ForumsGame WalkthroughsMegaman Battle Network(1 of course) Walkthrough

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parkermb68
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parkermb68
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Nomad

This is a Megaman BN Walkthrough I made after beating the game 3 times. Enjoy!(Note: The first 2 times I used a walkthrough, I gather SOME information from the others)

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Battle Chips
10. Chip Combos
11. Items
12. Internet Items
13. Chip Traders
14. Shops
15. Secrets/Tips and Tricks
16. Credits
17. Copyright Notice
18. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.5 (8/12/02): More chip combos have been submitted/added to this
guide.

Version 1.45 (4/21/02): Information on the chips/bosses I missed previously
have been added, thanks to a couple generous contributors.

Version 1.4 (1/24/02): This is most likely the final update to be made to
this FAQ. I'm sure there is still some tidbits of information that I have
been unable to add myself, so I'm calling this guide complete as it is. Keep
in mind though that if there IS something I'm missing and you would like to
send it in, I'll definitely update! But until then, my work here is done.

Version 1.35 (1/18/02): Another chip combo was added here, thanks to the kid
that submitted it!

Version 1.3 (1/13/02): I added another chip trader to the list, thanks to
Dharkshade(at)aol.com!

Version 1.25 (12/28/01): Added a couple more chip combos, as well as
information on the Drop-down chip (#116), thanks to those who contributed to
this guide!

Version 1.2 (12/16/01): Added a couple more chip combos, as well as
information on another chip I was missing, thanks to those who contributed
that information!

Version 1.15 (12/4/01): I added some more information here thanks to
contributions of a few people! See the last 3 additions to the credits list
for more information on what I added this time around!

Version 1.1 (11/23/01): Added quite a few chip listings, as well as a couple
more additions in the Chip Traders section. I know there are still some
chips, a boss, and more traders missing, so if you know any I haven't gotten
to yet, please send me information if you want!

Version 1.05 (11/12/01): Added some more chips to the list, as well as some
other little things here and there.

Version 1.0 (11/10/01): The walkthrough is finally complete, since I just
beat the game! There are still many chips left to add, as well as several
other things here and there, but I will get to those and add them ASAP. Also,
thanks goes to MegaBoy for letting me use his lists of what items are found
in each Internet area!

Version 0.8 (11/8/01): A bit more walkthrough, among other things, has been
added with this update! Expect much more with the next update, too.

Version 0.75 (11/7/01): This update includes a walkthrough up to the start of
the power plant network. Not too large of an update like the previous one,
but it's something for now!

Version 0.7 (11/5/01): Added a bit more of the walkthrough, as well as plenty
of new chip/enemy/boss data!

Version 0.55 (11/3/01): Made some more minor changes and some additions to
the chip/enemy/boss lists as well. In the next update, I should have a new
portion of the walkthrough added as well!

Version 0.5 (11/1/01): The first version of this FAQ. It's a little over
halfway completed, and I will update with the US names and the rest of the
walkthrough/chips in the coming days!

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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The latest installment of the legendary Mega Man franchise takes a way
different approach than the previous side-scrolling games in the series. MM:
Battle Network still has the general elements of any Mega Man game such as
the Mega Buster, gaining enemy weapons, etc., but it plays more like an RPG
this time around. It really isn't too hard to get through, but you'll have to
spend a bit of time if you want to collect all the Battle Chips (things you
equip to use special abilities in battle). Anyway, this game is worth a try
for anyone, but I'd recommend getting the English version of the game, unless
of course you're fluent in the language (which I'm not, but I can understand
some of what's going on)!

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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=

In 20xx...

...the rapid advance of Internet technology has created the "network age."
Everyone now carries a portable exploration device called "PET." This
personal terminal is an advanced personal digital assistant. Using it, you
can make phone calls, send and receive emails, keep a calendar, store data,
shop online and check news from around the world. PET is so convenient and
helpful that it has become essential for everyday life!

Every PET uses a personality simulation program called Net Navi(gator). By
customizing your PET's Navi program, you can give your Net Navi a unique
personality - and even talk to it!

But as the network world expands, network crime is raging. Hacking and
computer virus epidemics have become major issues. At the top of the criminal
list is a mysterious organization called "WWW" (World Three), a group of
incorrigible computer hooligans.

To protect their PETs, people have begun installing Battle Chips - special
chips encoded with battle programs. When you insert a Battle Chip, you can
arm your PET to fight off viruses and hackers. This is called "virus
busting" and has become so important that it is now taught in schools.

Lan is a fifth grade student. His Net Navi (and best friend) is Mega Man.EXE.
Lan and Mega Man.EXE are both extremely skilled computer operators.

In the world of virus busting, Lan and Mega Man.EXE are about to meet their
match...

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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, or cursor on menu screens

Start: Pause game, bring up submenu

A: Confirm selections on menu screens, talk to people, check out objects, use
equipped chips in battle

B: Dash (hold while moving), cancel selections on menu screens, use regular
Buster in battle

L: Communicate with MegaMan (in the real world), communicate with Lan (in the
cyber world)

R: Transmit MegaMan into a jack-in port, pull MegaMan out of the cyber world

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-=-=-=-=-=-=-=-=-=
-= 5. Overview -=
-=-=-=-=-=-=-=-=-=

===================
General Information
===================

The gameplay aspects of this game are rather different from what you're used
to in any other game. You control Lan, and your PET is known as MegaMan,
which you transmit into the cyber world to fight viruses and such. Lan's
world is the "real world", and no enemies appear there to fight. MegaMan's in
the cyber world, where you fight viruses (enemies/bosses), collect items,
etc. Battles are random occurences in this game, so read on to see how the
battle system of this game works.


=============
Battle System
=============

Overview
--------

As in all traditional RPG-battles, MegaMan and whatever enemies you face have
a set amount of HP (enemy HP is displayed above their heads). The playing
field is set up in a 6x3 grid, with MegaMan's 3x3 half being red, and the
enemy's 3x3 half is blue. MegaMan can only move on red panels, and vice
versa. The battles take place in real-time, where you move freely within your
half of the grid and shoot with your Buster or whatever Battle Chips you
have. When all enemies are "deleted", the battle ends. You are given a
"rank" depending on how fast you won, how many times you moved, and if you
got hit or not. The higher the rating, the more Zennys (money) you receive,
or you'll even be given a Battle Chip from one of the enemies you beat.

Selecting Battle Chips
----------------------

In the start of the battle, a menu is displayed showing 5 randomly selected
Battle Chips (out of the 30 you equipped MegaMan with beforehand) that you
can use for this round of battle. If you don't like the 5 that are there, you
can use the "Add" option. Doing so makes you unable to use Battle Chips for
that round, but when the meter at the top of the screen fills and you open
the chip selection screen again, there will be an additional 5 to choose
from. You can select up to 5 chips to use in one round. You can only use the
same type of chips together; you cannot mix and match. (Example: You can only
use a ShokWave chip with another ShokWave, SoniWave, or Dyna Wave chip; you
cannot put it with, say, a Cannon chip.)

Chip Codes
----------

Also, you may notice that each chip has a specific chip code. You can select
the same type of chips as stated above, and you can select all chips with the
same chip code. (Example: You can equip ShokWave L, Recov10 L, and Sword L
chips on MegaMan together, but not a Cannon A chip since it doesn't have the
same chip code (L) as the others.)

Attack Attributes
-----------------

As you may notice, all chips have a small square to the left of the number
which shows how much damage will be dealt. That square shows the attribute
that the chip has. There are 5 total attributes: Neutral, Electric, Water,
Fire, and Wood. All attack chips, regardless of its attribute, will cause
regular damage to any enemy, but certain types of attributes are strong/weak
against the others. Here's a quick list of what's good against what (Neutral
chips are not strong or weak against anything):

Attribute Strong VS. Weak VS.
--------- ---------- --------
Electric Water Wood
Fire Wood Water
Water Fire Electric
Wood Electric Fire


Custom Meter
------------

One last thing about the Chip Selection screen in battle I should mention is
the meter (known as the custom meter) at the top of your screen. After you
make your selection of chips, that meter will become empty. It slowly refills
throughout the course of the battle. After it refills and flashes yellow, you
can press L or R to reopen the Chip Selection screen and pick another batch
of chips to use. That process continues until the battle ends. And that's
about it here for the battle system of this game!

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-=-=-=-=-=-=-=-=-=-=-=
-= 6. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=

Lan's House
-----------

This game starts in Lan's (the character you control) house. He is sleeping
and after his mom calls, he'll get up (press Start to skip that whole scene).
Now, go right to the desk in the corner and press A to take your PET
(MegaMan). It'll start beeping (notice the icon in the upper-left corner of
the screen), so access the menu screen and check your E-Mail. Read both
pieces of mail (the one from Dad will give you a CrossGun C chip), then leave
the room. Downstairs, check the food on the checkered red table to get a
Recov10 A chip. Talk to your mom if you want, then continue out of the house.

ACDC Town
---------

Outside your house, you will meet a friend by the name of Mayl. You'll both
walk to school together while she talks about the latest happenings of ovens
spitting fire (press Start to skip the walking sequence).

School
------

When you enter the classroom, walk around and talk to anyone you want. Make
sure you talk to the big kid in green in the back corner of the room known as
Dex. He'll challenge you to a fight, and Yai run up and stop it. The bell
will then ring and class will start. The teacher will speak; after she's
done, press R to enter MegaMan's cyber-world. There, the teacher will speak
some more and then a battle will start between MegaMan and a couple weak
enemies. Here, you'll learn the basics of how to take part in a battle.
Follow the on-screen commands and defeat the 2 hardhat enemies (Mettools)
quickly with the 2 Cannon chips you selected. After that, you'll enter a
second battle against 3 Mettools. Use the Steal and WideSwrd chips as
directed to defeat these guys. You'll then enter one final battle against 3
more Mettools. You'll learn how to use the Add command in battle as well.

After you win all 3 battles, the training session will be over and you'll
return to the real world. You are now free to move, so you can leave via the
upper-right exit (you could talk to Dex and say yes to fight his GutsMan if
you want, although you may want to just to get it over with).

ACDC Town
---------

Outside, MegaMan will beep, so read your 2 new pieces of E-Mail. Then, head
southwest for one block, then you'll come to your house (the blue one on the
corner of the next block). Before you go inside, check out the small doghouse
in front of your house and press R to transmit MegaMan into it.

Doghouse (Outside Lan's House)
------------------------------

In the Cyber World of the doghouse, move north and west to the corner of the
room. Take the Shotgun K chip there, then talk to the robot in the other
corner. You may also end up fighting some Mets in random battles; defeat them
and collect whatever is dropped (you may get the ShokWave chip as well).
Then, step back into the transporter at the start to exit here. Now, enter
your house.

Lan's House
-----------

At home again, go north and your mom will welcome you home. You'll notice a
repairman is there fixing the control panel to prevent the oven accidents as
Mayl mentioned. Then, continue upstairs to your room. Go up to the computer
and press R to transmit MegaMan into Lan's Access area.

Lan's Access
------------

Upon arriving in this cyber world, talk to the green robot to find out how to
get out of this world (press R to pull out). Then, step into the transporter
up ahead to reach the Internet.

Internet (Area 1)
-----------------

In this area, go straight up the path and talk to the robot you see, who is
known as Glyde. After a brief meeting, he'll give you @Yai, which you'll need
in a bit. Now, head straight up the path behind Glyde and follow the path
east. Continue north and west past the WWW Gate, which you can't access right
now. Keep going until you go down a ramp; at the bottom, continue west and
south, then east along the path. Continue along and you'll reach another
robot standing on a platform; talk to him and he'll offer to sell you some
goods. Take a look and buy something if you like, then continue along the
path until you reach a green robot who seems to be lost. Talk to it, then
head all the way back to the bottom of that ramp you came down before. Follow
that path south to an Access point. Use it to warp to Yai's Access area.

Yai's Access
------------

There, talk to Glyde again and he'll give you the Spreader I chip. Next,
follow the spiral path all the way around, collecting items in Mystery Boxes
and defeating enemies along the way. After that, press R to exit the Internet
and return home.

Lan's House
-----------

Back in the real world, try to leave your room and your mom will call you in
a panic. Go downstairs and you'll find that there is a fire in the kitchen.
Approach it and press R to transmit into the fiery oven world.

Oven (Lan's House)
------------------

When you enter the burning oven, talk to the 3 green robots (they're known as
programs, and I'll refer to them as such from this point forward). Then, go
south and west along the red pipes, and take the Mystery Box's contents. Talk
to the program nearby, then continue southeast along the red pipes to another
large area. There, talk to some more programs and take the purple Mystery
Box, which has 700 Zennys inside. Take the path northwest, then continue
northwest along the path to a large area with one program and a Mystery Box.
Talk to it and take the Steal A chip from the Mystery Box. Go back south and
take the green Mystery Box sitting on the red pipes to get the Sword B chip.
Then, continue southwest to a large green area with another program sitting
on it. Talk to it and you'll be given Ice Blocks to get through the fiery
areas! Now, go back north and an explosion will occur, knocking MegaMan down
and returning control to Lan in the real world.

Lan will become worried about MegaMan in the burning oven, and the repairman
from earlier will call and taunt you. After that, run up to your room and
check the dresser where you originally picked up MegaMan in the beginning of
the game to find a Water Gun. Go back downstairs and use it to extinguish the
flames in the oven so MegaMan can progress. When you gain control of MegaMan,
head north and east across the red pipes. Then, go south and use an Ice Block
to remove one of the flames so you can pass. Open the Mystery Box up ahead to
get 200 Zennys, then talk to the program before continuing to the next area.

In this area, go northwest and open the Mystery Box to get a Shotgun Q chip.
Then, go back north and use an Ice Block on one of the flames so you can
pass. Continue northwest to the corner and head southwest from there. Take
the 500 Zennys from the box and extinguish one of the flames to the left with
another Ice Block. Continue north and west along the path, then at the dead
end, clear one of the flames to the left so you can continue some more. Go
along that path to continue south, then open the Mystery Box you reach to get
a LilBomb Q chip. Now, extinguish the flames up ahead with some Ice Blocks,
then go south and talk to the program there. Before you continue, be sure to
equip MegaMan with all the better chips you have for the upcoming battle
(Cannon, ShokWave, Dash, and maybe a couple of Sword chips will be good).
When you're ready, continue along the path to meet FireMan. The repairman
from before reveals his true nature at this point. You'll then enter battle,
so read the Bosses section if you need some assistance.

After the battle, the evil repairman will taunt you some more before leaving.
You'll then end up back inside your house in the real world. There, talk to
your mom if you want, then leave home completely.

ACDC Town
---------

Before staying home to rest, it's time to go exploring for a few moments.
Start by going south to Mayl's house (the pink house next to yours). Inside,
talk to Mayl and transmit MegaMan into the piano.

Piano (Mayl's House)
--------------------

Inside this empty place, simple follow the path up and around to the very
end. Defeat the enemies you may have to fight along the way; you may even get
the Quake chip if you're lucky. Anyway, check out the 2 Mystery Boxes at the
end to get a Recov50 L chip and @Mayl. Then, go back out the same way you
came (or press R to get out if you don't want to waste time walking).

Mayl's House
------------

Back in the real world, go upstairs and into Mayl's room. There, check out
the yellow doll in the lower-left corner of the room and press R to transmit
MegaMan.

Doll (Mayl's House)
-------------------

In this cyber area, head towards the northeast corner of the room. There,
check out the Mystery Box to get an HPmemory item. Now, talk to the program
near the entrance if you want, otherwise get out of here and continue out of
Mayl's House completely.

ACDC Town
---------

Back outside in town, head south and east to the southeast corner of ACDC
Town. Then, go north and enter the house on the corner next to the Metroline,
which is Dex's House.

Dex's House
-----------

Now that you're in the house of the green-shirted bully at school, take the
time and transmit MegaMan into his computer!

Computer (Dex's House)
----------------------

In this area, go north and follow the path all the way to the end. There,
open the 2 Mystery Boxes to get @Dex and the X-Panel3 B chip. Then, go back
to the transporter in the beginning to get out.

Now, transmit MegaMan into the small Gamecube console set up in front of the
TV.

Game (Dex's House)
------------------

In the cyber world of the video game system, talk to the nearby program, then
get to the northwest corner of the room. Check the Mystery Box to get a
CrossGun K chip. Now, go back to the transporter and get out of this place,
then continue out of Dex's house completely.

ACDC Town
---------

Outside once again, head northwest along the street all the way towards your
house. Pass it, and go around the bushes and enter the house directly to the
north, which is Yai's House.

Yai's House
-----------

In this young girl's home, go straight ahead and check out the phone on the
dresser in the corner. Transmit MegaMan into its cyber world.

Telephone (Yai's House)
-----------------------

In this area, talk to the program you see and open the Mystery Box to get the
Escape J chip. Go back through the transporter to exit this area.

Yai's House
-----------

Now, go back down the hall and continue out of the house completely.

ACDC Town
---------

Outside, head south and enter your house.

Lan's House
-----------

Back at home, go straight upstairs to your room. Since you should have enough
Zennys by now, transmit MegaMan to your PC and visit the Merchant on the
Internet, and buy some upgrades/chips. I'd recommend getting the PowerUP and
a couple HPmemory upgrades while you're here. After that, get out and check
the bed, save your game, and go to sleep.

Over the night, you'll see a scene where a mysterious man tries to get into
the school gates. The next day, Lan and MegaMan run up to the school after
oversleeping and being late!

School
------

Upon arriving here, check and read your E-Mail when MegaMan alerts you. Then,
head south to the next area of the school. Start by entering the Nurse's
room, which is the first room to the left. There, check out the cabinet in
the corner directly to your right to get a Recov50 G chip. Now, leave this
room and continue down the hall, then enter the second room to the left. In
this room, check out the teacher's desk to get a Repair A chip. Then, go
south and out the door at the other end of the room. Continue down the hall
and go west through the door to get upstairs. There, go north and enter the
first room to the left, which is the Library. Go north and check the
bookcases in the very back of the room to get an Escape H chip. Now, leave
the library and continue north through the hall. Check out the desks at the
end to get a X-Panel1 B chip. Then, go all the way south to the last door to
the left and enter your classroom.

Upon entering class, your teacher will be introducing a substitute teacher
known as Mr. Higsby. He also happens to be that weird guy hanging around
outside the school the previous night. After the introductions and you have
control of Lan, go around the room and talk to everyone. Dex will challenge
you to a fight against his GutsMan; accept it if you didn't last time you saw
him in school, and win this battle (read the Bosses section if you need help
here). After you're done talking to everyone, the bell will ring and the
substitute teacher will come and begin class. He'll speak briefly before
transmitting the lesson for the day. After he leaves, "ERROR" will flash on
the blackboard and you'll hear alarms making noise. A mysterious person will
speak for a moment, too. After that, walk up to the blackboard and talk to
Dex. A bunch of others will stand around while Dex tries to stop it, but with
no success. When you get control of Lan again, talk to Mayl standing to the
right of the board. She'll give you the Roll R chip. After that, transmit
MegaMan into the blackboard, which leads to the school network.

Network (School)
----------------

When you arrive here, go forward and talk to the robot standing there. Then,
head north and along the path, going across the thin bridge and continuing
north from there. Head northeast across the red and white platforms and check
the Mystery Box to get a ShokWave L chip. Then, go back south and follow the
path west and north. Go down the ramp and continue along the path until you
reach another green robot. Talk to it and answer its question however you
like, then continue northeast to the next area. There, go north and east
along the path; you'll see a path heading south. Pass it for right now and
continue north to the very end. Open the Mystery Box to get 800 Zennys. Now,
go back and take that other path to the next area.

In that area, head all the way south across the red and white bridge to the
end, then check out the door blocking your path. It requires you to find out
the number of chairs in classroom 5A in the school. Gameplay will then switch
to Lan in the real world. Since 5A is your classroom, there are 9 desks
total, so press L and say yes to the question. You'll then be asked to enter
the passcode, which is "09", so input that and say yes to open the door.
You'll then gain control of MegaMan again.

Now, continue along the thin path to reach another cyber classroom. Talk to
the green robot there and continue north to the left of the blackboard to
reach the next area. Follow the path down the ramp and to the north until it
splits. Then, take the path all the way southeast and north. Follow it all
the way to the end, then take the Mystery Box that contains a HiCannon I chip
inside. Now, go all the way back to the intersection where the path split,
and take the middle path north and up the ramp. Talk to the green robot you
come across, then check out the next door you need a passcode to get through.
The hint is the number of the World History books, so MegaMan will ask for
Lan's help again.

With Lan, leave the classroom and head up the hall to the Library. Go
straight ahead and check out the bookcases to find that the number for
History is "30". Press L and input the passcode, then you'll get control of
MegaMan and the door will be unlocked! Now, continue along the path to reach
yet another locked door. This time, the code for the door is randomly
generated, and you must guess it to proceed. When you guess wrong, you'll be
told whether the number is higher or lower; that way you can narrow things
down a bit more. After you get through here, continue ahead to the next area.
There, go straight ahead and talk to the green robot, then take the Mystery
Box that contains 400 Zennys inside. Then, follow the blue bridge south to
the next area. Continue all the way south and west to the southmost passcode
door. It's another randomly generated code, so take the "higher and lower"
hints after each guess to figure it out. After you get through, continue into
the classroom and take the Mystery Box to get an HPmemory upgrade!

Now, go back out of this room and take the path you passed just moments ago,
and check out the other passcode door. The hint asks you how many doors there
are in the school building, and MegaMan will ask Lan for help. Take a quick
run through the building if you want, then press L and input "15" as the
passcode. The door will then open and you'll have control of MegaMan. So,
head into that classroom and follow the path northwest to where it splits
again. Take the path all the way south to a Mystery Box, and open it to get a
Spreader H chip. Then, head all the way north to the following area. Here, go
north and take the path to the west and talk to the program you see. Then,
continue along to where you reach 2 thin paths to take. Take the right one
and MegaMan will get caught in a trap! You'll then gain control of Lan in an
attempt to help free the PET.

From your classroom, exit the room and head north in the hall. Go through the
3rd door to the left (the one further back than the others) to get
downstairs. Then, go north and try to enter the AV Room (it has the sign
saying PC above the door). The weird substitute teacher will push you out and
walk away, causing you to wonder what he just did. Anyway, enter the room and
head towards the upper-right computer in the room. Restart it to free MegaMan
from the trap in the same position within the cyber world. Now, with MegaMan,
continue along the path until it splits once again. Take the west path to
find a Mystery Box containing an Quake1 A chip. Go back around and take the
other path to find a passcode locked door. Use the "higher or lower" method
like on previous doors to figure out the code. After that, continue into the
next area.

In this area, go north until you see a path going to the west. Take it to
find a Mystery Box; open it to get a Cannon C chip. Go back south to the main
path and continue north to the final passcode door. You'll be asked to find
your teacher, who is tied up somewhere in the school. As Lan, leave your
classroom and head downstairs. Go north and through the double doors to the
next hall. There, continue through the following set of doors to another
room. Enter the first door to the left, which is the storage room. You'll
find the teacher in the corner, so go and help her out. She'll give you the
SchoolID, which you'll need to open that last door! Now, leave this room and
continue north to the final door and the panel next to it. Check out that
panel and you'll be given access to input a passcode since you have
possession of the SchoolID. Do the same procedure as before to open this
door, then you'll meet NumberMan, who is controlled by Mr. Higsby (no
surprise there)! After a brief conversation, battle will begin, so read the
Bosses section if you need help on winning here.

After the battle, Higsby will regain his senses. Lan will then restart the
server, which stops the evil WWW's re-education program. Now that that's
done, you then go back to your classroom.

School
------

After class, you learn that the Metroline has opened and MegaMan suggests
visiting Dad in the SciLabs. Now, leave the classroom and head downstairs,
then north through the halls through 2 sets of double doors. Enter the
storage room where you found your teacher earlier and check out the cabinet
to get an HPmemory upgrade! Then, leave the room and go south to the
following room, and then exit the school.

Outside School
--------------

Outside in the parking lot, check out the yellow car to the left and transmit
MegaMan into it.

Car (Outside School)
--------------------

Inside the cyber world of the car, talk to the programs standing around. Open
the Mystery Box in the middle of the area to get another HPmemory upgrade.
Now, go back out the same way you came in.

Outside School
--------------

Now, go around and talk to the people if you like, otherwise head south and
off the school property completely.

ACDC Town
---------

Back outside, head all the way to the southeast corner of town. You'll see
the Metroline Station there, so go down and enter it.

Metroline Station (ACDC Town)
-----------------------------

When you enter this area, talk to the police officers and the people standing
around. You'll find out that the metroline is not currently running, which
means you should come back later on, so leave this area.

ACDC Town
---------

As soon as you get outside, head northeast 1 block, then northwest 1 block to
reach Lan's House on the corner.

Lan's House
-----------

Back at home, head upstairs into your room. There, transmit MegaMan into the
PC to reach the Internet.

Internet (Area 1)
-----------------

When you arrive in this cyber world, continue straight through the next
transporter to the following area. Now, follow the path all the way until you
reach that merchant selling those chips and items from before. Buy some chips
or upgrades if you have the money, then continue on your way. When the path
splits, take the north path past Dex's Access pad, then continue to the dead
end, which is also known as a link. Try to get through, but you are told you
have no authorization. So, press R and jack out MegaMan, then go outside.

ACDC Town
---------

Once outside, MegaMan will alert you of a new E-Mail that was received. Read
the mail from Dex, who challenges you to fight against his GutsMan right now.
So, head southeast and enter the house next to the metroline station, which
is Dex's House.

Dex's House
-----------

Here, talk to Dex and he'll ask you for a Recov50 chip. Let him have one and
he'll thank you, then enter battle with his GutsMan against you! Read the
Bosses section for help on winning here. After the fight, he'll give you his
GutsMan G chip as a reward. You'll also receive /Dex as a result of this
battle. Now, leave Dex's home completely and head back to your own house,
which is the blue house to the northwest from your current position.

Lan's House
-----------

Here, head upstairs and transmit MegaMan into the computer to access the
Internet.

Internet (Area 1)
-----------------

Here, make your way to Dex's Link area that you couldn't access earlier.
Since you have /Dex, you can pass through to the second area of the Internet.

Internet (Area 2)
-----------------

In this new area of the cyber world, head straight ahead and when the path
splits, take the west path. Take the path heading south, then follow it
around and up the ramp to the upper area. Continue to the round platform,
then take the north path straight ahead. Take the first path going east all
the way to the next path split. At that point, take the southbound path and
follow it until you reach the giant stone creature known as StoneMan. Read
the Bosses section for help on defeating this guy. After you win, StoneMan
will be gone and MegaMan will remove the stone blocking the Metro Train's
access to the station. Now you'll be able to take the Metroline to wherever
you want to go!

Now, press R and pull MegaMan out of the Internet, and regain control of Lan.
Head out of the house and go south to the Metroline once again.

Metroline Station (ACDC Town)
-----------------------------

Here, head towards the counters that the police officer in the back is
standing by, and get a ticket. Then, go through the open gate by the other
officer with your ticket and you'll automatically be taken to the next
station in Government Complex. When you arrive there, talk to the people and
exit the station when you're done.

Government Complex
------------------

Outside here, talk to all the people you come across. Head northeast all the
way to the end, then go north and you'll see a girl behind a counter.
Transmit MegaMan into the cash register there.

Sal's Register (Government Complex)
-----------------------------------

In this cyber area, follow the path all the way through here. Check out the
first Mystery Box you see to get @Sal. Then, continue north to the end and
open the other Mystery Box to get a Recov120 A chip.

Government Complex
------------------

Now, talk to the girl behind the counter. She'll introduce herself as Sal,
and challenge you to a fight. Accept the challenge against WoodMan (read the
Bosses section for some help if needed). After the battle, she'll give you
/Sal so you can access Internet Area 3 via her link. Now, go south and take
the path going towards the west. Enter that building, which is the
Waterworks.

Waterworks
----------

In this building, head straight and take the first left into an area with a
TV and seats nearby. Transmit MegaMan into the TV.

TV (Waterworks)
---------------

Here, go northwest a little and check the Mystery Box to get an Escape L
chip. Then, talk to the program and robot nearby before leaving via the
transporter.

Waterworks
----------

Now, continue north through the room, talking to the people along the way if
you want. In the upper-left corner, there is a soda machine (to the right of
the counter with the people standing behind it). Transmit MegaMan into it.

Soda Machine 1 (Waterworks)
---------------------------

Inside the soda machine, talk to the program and green robot to the northwest
of your position. Then, go north and open the Mystery Box you find to get a
Spreader J chip. You can then get out of here by stepping back into the
transporter or by pressing R.

Waterworks
----------

Back in the real world again, head southeast towards the blue elevator. You
can't get on it, so continue to the next area. Just follow the path into the
following area, which is the SciLabs.

SciLabs
-------

In this area, go all the way to the north corner where you'll find another
soda machine. Transmit MegaMan into it.

Soda Machine 2 (SciLabs)
------------------------

Here, the only real important thing for you to do is open the nearby Mystery
Box to get 5000 Zennys. Talk to the program and robot if you want, otherwise
step back into the transporter and return to the real world.

SciLabs
-------

Now, go back south and west to the red elevator you passed before. If you
haven't already, talk to the woman behind the counter to the right of the
elevator and tell her you want to visit your Dad. After that, check out the
panel on the wall by the elevator to reach the next floor. There, follow the
path all the way into the office room, which is your Dad's. Start by heading
directly east to the giant monitor on the wall, then transmit MegaMan into
it.

Monitor (SciLabs)
-----------------

Here, head straight ahead and check the first Mystery Box to get a HiCannon J
chip. Then, talk to the robots in the back corners of the area if you want,
then leave.

SciLabs
-------

Back in the real world, head west and south, then east into the cubicle.
Check out the computer on the desk and transmit MegaMan into it.

Computer (SciLabs)
------------------

Inside your Dad's computer, talk to the program up ahead. It'll mention that
MegaMan's special program isn't there, so Lan gives MegaMan a message to
leave with the program. After that, continue all the way to the back of the
area and open the Mystery Box to get @Dad. To the right is the Virus Machine,
which you can use to train yourself against fighting random enemies. Train if
you want, then go back to the transporter and leave here.

SciLabs
-------

Now that you've done all you can here, follow the path northwest to the red
elevator. Check out the switch on the wall to the right of the elevator to go
on it. When you get out on the first floor, go south to the next area. Follow
the path through the hall to the Waterworks area.

Waterworks
----------

Here, continue west and south, then out of the building completely.

Government Complex
------------------

Out here, head straight ahead to the main path, then go south. Continue all
the way to the metroline station, then go down into it.

Metroline Station (Government Complex)
--------------------------------------

Here, go and check out the computers to the left of the turnstiles for the
metroline and get a ticket. Now, head through the far right turnstile and
you'll be on your way to ACDC Town again. Once there, exit the station.

ACDC Town
---------

As soon as you step outside, MegaMan will alert you of a new E-Mail that was
just received. Read the mail from Dad; he sent you 1 HPmemory and 1 PowerUP
for you to use! Be sure to apply the PowerUP upgrade as soon as possible,
too. Now, head northeast 1 block, then go northwest to your house on the
corner.

Lan's House
-----------

When you get here, talk to Mom if you want before heading upstairs. There,
check out your bed and go to sleep for the night. During the night, you'll be
given more news as to what's going on with the evil WWW crew. When you wake
up, head downstairs and talk to your Mom (you can't avoid her this time).
She'll explain that there is no water in the house. After she's done, head
out of the house.

ACDC Town
---------

When you step outside, you'll be met by Mayl. You two will talk while walking
up to the school.

School
------

When you get to school, you'll notice the lack of water in the pond as well.
Mayl will run off to check something else out. When you get control of Lan
again, head north into the actual school building. Inside, head south through
to the next room, then continue down the hall. Go through the door that leads
upstairs, then continue south to room 5A, which is your classroom. There,
talk to everyone, especially Yai in the back. After talking to Yai, class
will begin. Listen to the conversations between the teacher and other
students if you want (press Start to skip). After class, go around and talk
to everyone if you want. Talk to Dex in the back and accept his challenge to
fight GutsMan for the 3rd time. Read the Bosses section if you still need
help here. After you win, leave the classroom and make your way outside of
the building the same way you came in. Continue south through the gate to
exit the school property completely.

ACDC Town
---------

Back outside, go south. You'll notice a new shop "Higsby's" has been opened,
and is run by that nutty substitute teacher from earlier in the game. Go in
and buy some chips if you want, and fight/win against NumberMan at the
machine near the counter. Then, exit and continue south to Lan's House.

Lan's House
-----------

Here, go upstairs and transmit MegaMan into the PC, then continue straight
ahead to the Internet.

Internet (Area 1)
-----------------

Here, make your way to Dex's Link like before, and continue to Area 2.

Internet (Area 2)
-----------------

In this area, go north and west, then take the first path going south. Follow
it up the ramp and to the east, then when you reach the path split, go north.
Take the first path you see going east and follow it to yet another split in
the path. Head north, west, north, and east, all the way to Sal's Link. Since
you have /Sal, you can progress to Internet Area 3.

Internet (Area 3)
-----------------

In this new area, follow the path up to where it splits again. Continue north
and walk into Sal's Access. Doing so will open the path between this Internet
area and her register, giving you quicker access back to here. Now, go back
south and take the west path to reach the merchant. Buy the WoodArmr at this
time; you can win just about every chip there in battle in the following
areas of the game. Also, buy HPmemory if your funds allow.

Then, continue along to the next path split. There, take the east path and
enter Dad's Access area using @Dad, which will also open his computer to the
Internet, giving you quicker access from there. From there, jack out by
pressing R.

Lan's House
-----------

Back in Lan's House, head downstairs and exit the house completely.

ACDC Town
---------

Outside, head to the southeast corner of town and talk to the old man there.
He seems to have lost his dentures in the park, so head north to the park.
Check out the trees in the northeast corner of the park to find Dentures.
Bring them to the old man to get a Recov80 G chip as thanks. Now, go into the
Metroline Station.

Metroline Station (ACDC Town)
-----------------------------

Here, MegaMan will alert you that you have yet some more new E-Mail to check.
Read the mail you received from Yai, then get a ticket via the computers.
Next, go through the right turnstile to continue to the Government Complex.
Once there, exit the station and continue into the building like before.

Waterworks
----------

Inside this building again, head north and east to a counter where a white-
haired kid is standing. Try talking to him and you'll see a brief scene.
After he's done at the counter, he'll give you an attitude before leaving via
the blue elevator. You need an ID Card to ride the blue elevator, so continue
southeast to the next room. Continue east through the hall to the SciLabs.

SciLabs
-------

Here, ride the red elevator to your Dad's office. There, check his jacket
hung on the wall by the computer to get the SciLabID you need.
Now, go back down the elevator and back to the Waterworks half of the
building.

Waterworks
----------

Here again, check the switch to the left of the blue elevator like you
normally would, and you'll be given access to ride it. When you get off,
follow the hall all the way to the end, then go through the red outlined door
to the next room. In that room, enter the middle lab area and talk to the man
in the upper-left area. Hear what he has to say, then check out the lockers
to the right to get an HPmemory upgrade! Also, transmit MegaMan into the red
panel to the right of the man you just talked to.

Control Panel (Waterworks)
--------------------------

In this area, go southeast and open the Mystery Box to get a Recov200 R chip!
Then, get to the northeast corner of the area and open that Mystery Box to
find 3000 Zennys. Now, wander around and fight enemies if you want, then
leave via the transporter.

Waterworks
----------

Now, get out of this middle area and take the path east and north through
another red door to reach the next room. Take the path here straight until it
splits, then head west and you'll find that kid you saw earlier, who is known
as Chaud from this point forward.

Talk to Chaud, although he still gives you an attitude. So, backtrack through
several rooms and back up the blue elevator to the lobby. Then, head east 2
rooms to the SciLabs.

SciLabs
-------

Here, use the red elevator and go up to Dad's office. When you enter the
office, you'll wait until 12PM, which is lunch time, before going elsewhere.
At that point, nobody else will be around in the building, so go downstairs
via the elevator and make your way to the blue elevator.

Waterworks
----------

When you reach the blue elevator, go down it, then check out the green
console nearby and transmit MegaMan to it. Before you can do so, a woman
catches you down there. She'll tell you to leave since you don't belong
there. After she leaves, transmit MegaMan into the water cooler, which leads
to the Water Treatment Network.

Water Treatment Network
-----------------------

When you enter this area with MegaMan, head straight ahead along the icy
path. Open the Mystery Box you reach to get the SoniWave J chip. Then, take
the path going south and slide across the ice. You'll notice that you cross
another path along the way; at the other end, maneuver yourself so you slide
north across the ice onto the side path. Follow it up the ramp and you'll
reach a faucet; check it out and MegaMan will turn it off, stopping the water
flow below. Now, go back around and down, then head southwest along the main
path.

Continue around the looped path ahead to the next icy slide. At the other end
of that, turn around and slide diagonally southwest to the small ledge. Then,
slide northeast across the ice and continue up the path. Drop down to the
lower platform further ahead, then go up the ramp and step on the transporter
to reach the next area. There, you'll meet ProtoMan . He is controlled by
Chaud, whom you met earlier, and he'll swipe at you with his sword. Chaud
will reveal that he is an Official Net Battler, and he controls ProtoMan.
After that, he'll leave, so continue to the green robot up ahead. From there,
continue up the ramp and follow the path to reach a weird robot standing
there. Talk to it if you want, then take the path southwest to a Mystery Box
containing an HPmemory upgrade!

Now, go back north and west to the faucet you passed before. Turn it on, then
turn it off again. Doing so gets rid of the ice that the water ran through.
Continue ahead and down the ramp, then go past the green robot and slide
across the first small section to the newly cleared area. Follow the path
south and into the transporter to the next area. In this area, go straight
along the path and when it splits, continue straight along the icy path.
You'll drop off at the opposite end of the platform. Then, continue along and
open the Mystery Box you reach to get a WideSwrd C chip.

Next, drop down the icy edge up ahead and this time, take the southwest path
along the pipes. At the next split, take the north path up the hill and
across another icy area. Turn around and diagonally slide onto the small
ledge, then slide across the intersecting path to a facuet. Turn it off to
stop the water flow, then go back across the ice and continue northwest along
the path. When you pass the second faucet, shut it off as well. Then, go
south and drop down at the end of the path. Head north and take the Mystery
Box to get the IcePunch B chip. Then, go south along the path, slide across
the ice, and continue northwest. Follow the path all the way to the
transporter leading to the following area.

In this area, follow the path until you reach the icy areas. Go straight
along the path to the end, then go west and south along the westmost path.
Follow it all the way to the lower-left corner and open the Mystery Box there
to get a M-Cannon L chip. Then, go southeast and slide along the southmost
icy path. At the first stop, take the north ice path to the end. Go north and
drop off the edge to a lower platform. Drop off this one by going east, then
follow the next path all the way to the end. When you reach the wider area,
get ready for a battle, so equip MegaMan with some powerful chips. When
you're ready, continue and you'll enter battle against 2 bears: Ice Cube 2
and Ice Cube 3. Read the Bosses section for help on defeating them.

After the fight, MegaMan and Lan will notice the giant machine up ahead. Lan
will tell MegaMan to melt it, so MegaMan will shoot the ice off. With the
machine taken care of, you'll be automatically sent back to the real world.

Waterworks
----------

Back in the hall here, go up the blue elevator again, then continue all the
way southwest to exit the building completely for now.

Government Complex
------------------

Outside, head east and south to the Metroline Station.

Metroline Station (Government Complex)
--------------------------------------

Here, get a ticket from the computers, then go through the right turnstile to
take the metroline to ACDC Town. Once there, exit the station.

ACDC Town
---------

When you get outside here, MegaMan will tell Lan to head up by the school.
You are now automatically taken to the school grounds.

School
------

In the outside lot of the school, Lan will notice the poisonous water that is
around now, which means your mission at the Water Treatment Network is not
complete! A man will stumble in and drink the water before you tell him it's
poisonous. Chaud will contact you at this point to blame you for the poisoned
water mess. After that, head south and exit this area.

ACDC Town
---------

Back outside, MegaMan will alert you of new E-Mail. Read the mail you get,
then head all the way south to the Metroline Station and enter it.

Metroline Station (ACDC Town)
-----------------------------

As soon as you enter the station, you will receive an E-Mail from Yai with
new information on the kidnapped kid, whose name is Froid. Read it, then
leave the station.

ACDC Town
---------

Now, head north to the Higureya shop. You should see a car parked nearby;
check it out and you'll free the kid known as Froid that was trapped inside.
He'll give you the Handle you need. You will also get his Message. Now, head
south to the station, get the ticket and head to the Government Complex. Once
there, head into the building like before.

Waterworks
----------

This time through the waterworks, head north and east to the blue elevator.
Take it downstairs and transmit MegaMan into the green console like before.

Water Treatment Network
-----------------------

Back in this network, head straight ahead until you reach the path going
west. Take that west path and then the north path you cross after sliding
across the ice. Turn off the faucet, then go back down and continue to the
following area. There, go straight ahead and past the green robot, and up the
ramp. Pass the faucet you see, then when you reach the next path split, take
the path north and east to the faucet with no handle. Use the Handle you have
to turn off the water. Now, go back west and south, then down the ramp and
continue along that new path. After you go up the first ramp further ahead,
take the west path to a Mystery Box containing a Recov80 C chip.

Now, go back and continue north to the second path going west. Take that and
drop off the edge, and follow the path north to a faucet. Turn it off, then
make your way south and back to where you found that Mystery Box just moments
earlier. From there, go north all the way to the end, then follow the path to
the transporter and the next area. In this area, go straight and slide across
the large ice patch. At the other end, turn around and slide directly south
to the small platform there. Then, slide northeast and follow the path up to
the faucet. Turn it on and off to melt the ice in its path, then go back down
and slide across the ice to the corner area. Slide directly north to get out
of it, then take the path going northwest.

Follow the path across another icy path and past a Mystery Box you can't
reach from there. Go around the path and take the first one going southeast
to reach that box, which contains a Triple Arrow A chip. Then, go back and
continue west to the transporter that leads to the next area. There, go
straight across the first line of ice into the large area. Talk to the
program nearby if you want, too.

This next part is a bit tricky, so please try to follow along as best as you
can to get where I'm directing you. To the right of the program, you'll see 4
more icy rows before the end of the platform (not including the one that the
program is standing in front of). Stand directly south of the westmost one so
you're lined up with the vertical line going through it. Then, walk straight
to the north and slide across the ice field along the straight line. If you
did this right, you should be able to walk north and continue to the ramp.
Open the nearby Mystery Box hidden nearby underneath the ice field to get a
PowerUP item! Go up the ramp to the top, then turn on and off the faucet to
melt that row of ice. Now, talk to the nearby program and drop off the icy
edge to slide across the field by the start of this area again.

Now, head west to the second-to-last row of ice. Walk straight northeast onto
that row and if you did this correctly, you'll fall into a hole in the floor
and onto a platform below, from where you can head west. If not, make your
way back up and try again. When you get this right, go up the ramp to the
faucet, turn it on and off to melt some more ice, then slide off the edge to
the north. You'll stop at the melted row in the middle of the ice field.
Follow it east to the gap at the end, but before you reach it, walk directly
east onto the ice and slide to the other melted row. Walk south along that
dry path until you're one row south of the melted one you just came from.
Then, walk directly southeast and you should slide onto a platform above the
other ones; follow that path to the transporter and into the next area.

Here, drop off the icy edges to the bottom, then go north along the pipes to
the ice field. This will take some precision movement in order to get where
you need to be, so try to follow along, although my directions seem to be
shoddy at times. Anyway, go north as far as you can without stepping on the
ice, then walk directly east onto the ice and slide to the northeast corner.
From there, slide northwest to that stop, then directly south to that one.
Once in the southeast corner, turn around and go northeast; you'll drop off
the edge onto another ledge below. Follow the path all the way to the faucet,
then turn it on and off to melt some ice.

Now, go back north and you'll see an icy edge you can slide off of. Slide
down and continue northwest across the ice field to that corner. Then, go
directly south to the southeast corner. Next, follow the path along the
melted area, then go east and follow the path all the way until you reach
IceMan. You'll see a scene with ProtoMan after what appears to have been a
fight against IceMan. After a conversation with Chaud, ProtoMan will
disappear and you'll be left to fight IceMan. Read the Bosses section for
help on winning this battle.

After the fight, you'll give IceMan Froid's Message, and he'll unfreeze the
network for you at the command of his master, Dr. Froid. Then, you'll see
ProtoMan catch the real culprit, who happens to be that weird robot you saw
earlier in the network. That robot's master will pull her PET out, then
MegaMan and IceMan will run in. After another quick meeting with you and
Chaud, they'll both leave. You'll then be taken outside to ACDC Town, where
you'll meet oth Froids briefly. After that, you'll see another scene at the
WWW base where Wily (apparently he's back in this game, too) will be
instructing his servants and you'll hear of their new plots as well. After
that's done, you'll be in control of MegaMan in Lan's Access area.

Lan's Access
------------

Here, you'll meet Roll again when she walks out of the other transporter.
Roll will give you some mail from Mayl to Lan. After she leaves, MegaMan will
alert you of the new mail. Check it and read them both; especially the one
from Mayl. It happens to be Yai's birthday soon and Mayl wants to know if
you'll go shopping with her in Dentown. Choose to reply and say you'll go
with her. Now, head north and into the first area of the Internet.

Internet (Area 1)
-----------------

Here, go north to the first path split. Go west and south to reach Mayl's
Access area.

Mayl's Access
-------------

Here, talk to Roll and MegaMan will give her Lan's Response to the letter.
After that, press R and jack out of the cyber world.

Lan's House
-----------

Back in the real world, head downstairs and exit your house.

ACDC Town
---------

Outside, MegaMan will alert you of another new E-Mail that was just received.
Read it; it's from Froid. He'll tell you about the official NetBattler's
Mailing List in the letter, and how he got you added to it. After you're done
reading the mail, head southeast and enter the Metroline Station.

Metroline Station (ACDC Town)
-----------------------------

Here, go north to the computers and get a ticket to Dentown. Then, go through
the right turnstile and you'll be taken to the city of Dentown. When you
arrive at the Dentown station, go south and exit.

Dentown
-------

As a quick note, Dentown is split into 5 areas; Blocks 1-4 and Central
DenCity. Here's a quick layout of where everything in comparison to each
other is:
_ _
_ _|_1_|_ _
|_4_|_C_|_2_|
|_3_|

You start off in Block 3, which is where the Metrorail Station is located.
For now, go back to the station and head back to ACDC Town.

ACDC Town
---------

When you get outside, Mayl will run up and meet you. She'll tell you that she
has something else to do, so you get to go to Dentown by yourself for now.
So, get back into the station.

Metrorail Station (ACDC Town)
-----------------------------

As soon as you enter this station, you'll be alerted of new mail. Check your
E-Mail from the BattleML, then get a ticket and head to Dentown. There, head
outside.

Dentown
-------

When you step outside, you'll receive a second E-Mail. This time it's from
Mayl; she tells you to head to Block 1 in Dentown, and she gives you the
Roll2 R chip! Now, there are a couple more things which I will explain about
this place now. Again, you start off in Block 3 (consult the above diagram of
how this place is laid out for help on navigating here). There are actual
crosswalks which you can only go through when they're open. If you're too
impatient, you can walk down the stairs nearby in most areas to end up across
the

  • 1 Reply
parkermb68
offline
parkermb68
323 posts
Nomad

Sorry the whole walk through didn't get through... I think I forgot to post this chip combo: Dash+Metgaurd

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