ForumsGame WalkthroughsColony strategies

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saintsandsphinx
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saintsandsphinx
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Capitalist:
1)Missiles wrecker; this is by far the best working strategy for me in capitalist, but it only works in normal.
Build a bank, upgrade it, build 2 generators and upgrade them, build another bank and upgrade that. Wait until your team-mate needs you then demolish one of your banks and build a special operations. Then, well the clues in the name.
2)Adaptist;this strategy is for the unsure sort of person.
Basically, if your partner is going to build an outpost then you build a bank, generator, armoury, and forge an any order. If your partner is going to build a forge, then do the same, but change the generator to a hospital, and the forge to an outpost. Simple!
Facicist/Communist:
1) Rusher; I find this works in the early game a lot more than in the late game.
Start off with either a Forge, or an outpost and start a basic defence off (marines and tanks, or romans and scouts).
For the communist separate them into groups by advancing and retreating the marines and holding the tanks. Then bring your weaker group forward (marines or romans) and hold them just so the opponent can see it. Now this doesn't always work, but it may tempt them into building the unit countering them eg. tanks. If that happens then send your stronger force forward in this case its scouts. Then its your ideas onward. So basically keep attacking with the countering group as you get different units to survive.
Facicist:
1)Blinding Sakatas; This works well if no-one decides to rush and if you do it very quickly.
Build a bank, then an armoury. Set it to energy if you want more but later, and cash if you want its quicker but less. Then build a generator, upgrade it, then a forge and upgrade it into a mechanics terminal. After that make lots of sakata spiders to blind them with speed. If you are uncomfortable that you wont make it till then, build your generator after your forge.
Communist/Monarchy:
1)missile guard; a quick and easy technique to be used in a missile dead heat.
Since it is useful to be used in the later game, there's no point in telling you what to build, apart from a hospital and either a special operations, or an arsenal. Create either an a27 pride for a spec ops, or a hover tank from arsenal. it doesn't matter how many, just put them in front of the units prone to missiles so that they don't get the sack. Get as many medics as you can, then put them close enough to heal the missile guard, but not to get hit by any missiles.

That's all i can think of for now, so i'll let you no if there are any more.
Best regards,

Saints and Sphinx.

  • 21 Replies
demonninja10
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demonninja10
22 posts
915

Strategies in Colony
Normal
Watch out for those missiles. Send in 2 or 4 units spread out to block missiles. They have to call in more missiles to hit base.
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Cold War
Again with those missiles...but these ones are units. Build Anti-Air Sakatas or Scouts to kill those Black Queens.
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Safe Skies
Ah a much more favorable one. Clear all those missiles for your mind. Only one threat though... Hover Tanks,or Sphix. Not much a threat but the next heavy unit. The only way you can beat them are mass Hover Tanks,Sphix,Snipers,or Air Units.
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Earthquake
Only Ground Units. Sad for people who like Air Units. Again with those units in SS. Same strategy as SS only without Air Units.
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Dogfight
The strategy is simple. Build tons of Saints,and Scouts as much as possible. And also big thanks to dashman123 he showed me to use phantoms for shield for you Air Units.
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Low Tech
The strategy is also simple. Just build mass meds,and snipers in this mode.
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GodOfWar35
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GodOfWar35
191 posts
2,520

Normal
Watch out for those missiles. Send in 2 or 4 units spread out to block missiles. They have to call in more missiles to hit base.

Only use missiles when you have a good ally or the enemies are not professional killers !
Cold War
Again with those missiles...but these ones are units. Build Anti-Air Sakatas or Scouts to kill those Black Queens.

Are you sure ? 4 hover tanks : to keep away those f***ing Sakata, and the only thing I just have to do is defending my 10 Black Queens !
Safe Skies
Ah a much more favorable one. Clear all those missiles for your mind. Only one threat though... Hover Tanks,or Sphix. Not much a threat but the next heavy unit. The only way you can beat them are mass Hover Tanks,Sphix,Snipers,or Air Units.

Monarchy's units are invulnerable to original units , Forge is epic , Outpost is just for ARMOR !
Earthquake
Only Ground Units. Sad for people who like Air Units. Again with those units in SS. Same strategy as SS only without Air Units.

Someone will pin (you know ... by what unit) ! I won't assure your success !
Dogfight
The strategy is simple. Build tons of Saints,and Scouts as much as possible. And also big thanks to dashman123 he showed me to use phantoms for shield for you Air Units.

Forge first ! Rush Scouts !
Actually I feel this mode is sometimes bullshjt !
Low Tech
The strategy is also simple. Just build mass meds,and snipers in this mode.

Just build meditecs and snipers ?????
Never forget that this game is very balancing ! No tier-3 units will mean that even Tier-1 units still have advantages to ravage against Tier-2 units (Ex : 10 A-25 Romans fight against 4 Groditz) !
LT is a very convenient mode to improve these low units' power !
I can't assure you will use snipers against Romans and Phantoms....
RM12480
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RM12480
7 posts
510

one tip: MISSILES ROCK!
get monarchy.
if they try to get a roman or something low in front, just send your prides to kill them. you will win.

RM12480
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RM12480
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510

if it's normal, get Tier 3 machines,saints, sphynx and/or a TON of meds! Missiles cannot destroy your army. Your meds will heal them in 2 seconds.

RM12480
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RM12480
7 posts
510

monarch items are not easily destroyed. Therefore, monarchy is the best.
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in earthquake or dogfight, rushing is very important. In earthquake, 3 tanks with 10 meds will beat 17 tanks with no meds.

trying
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trying
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lol fail

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