Here's what i was thinking so far, please give feedback if it sounds good or why omething would not work.
I would have classes for the game (so that player who are more tune to a certain type of playig won't have a disadvantage)Basicly have a stealth (all accuracy, short supply of ammo, blending capibilities with the map, also I was thinking of implementing a feature where you could go up to enimeis and add something that would screw with the accuracy of their gun's accuracy for a short time) because of its stealth capabilities this class will specialize in close range combat and close range traps (trip mines and regular step mines) Then I would have a real spray and pray class (but this one will be just for noobs since any other class will have an extream advantage over it if the attacking player is good enough) just giving them a heavy machiene gun which has such low accuracy that at mid range its medium but could be used like a shotgun at close range since it spits so many bullets. Also they will be equipted with a knife (as well as all other classes) and a pistol which could be used more effectivley than the spray and pray gun, requires you to aim somewhat (get them used to accuracy) Then there will be an assualt class (refined spray and pray) which will have an single shot assualt rifle which is effective at medium range and could somewhat do far, not too good at close range though snce its only single shot. The pistol would be loud and not shoot as fast as the assualt rifle, but would be more effective at killing at close range. Then there is the sniper class, incredebly bad at close range (no fancy no scoping here) where you will not be able to shoot from the hip and will have to resort to a quite weak machiene pistol instead, the sniper rifle will be really effective at long range, have really high zooming capibilities (but will be really hard to control the farther you go, lying down will reduce the sway) You could also (as a tribute to real snipers) gather up surrounding shrub and stuff and put them on your character so you blend into the enviroment the noise of the sniper will be quite loud on full power, or at 50% reduced power you could have the sniper rifle half as loud.
Im deciding between two very different things and I need you guys to help me to decide, have no bull**** just green squares as the enimies (so then the hitboxes wouldn't be all screwed up) or just do it like everyone else and put normal looking, weird hitbox machanics, humans.
Also I was thinking of having a bleeding out system where there would actually be a trail of blood dipiing onto the floor from ur character and life leeched as well which could only be fixed using bandages which you have to get from spawning or from dead bodies on the floor (if they still have some)
Do you mean realistic or what because I am sure there is already a game out there that fits your description.
I'm looking for one that people could go on to prove that they're a btr fps gamer than the other person.
having server options so that FPS players can pick their options for what they want present in the game (perhaps the Pro Play 'mode' is not a mode at all but rather a specification on what is and isn't allowed in the server).
I think that would be a good idea since there might be things that other people might not want, I was thinking of having boxes or real players a toggleable thing so that players who don't want to guess if they hit in the hitbox, could indeed know.
doing so for free once the editor has been introduced.
Definatley sounds like an interesting idea, also would help me alot so I won't have to add alot of features for everything. I'm thinking of having it like the ETQW way of modding (or TF2) where the player just downloads the mod packages along with joining the server.
dead ends in maps are a fun breaker. make sure there are always atleast 2 way's some1 can go.
Indeed room camping is always a problem in games, having lumtiple enterences/exits help eliminate that problem.
also make sure that all players have the same powers. so that it comes to the amount of skill the player has. and not the perks he bought/unlocked.
I was thinking of having lvls do nothing except show how much you've played since it's always unfair when high lvls have better stuff (especially in SSL)