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Programming Class

Posted Jul 6, '12 at 12:34pm

gunsofliberty

gunsofliberty

28 posts

Well I might be late, but I'm willing to join, I just started in with minor knowledge of some Java, Python, and C++

 

Posted Jul 7, '12 at 7:44am

manny6574

manny6574

935 posts

Thanks a lot darkroot!

 

Posted Jul 8, '12 at 11:00pm

Macgamerworld

Macgamerworld

14 posts

I AM!

 

Posted Jul 9, '12 at 1:10am

Carnage1995

Carnage1995

99 posts

Hmm. I have a Java Programming Book. I never got into it. The stupid IDE made me mad. I think it told me to download the JRE, which I did, and the JDK, which I did, and the JCreator IDE. Which I did....

Anyways, this sounds like a nice idea. I'm gonna try again on my Java book tomorrow, maybe tonight. I went with C++ but it was too hard for me to grasp, so I'm trying to go way down on the scale. I've been playing around with Game Maker lately lol... Everyone has to start somewhere though...

 

Posted Jul 9, '12 at 1:30am

Carnage1995

Carnage1995

99 posts

Scratch that, won't be using Java. I dunno what I'll use. Research time

 

Posted Jul 9, '12 at 4:35pm

manny6574

manny6574

935 posts

Ever thought about actionscript 3.0 and flash?

 

Posted Jul 9, '12 at 6:03pm

Carnage1995

Carnage1995

99 posts

Me? Well I don't really have the money to get CS5. Or CS6, whatever they have now....

And I want to go easy at first. Unless Flash isn't that hard...

 

Posted Jul 10, '12 at 6:03am

jasonjie88

jasonjie88

28 posts

So I hear, Flash has a lower learning curve than most other languages. And you can start by directly coding to the stage which is what most beginner programmers do. Most programmers do not do this as it is messy. However, I have to admit it helps you get to grips with the language.

Flash is not very hard to learn. Of course, you need to understand the language at first. However, all you need is an .fla and classes, and you are ready to go. The .fla has a library which you can directly integrate with classes. And do you know how much time that saves? The free version of the Unity engine (a Java/C# 3D engine which specialises in game creation) requires asset importing. Flash does not require much knowledge about importing (unless it is Flash's default classes or classes from another folder, in which case you need to learn what to import.)

I recommend Flash. I reckon it is a great way to get started. And if money's really the issue... well... like a fellow developer said, "You can get a 30-day free trial. Otherwise, the full version of Flash is $699. The non-commercial/partial version $199. I once got it for neither $699 or $199. But don't tell anyone." You gotta start somewhere. But be sure to buy it after you want to publish a game on the Internet. Otherwise... prison...I hear people can get ***** there. Though I guess that's better than work.

Anyway, enough ranting. You choose if it's the thing for you.

 

Posted Jul 10, '12 at 12:40pm

Carnage1995

Carnage1995

99 posts

I see. I might do Flash then, I don't know yet.

I might do Python instead.

 

Posted Jul 12, '12 at 10:51am

plasmafish

plasmafish

259 posts

Darkroot,
When are the classes scheduled? I'd be willing to answer questions and assist with the classes depending on the time-frame and workload.

 
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