One thing that I really don't care for in a game is when there isn't a good story behind it. It sucks when you get all excited to play a new game and looks like the people who made it used as little amount of money that they possibly could and the game is crap.
I hate bugs(who doesn't hate bugs?),lags,long time loading a game and cinematic sequences.I can't play games normally beacuse of that(my computer is 9 years old,probably beacause of that).
I hate it when the enemies in an RPG scale up with your level. That stuff is ridiculous in Skyrim.
The enemies in Dark Souls were done right. Come to the Undead Burg at level 10, it's going to be a fun challenge. Come to the Undead Burg at level 60, and you can one-shot everything. It makes leveling up worth it.
I hate it when the enemies in an RPG scale up with your level. That stuff is ridiculous in Skyrim.
I was wondering if that was happening. It threw me off when I acquired a mission at like level 5..then went to do it finally at level 38 and struggled to finish it haha
I hate it when the enemies in an RPG scale up with your level. That stuff is ridiculous in Skyrim.
Did you ever play Oblivion? Now -that- was ridiculous. The enemies more or less scaled with you exactly. So It was not odd to run into a cave you cleared at the start of the game and encounter bandits with full ebony and Daedra spiders hiding in the corners. In Skyrim they did scale, but not every enemy in the game. There was a chance (dermined by a behind-the-scenes roll of the dice) to have higher level mobs with leveled gear and loot. It was also just as likely to have mods with iron armour and a few levels under you. I like this method because what do you think the mobs have being doing while you ran around for months of in-game time? Knitting a sweater? It is also nice because even though they have gained experience and skills, they more oft than not still are not a large challenge for you; the hero who has been killing dragons and working for Daedric gods since you escaped death.
I hate seeing sexual content because it is disgusting
No need to repeat yourself..you made nearly the same comment back on page 9. And my comment in response still stands.
Sex is natural..exploiting the sexual acts to exploit it is wrong, yes..but under the right circumstances and presentation it can be purposeful and hold value.
But to dislike it because of it being "nasty" and "disgusting" is childish. There is nothing wrong with disliking a game because of the sexual content...just don't turn it around as if it is their fault
I hate seeing sexual content because it is disgusting
The reason they simulate sex in games is because sex is a natural thing. When you are playing a game you are playing in a world as a character and what there life is like. Sex is gonna eventually come up. Most likely there wont be a character the vows to celibacy.
What I hate in games is the constant reuse of themes, like military themes. Very annoying.
Games that consist of nothing but "realistic" brown and gray environments; Stupid, poorly written plot or dialogue - really, if you don't want to focus on story, just don't have it; Fetch quests, and generally anything that artificially pads out a game's length by making you backtrack through explored content. "Collect 3 of this" game plots, for instance. When Zelda games do it it's fine because it's expected, traditional and usually very well executed, but their game worlds are extensive regardless. Certain games just use these to get away with being small; Escort quests with retarded AI characters; The fact that every **** game nowadays feels the need to be a sandbox; The whole "realistic modern shooter" trend that needs to die right now; Badly-disguised 2D games like New Super Mario Bros. that would've been considered mediocre for the SNES; Adventure games masquerading as "horror" games, like the Dead Space series, that utterly miss the point of horror by adhering to standard AAA-game conventions; Uncharted-esque games that eschew having any identity or innovation of their own, as if amazing environments are a fitting substitute for engaging plot or standout gameplay; Cutscenes in which the protagonist character does something awesome that we could never ever do ordinarily. Let me do that awesome thing god**** it, that's the whole point of the game; Quicktime events in which the protagonist character does something elaborate we could never do ordinarily, or in Yahtzee's famous words, "Press X to not die" sequences. Just let me play the freaking game; Games with hard binary "moral choice" elements. Take InFamous and BioShock for instance. The fact that there's just two extremes devalues the individual little decisions you make, and if you don't just pick a side and go with it all the way through, you get punished. It's not nuanced, it's limited.
And probably more stuff, if I cared to think harder.