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Posted Apr 11, '12 at 9:43pm

abarrow
22 posts
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In my experience developing flash games saving progress has always been an issue. Local shared objects as well as other cookie systems are disabled by many users and relying on a hard codded external server is problematic.
So I decided to try something else. A game I'm working on supports the use of local shared objects as well as save game codes to store progress. At first I used human readable text for save game codes, but this would lead to players editing basic values such the furthest level they've unlocked. So I devised a simple encoding scheme for these save codes.
So to test whether or not my encoding scheme is sufficiently advanced. I have asked you to try to crack the code.
{s
t3i5g3 ,a,o,e,i.
,u,t,e
ri,huctre r0,0u
teeer ,9uattevrt,duetaedr ,aust,ears,,uatse,ra,su,taesr,,aust,ears,,uatse,ra,su,treert,uu,taesr,,aust,ears,,uatse,rr,euttue,rr,euftleerf,luetfelre,fultedfvleecr
wurtee rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttue,rr,euttud,draeea
hsiae, srae,tsua,,rseat,us,ar,euttue,rr,euttue,lrfeetluf,erlefteul,freert,uu,treeltfue,lrfeetluf,erlefteul,freeltfue,lrfeetluf,erleftsur,wrreetaui,cr
e1tluv,lr0e0t1ue,orsegtHu,,1r0e8t1m1t1t1l31s0n3t1e}
All white spaced is used. The braces are merely used to represent the start and end of the code and have no use in the encoding scheme. The code translates to a human readable save file.
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