I'm doing some research...
I would like to establish fast, low latency communication channel between clients and Flash "server" game running on public "huge screens".
Clients are mobile devices that will act only controllers. No yet-another-app installation req. since they will utilize their almost-html5-mobile-browsers native Web Sockets or Java/Flash workarounds(?).
Can I succeed?
Most Flash Web Sockets code implementations I found (like https://github.com/y8/websocket-as) are actually fallback solutions for non-WS borwsers. I would like WS to be part of how entire game "talks" to clients...
Is this possible or I missed some technical part that will make it impossible to accomplish? Like.. WS proto. implementations/incompatibilities/workarounds just won't work? Has anyone tried something similar?