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Things you hate in a game

Posted Mar 24, '12 at 11:46am

Fredman12

Fredman12

43 posts

I know its completely necessary but I dont like when you download a pc game an you have to wait three hours for all the dumb updates to load.  Really annoys me.  I want to play the game already.

 

Posted Mar 24, '12 at 1:32pm

thebluerabbit

thebluerabbit

2,915 posts

the thing i hate the most and cant forgive is when a game has an event or item that you cant get anymore if you beat a certain part. i mean... what am i supposed to do know? start all over because of one little item i forgot? i mean really... these games just make you check a walkthrough and thats just sad

 

Posted Mar 24, '12 at 1:38pm

Minotaur55

Minotaur55

1,246 posts

Knight

If the game is good,the thing I'd hate would be no sequel!!!!!!!! (ya LucasArts,I'm talking to you about Gladius!!!!!!)

 

Posted Mar 24, '12 at 1:40pm

psychoraven

psychoraven

305 posts

Hate it when you don't know what to do in the beginning cause the game is poorly explained

 

Posted Mar 24, '12 at 2:20pm

gnosiphile

gnosiphile

51 posts

Forced cutscenes, which I think we're mostly in agreement on.
Unmoveable camera angles.
Board edges that stop you for no apparent reason.  Build a cliff or a wall, for god's sake!
Prepurchase bonuses that aren't available with work on the game already.
Games that require a connection for single player.
Endings that have little to no work put into them, either being too generic (Yay, you won, winners don't do drugs) or pointing out the all-too-obvious opening for a sequel.
The press x or die mechanic, in pretty much any form.
In sandbox games, enemies that are -always- level appropriate.  There should be easy and hard areas, and low level players -should- get their butts kicked for straying too far into midbie or highbie zones.
RPGs that appear to give the choice of accepting a new party member in the dialogue, but then force them to join no matter what you pick.
A lack of variation in "ranked" computer opponents in chess games.  For me, no matter how many supposed opponents there are to choose from, there are only two settings: I always win, and I always lose.
Online chess games that allow humans to break a connection from the game after reaching an untenable position and not take the loss, or at least give me the win.  This isn't -as- big an issue in timed games, but it's still a problem.  Must I really sit at an immobile game for an hour to get the points?
Any MMO.  (I'm still hooked on MUDs!)

 

Posted Mar 25, '12 at 1:36am

miniphu

miniphu

72 posts

I am fine with average graphics, but shoddy dialogue and/or voice acting really gets on my nerves.  Also I really despise characters with unrealistic motivations and behaviors.  It's a LOT better when the final boss has a reason/goal for his actions.  I guess I hold (most) games to book-like standards.  Exceptions include sandboxes.

My biggest pet peeve is a bad ending to a game.  If it's cheesy, overdramatic/drawn out, or too predictable I feel the ending failed in its job.  Bittersweet endings are among my favorites because that's how life works.  Yes, you stopped the unconquerable evil, but it cost you in many ways.  You EARNED the title of "hero" through some sacrifice.  Thus, bittersweet endings.

 

Posted Mar 25, '12 at 12:42pm

Digobr23

Digobr23

128 posts

Linear games, annoying cameras (you must agree with me in this point), confusing controls, short campaigns and crappy multiplayer.

 

Posted Mar 25, '12 at 3:52pm

D_Gui

D_Gui

3 posts

I hate games with bad storyline, it's essential to me that the game is immersive.

I also hate games with too much loading screens.. -_- It kills me..

 

Posted Mar 25, '12 at 4:03pm

BlasterKyubey210

BlasterKyubey210

2 posts

I am fine with average graphics, but shoddy dialogue and/or voice acting really gets on my nerves.  Also I really despise characters with unrealistic motivations and behaviors.  It's a LOT better when the final boss has a reason/goal for his actions.  I guess I hold (most) games to book-like standards.  Exceptions include sandboxes.

My biggest pet peeve is a bad ending to a game.  If it's cheesy, overdramatic/drawn out, or too predictable I feel the ending failed in its job.  Bittersweet endings are among my favorites because that's how life works.  Yes, you stopped the unconquerable evil, but it cost you in many ways.  You EARNED the title of "hero" through some sacrifice.  Thus, bittersweet endings.

The funny thing is, I don't exactly like Happy endings to games... I tend to prefer the more "Bleaker" endings, even those that say "All your work was for nothing..."

I don't like games with endless strings of Loading screens... I have moments where I can simply snap and someone or hurt them even for it.

 

Posted Mar 25, '12 at 10:45pm

Veksing

Veksing

247 posts

What do you hate in a game?

I hate when... actually, I don't hate anything. I hate it when people complain about the games. If you don't like certain qualities in a game, tough diddles. Not every game will be perfect. Fact. People like different things in games. Why don't you create your own games if you feel like the games you currently play need better things?

 
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