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Patrick2011
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Patrick2011
12,321 posts
Treasurer

This game consists of 4 players, 4 towers, 40 randomly generated 8x8 dungeons, and a story.

First, the story:

The 4 players come across what was previously a castle. However, only 4 towers and a sign remain. The sign says:

You have found the site of a new adventure. There should be 4 of you. Each of you will choose a tower based on certain information, then you will enter that tower. Each tower has 10 levels full of monsters, traps, and treasure. Your goal is to reach the top of the tower, where you will press a button to win the adventure.

Essentially, you will be competing with other players, but you won't be interacting with them. When joining the game, you can choose a tower that is not already chosen. You will start at a certain location in the 1st level of the chosen tower. You can move up, down, left, or right when you take an action, or you can investigate your current location. When you investigate, you will find out how many monsters, traps, and treasure locations are adjacent to your current location. Adjacent means that you can move to it in one action (you cannot move diagonally).

Now for some info about the starting location in each tower:

Tower 1: 1 monster adjacent to the starting location, 6 actions away from the exit

Tower 2: 1 treasure adjacent to the starting location, 6 actions away from the exit

Tower 3: 2 treasures and 1 monster adjacent to the starting location, 2 actions away from the exit

Tower 4: 2 traps and 1 monster adjacent to the starting location, 7 actions away from the exit

Before making your decision, you should read these instructions:

Your character sheet should look like this:

Name: (put whatever you want to be called here, which can include your username)
Level: 1
Experience: 0/10
HP: (this will be explained later)
Strength: (stat)
Dexterity: (stat)
Constitution: (stat)
Tower Level: 1
Tower: (put a 1, 2, 3, or 4 to indicate your choice)
Deaths: 0
Damage Bonus: 0
Potions: 0

Stats:

Stats are Strength, Dexterity, and Constitution. You will put a 1, 2, or 3 in each of these. This is how placing stats works:

You can either put a 2 in all stats or put one of each number (1, 2, 3) in each stat.

Each stat has a meaning as follows:

Strength: Having a higher value here increases your chance to avoid damage from some traps.
Dexterity: Having a higher value here increases your chance to avoid damage from some traps.
Constitution: Having a higher value here increases your HP.

HP:

HP will be put as a fraction as follows:

Current HP/Maximum HP

HP start as Constitution+4 and go up by 2 each level.

Deaths:

If you go down to 0 HP, this counts as a death, and you will restart at the starting location for the current level. When you reach the top, your page number will be recorded after adding the number of deaths you have.

Reaching the Top:

Reaching the top means completing the 10th level of your chosen tower. Completing a level means finding the exit, which will lead you to the next level. Each level will be randomly generated when you reach it. Each level has 6 traps, 6 treasures, and 15 monsters.

Traps:

Each level has 6 traps. Each trap deals 1-6 damage (determined randomly) unless you succeed in avoiding damage. The chance to avoid damage is as follows:

Each trap has a 0, 1, or 2 visibility rating. A 6-sided die will be rolled, and you avoid damage if the roll is not above the max. The max is the sum of either Strength or Dexterity (depending on the trap) and the visibility rating.

Treasures:

Treasures can be any of the following:

Damage Bonus: adds 1 to the Damage Bonus stat
Healing: heals you to full
Potion: heals you to full the next time you investigate
Experience: adds experience

Each level has 6 treasures, and the treasure is determined randomly when you go to a treasure location.

Monsters:

Each level has 15 monsters. If you go to a location with a monster, you will enter combat, which is explained later.

Combat:

Each monster has a damage number and HP. You start by attacking, and you have a 67% chance to hit. If you hit, you will deal damage equal to a the sum of roll of a 6-sided die and your Damage Bonus. When the monster attacks, it has a 67% chance to hit you. If it does so, you take damage equal to the damage number. If you defeat the monster, you gain Experience based on the monster.

Logistics:

Up to 4 players can play, but play will start as soon as someone join s the game.

  • 61 Replies
Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

Detective Sherlock reporting for duty.

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

You didn't indicate a direction, so I assume you are investigating.

Investigating...

You cannot move up, so there are only 3 adjacent locations.

Adjacent items:

1 trap, 0 monsters, 0 treasures

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

Left pl0x

thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 8/10
HP: 4/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

ill go south

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

You move to an empty room. You are also in a corner, which means you can only move right or down.

---------------------------------------------------------------------

Name: blue wings
Level: 1
Experience: 8/10
HP: 4/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

You move to an empty room.

thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 8/10
HP: 4/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

south

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

Down into the abyss I'll go.

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: blue wings
Level: 1
Experience: 8/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

You found a treasure.

Determining Treasure...

Result: Healing


You are healed to full.

---------------------------------------------------------------------

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

You found a trap. The trap is a visibility 1 Strength trap.

Attempting to avoid trap...

Visibility 1 + Strength 2 = max 3

Roll: 2, results in success


You successfully avoid the trap. You can either move in any direction except left or investigate.

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

I'll investigate

thebluerabbit
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thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 8/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

i will go south

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Mort
Level: 1
Experience: 2/10
HP: 5/5
Strength: 2
Dexterity: 3
Constitution: 1
Tower Level: 1
Tower: 2
Deaths: 0
Damage Bonus: 0
Potions: 0

Investigating...

There are only 3 adjacent locations since you cannot move left.

Adjacent Items: 1 trap, 0 monsters, 0 treasures


--------------------------------------------------------------------

Name: blue wings
Level: 1
Experience: 9/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

You found a monster.

Monster found. Determining monster stats...

Monster has 3 HP and 1 dmg

Fighting monster...

You defeated the monster.


You gain 1 experience, which has been recorded.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 1
Experience: 9/10
HP: 6/6
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 0
Potions: 0

ill go east

emochick324
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emochick324
3,042 posts
Nomad

I quit,to much for me...sorry guys...

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

GENERAL ANNOUNCEMENT

When you see this message, it means that a message will be given through a loudspeaker. It will show up in my post in italics. Future general announcements will be given directly without this explanation. Now for the announcement:

Tower 4 is now closed because the player in it has quit. Towers 2 and 3 are taken by current players. If you have not joined yet, you can do so in Tower 1.

--------------------------------------------------------------------

Name: blue wings
Level: 2
Experience: 0/20
HP: 8/8
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 1
Potions: 0

Monster found. Determining monster stats...

Monster has 3 HP and 1 dmg

Fighting monster...

You defeated the monster.


You gain 1 Experience, which is enough to gain a level. As a result, you gain 2 HP and 1 Damage Bonus.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: blue wings
Level: 2
Experience: 0/20
HP: 8/8
Strength: 1
Dexterity: 3
Constitution: 2
Tower Level: 2
Tower: 3
Deaths: 0
Damage Bonus: 1
Potions: 0


i will check whats in the near rooms

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