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Things you hate in a game

Posted Apr 23, '13 at 2:33am

Jblaze101

Jblaze101

531 posts

I hate when your game feezes and doesn't save before it happens omg

 

Posted Apr 23, '13 at 5:45pm

Minotaur55

Minotaur55

1,318 posts

Knight

I hate seeing sexual content because it is disgusting


The reason they simulate sex in games is because sex is a natural thing. When you are playing a game you are playing in a world as a character and what there life is like. Sex is gonna eventually come up. Most likely there wont be a character the vows to celibacy.

What I hate in games is the constant reuse of themes, like military themes. Very annoying.
 

Posted Apr 23, '13 at 6:05pm

MrStealth

MrStealth

152 posts

i hate lag

 

Posted Apr 23, '13 at 6:12pm

rychus

rychus

1,301 posts

When enemies spawn behind you and destroy your kill streak. >:|

 

Posted Apr 23, '13 at 7:08pm

ihsahn

ihsahn

431 posts

What I hate in games...
Where do I start?

Games that consist of nothing but "realistic" brown and gray environments;
Stupid, poorly written plot or dialogue - really, if you don't want to focus on story, just don't have it;
Fetch quests, and generally anything that artificially pads out a game's length by making you backtrack through explored content. "Collect 3 of this" game plots, for instance. When Zelda games do it it's fine because it's expected, traditional and usually very well executed, but their game worlds are extensive regardless. Certain games just use these to get away with being small;
Escort quests with retarded AI characters;
The fact that every **** game nowadays feels the need to be a sandbox;
The whole "realistic modern shooter" trend that needs to die right now;
Badly-disguised 2D games like New Super Mario Bros. that would've been considered mediocre for the SNES;
Adventure games masquerading as "horror" games, like the Dead Space series, that utterly miss the point of horror by adhering to standard AAA-game conventions;
Uncharted-esque games that eschew having any identity or innovation of their own, as if amazing environments are a fitting substitute for engaging plot or standout gameplay;
Cutscenes in which the protagonist character does something awesome that we could never ever do ordinarily. Let me do that awesome thing god**** it, that's the whole point of the game;
Quicktime events in which the protagonist character does something elaborate we could never do ordinarily, or in Yahtzee's famous words, "Press X to not die" sequences. Just let me play the freaking game;
Games with hard binary "moral choice" elements. Take InFamous and BioShock for instance. The fact that there's just two extremes devalues the individual little decisions you make, and if you don't just pick a side and go with it all the way through, you get punished. It's not nuanced, it's limited.

And probably more stuff, if I cared to think harder.

 

Posted Apr 23, '13 at 7:44pm

Mr_Sand

Mr_Sand

687 posts

What I hate in games:

Games that recycle any thing and act like it is new content or games that reuse the same elements that are repetitive.
DLC that is really expensive that includes nearly nothing but give you an advantage over players if you have it.
Games that have characters that you can easily defeat but always make some sort of BS getaway
I like the force Unleashed but I really couldn't stand the fact that StarKiller was the best Jedi/Sith in the StarWars Universe but always lost to Darth Vader.
Game that are based entirely off movies but somehow have a different story line/plot . Pirates of The Caribbean is a good example.
Games that have horrible Graphics for their time
Games that are meant to be endless to create "More playing time"
Games that are horrifically short
Games that are meant to be realistic but have unrealistic elements for weird reasons
Games that have plenty of glitches that should be fixed but don't ever get fixed. *(Bethesda fix your games)
Games that are sequels but have very little in common with the game before them

 

Posted Apr 23, '13 at 7:54pm

ihsahn

ihsahn

431 posts

See, I think complaining about a game's length is unreasonable. A game can only be as long as it aspires to be. You can't fault it against a standard it makes no effort to adhere to.
What does infuriate me is a game that stretches itself thin, that has little content but feels a necessity to be longer than that content warrants it being. Or conversely, a game that ends abruptly without adequate exploration of its mechanics, or with a stunted plot, or with an unsatisfying number of missions or chapters that just leaves one with a sense of incompleteness.

Take Portal, for example. It's short as a game can be, but it explores its mechanics beautifully, it's got excellent pacing, great story and writing, and fascinating environments.
Not a moment, not an inch of the game is wasted.

Actual game length has little to do with it, it's how long the game feels.

 

Posted Apr 23, '13 at 8:14pm

Mr_Sand

Mr_Sand

687 posts

We should creat a topic called things you like in a game because sitting around complaining about how a game, is a waste of time. And if I was a developer I would want to know what I should put into a game not what I shouldn't put into a game. Because we can go on and on about games that are crappy but what truly makes a game great. Because I would want to know why a game is worth playing.

 

Posted Apr 23, '13 at 8:16pm

vinicius254

vinicius254

84 posts

I hate when the game lags

 

Posted Apr 23, '13 at 10:44pm

ihsahn

ihsahn

431 posts

And if I was a developer I would want to know what I should put into a game not what I shouldn't put into a game.

Ah, but you learn way more from mistakes than from success, don't you? It's far from a waste of time. From the errors of past games you learn lessons that facilitate your own vision.

In fact, developers don't learn nearly enough from their mistakes. For instance, the vast majority of game sequels does nothing to address the core problems of the first game, opting instead to do the same thing but "bigger". Nintendo refuses to accept that their quirky little ideas may well kill their consoles in the long run. EA will continue to put always-online DRM on their games, even though it's terrible for the consumers. But that's because they're *****.

Besides, nobody can really tell you what to put in a game, can they? That's your vision. You can't make art by committee. You can't focus test your ideas.
That's the problem with today's big dumb AAA titles: they're soulless and corporate and pre-approved. The COD games (and their legions of clones) are the way the are because that formula works, financially speaking. And so the industry continues to stagnate, because there's no interest in risking it. People complain about "oh, there's no new IPs, developers are creatively bankrupt" and then turn around and violently assault the new Call of Duty or Assassin's Creed or Halo or Gears of War with fists full of money.

When you buy a game with a "3" at the end, you may well be what's wrong with the industry.
 
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