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Patrick2011
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Patrick2011
12,321 posts
Treasurer

This game consists of 4 players, 4 towers, 40 randomly generated 8x8 dungeons, and a story.

First, the story:

The 4 players come across what was previously a castle. However, only 4 towers and a sign remain. The sign says:

You have found the site of a new adventure. There should be 4 of you. Each of you will choose a tower based on certain information, then you will enter that tower. Each tower has 10 levels full of monsters, traps, and treasure. Your goal is to reach the top of the tower, where you will press a button to win the adventure.

Essentially, you will be competing with other players, but you won't be interacting with them. When joining the game, you can choose a tower that is not already chosen. You will start at a certain location in the 1st level of the chosen tower. You can move up, down, left, or right when you take an action, or you can investigate your current location. When you investigate, you will find out how many monsters, traps, and treasure locations are adjacent to your current location. Adjacent means that you can move to it in one action (you cannot move diagonally).

Now for some info about the starting location in each tower:

Tower 1: 1 monster adjacent to the starting location, 6 actions away from the exit

Tower 2: 1 treasure adjacent to the starting location, 6 actions away from the exit

Tower 3: 2 treasures and 1 monster adjacent to the starting location, 2 actions away from the exit

Tower 4: 2 traps and 1 monster adjacent to the starting location, 7 actions away from the exit

Before making your decision, you should read these instructions:

Your character sheet should look like this:

Name: (put whatever you want to be called here, which can include your username)
Level: 1
Experience: 0/10
HP: (this will be explained later)
Strength: (stat)
Dexterity: (stat)
Constitution: (stat)
Tower Level: 1
Tower: (put a 1, 2, 3, or 4 to indicate your choice)
Deaths: 0
Damage Bonus: 0
Potions: 0

Stats:

Stats are Strength, Dexterity, and Constitution. You will put a 1, 2, or 3 in each of these. This is how placing stats works:

You can either put a 2 in all stats or put one of each number (1, 2, 3) in each stat.

Each stat has a meaning as follows:

Strength: Having a higher value here increases your chance to avoid damage from some traps.
Dexterity: Having a higher value here increases your chance to avoid damage from some traps.
Constitution: Having a higher value here increases your HP.

HP:

HP will be put as a fraction as follows:

Current HP/Maximum HP

HP start as Constitution+4 and go up by 2 each level.

Deaths:

If you go down to 0 HP, this counts as a death, and you will restart at the starting location for the current level. When you reach the top, your page number will be recorded after adding the number of deaths you have.

Reaching the Top:

Reaching the top means completing the 10th level of your chosen tower. Completing a level means finding the exit, which will lead you to the next level. Each level will be randomly generated when you reach it. Each level has 6 traps, 6 treasures, and 15 monsters.

Traps:

Each level has 6 traps. Each trap deals 1-6 damage (determined randomly) unless you succeed in avoiding damage. The chance to avoid damage is as follows:

Each trap has a 0, 1, or 2 visibility rating. A 6-sided die will be rolled, and you avoid damage if the roll is not above the max. The max is the sum of either Strength or Dexterity (depending on the trap) and the visibility rating.

Treasures:

Treasures can be any of the following:

Damage Bonus: adds 1 to the Damage Bonus stat
Healing: heals you to full
Potion: heals you to full the next time you investigate
Experience: adds experience

Each level has 6 treasures, and the treasure is determined randomly when you go to a treasure location.

Monsters:

Each level has 15 monsters. If you go to a location with a monster, you will enter combat, which is explained later.

Combat:

Each monster has a damage number and HP. You start by attacking, and you have a 67% chance to hit. If you hit, you will deal damage equal to a the sum of roll of a 6-sided die and your Damage Bonus. When the monster attacks, it has a 67% chance to hit you. If it does so, you take damage equal to the damage number. If you defeat the monster, you gain Experience based on the monster.

Logistics:

Up to 4 players can play, but play will start as soon as someone join s the game.

  • 61 Replies
sasukemystery
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sasukemystery
1,447 posts
Nomad

Name: Viet Anh
Level: 1
Experience: 0/10
HP: (this will be explained later)
Strength: 1
Dexterity: 2
Constitution: 3
Tower Level: 1
Tower: (put a 1, 2, 3, or 4 to indicate your choice)
Deaths: 0
Damage Bonus: 0
Potions: 0

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: Viet Anh
Level: 1
Experience: 0/10
HP: 7/7
Strength: 1
Dexterity: 2
Constitution: 3
Tower Level: 1
Tower:
Deaths: 0
Damage Bonus: 0
Potions: 0

Your HP were calculated based on what you put for Constitution. For the "Tower" entry, put the number of the tower you want to be in for this game.

Note: Due to advertisements, I will include a link to this thread on my about.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 0/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

How large is each floor, or does that differ?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

How large is each floor, or does that differ?


The floors are always 8x8, and each tower has 10 of them.

Name: Mort
Level: 1
Experience: 0/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

You are now in the starting position of Tower 2. Each tower has starting information, which is basically the investigate action on the starting location. Here's the investigation results for Tower 2's starting position:

0 traps, 0 monsters, 1 treasure

You can now move up, down, left, or right.

@sasukemystery: You still need to select a tower before you can begin. However, Tower 2 is now taken, so you cannot choose that one.
Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 0/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

I'll go up.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: Mort
Level: 1
Experience: 0/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

Your new location is empty. You can either investigate or move.

thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 0/10
HP:
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

i think im ready. yay no one choose tower 3

thebluerabbit
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thebluerabbit
5,346 posts
Farmer

question: by left,right, up and down you actually physically ment west, east, north and south right? and is the room im starting in a random one or a specific one on a map?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

You didn't put anything in the HP entry, but I calculated the HP for you. The starting location for Tower 3 has the following investigation results:

0 traps, 1 monster, 2 treasures

question: by left,right, up and down you actually physically ment west, east, north and south right? and is the room im starting in a random one or a specific one on a map?


For the first question, yes. For the second one, I randomly generated 8x8 dungeons, and I have a map of each, but you do not see this map.

Note: It looks like CAPTCHA has been implemented.
thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

[i asked the second question to know which directions i can go to. did i enter the tower from the south? which means now i can only go north, west and east?]

also, are the items (traps, monsters, treasures) in different room or can they all be in the same room?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

[i asked the second question to know which directions i can go to. did i enter the tower from the south? which means now i can only go north, west and east?]


You can move in any direction from your starting position.

also, are the items (traps, monsters, treasures) in different room or can they all be in the same room?


Each room can only have one item.
thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

.....so i entered the tower.... and i can go back a room? im kind of confused.

P.S sorry for being annoying. im trying to think ahead

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

.....so i entered the tower.... and i can go back a room? im kind of confused.


You start at a specific location, and you can move in any direction unless there's a wall.
thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

[ok]

ill go south

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: blue wings
Level: 1
Experience: 0/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 1
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

There is nothing in the new room. You can move in any direction or investigate for adjacent items.

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