in some ways. Plus I'll try to be active a lot, which I kinda am already pretty active, and as many players that want to play are allowed.

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

Well yeah, its a zombie game. lol

You clear the fog form the window, and you see two bodies slumped on the couch, not moving. What will you do now?
________________________________________________________________________
Name: Sarai Marba
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 2
Agility: 4
Accuracy: 2
Searching: 4
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Glad to know that I try to keep it entertaining, so there will be unexpected things that happen. Have fun

You're in an empty building. Outside, you see a neighborhood, and a highway beyond it. What will you do?
_______________________________________
Name: Sergie
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 5
Accuracy: 3
Searching: 1
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Yeah. Seems like adding a story attracts more people than just calling it a survival game

You're in an empty house, and see a neighborhood outside, and a road that leads to a highway.
___________________________

Name: Alexander Ivanov
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 4
Agility: 2
Accuracy: 2
Searching: 2
Survival: 5
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

Yep!

You wake up in an empty house on the floor. You look out the window and see a neighborhood, with a highway at the end of the road. What will you do?
_______________

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]
-------

(Lol, I'm just saying that's my luck.)

I go around to the back of the house and look for a way in, and maybe an improvised weapon.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
HP: [100/100]
Inventory: 8 bricks
----------
Companions:
-----------
Strength: 3
Agility: 3
Accuracy: 3
Searching: 3
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

You go around back, and find a trash can. You search the trashcan and find a couple of bricks to throw at enemies... if you encounter some.

(How should the combat be in this game?)

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Sergie
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 5
Accuracy: 3
Searching: 1
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

I sit, and blame the economy. I look around for a big rock, and a tree.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Sergie
HP: [100/100]
Inventory:
----------
Companions:
-----------
Strength: 3
Agility: 5
Accuracy: 3
Searching: 1
Survival: 3
----------
Hunger: [100/100]
Thirst: [100/100]
Rest: [100/100]

You blame the economy. Nothing happens.
You go outside, but find nothing but houses.

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