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Posted May 5, '12 at 3:41pm

LINK5527
3 posts
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Ok guys i created this so you can share your strategies with the community. If you have a tip/trick, post it below. Thanks for contributing and I hope this helps.
1.The Mage needs a lot of mana.-If the Mage doesn't have mana, he can't be effective to the team! The Mage's strength comes through mana.
2.Upgraded the Archer's rate of fire and damage.-The Archer's focus ability relies on damage and rate of fire to function properly.
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Posted May 5, '12 at 10:15pm

Teridax68
29 posts
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There's a strategy thread here, which just got moved from the Flash Games forum. Not too many people are posting and there's a lot of room for more tips, especially concerning the Magician and the Ranger.
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Posted May 8, '12 at 7:42pm

AJtheConquerer
38 posts
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you might want to add something for warrior like get damage then hit rate then a couple mana then health....
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Posted May 12, '12 at 2:50pm

Alpha_CK
57 posts
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I disagree. Mage need healt(only if you can spam and have mana recovery) , damage and range. Mage with high healt is good because u will not die easy.
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Posted May 27, '12 at 12:19pm

craZboy557
18 posts
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Aww, bull. The mage is 100% team buff auxilary. Heal your team and place yor staffs, but if you're goin all in on a mages offense, you're doing something wrong.
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Posted Jun 16, '12 at 3:39pm

mikemaxgames
17 posts
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if the archer throws his bomb on a big enemy while the warrior stomps on the big enemy the warrior will get 2x the damage!
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Posted Jun 17, '12 at 8:52am

R2D21999
4,228 posts
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heres a familiar strategy send archer alone and warrior and mage together
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Posted Jun 17, '12 at 11:54am

muffinpie384
2 posts
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heres a familiar strategy send archer alone and warrior and mage together.
I think its warrior by himself and mage and archer together
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Posted Jun 17, '12 at 9:55pm

R2D21999
4,228 posts
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I think its warrior by himself and mage and archer together
no because mage is weak at shooting and warrior is just melee and is the usual one getting the most damage if mage is with him he would be healed and archer is very strong at shooting so yea thats basically it.
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Posted Jun 18, '12 at 10:55am

endlessrampage73
109 posts
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I guess if we're switching to this thread I'll just put my tips here.
-The mage should always put mana, healing and that magic stick thing(DON'T SAY IT!) above everything else, as they are the most useful things for a mage.
-Beginners should not use mage, as you need a lot of skill points to be effective with one.
-When the castle is being overrun, heal the CASTLE, not players. If the players die they can be revived in the morning. But if the castle falls it's game over.
-The mage(who should be at least lvl 10) should go on one side while the warrior and ranger go on the other. The mage can easily defend itself, but the warrior and ranger by themselves are usually useless.
-Rangers should put points into Frenzy, attack speed and especially mana. Having Frenzy fully leveled up is extremely useful with high attack speed, and having high mana allows for using it more than once.
-If one person quits, the other two may as well do the same. It's basically impossible to get to a high wave with only two players.
Let me know what you think.
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Posted Jun 18, '12 at 11:15am

R2D21999
4,228 posts
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-The mage(who should be at least lvl 10) should go on one side while the warrior and ranger go on the other. The mage can easily defend itself, but the warrior and ranger by themselves are usually useless.
thats not a very good strategy because mage has weak fire power and archer has waaaay stronger fire power and warrior is just melee attack with the biggest strength and defense. So the warrior should go with the mage and the archer alone
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