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Everlands RPG

Posted May 26, '12 at 9:59pm

sonic20

sonic20

300 posts

So ive decided to make an RPG with a rather huge setting to it.

Setting:
This RPG plays out inside a huge fantasy world known as Everland.
The world is divided into 5 sections.
The Heatlands:
A large, burning hot area owned by the Czao, A race of huge demonic humanlike creatures. They are warfare experts.
The Peaks:
Another huge area, That is completely on mountainsides owned by the Golurms. Giant Rock constructs held together by a living soul inside their body. They are building experts.
The Wetlands:
A Huge area engolfed in water inhabited by the volka, a snake mixed with a fish hybrid with arms. They are masters of strategy.
The Grasslands:
Guess what? Another huge area above surfaces with a overwhelming amount of plant growth. This place is ruled by the humans.. Do i need to explain? Good all around.
The Skylands:
A colossal island floating in the sky owned by the Wyvernsm A dragon + human type beast that has large wings in the back of it.
They are experts of mobility.

Storyline: 5000 Years ago, the everland was created by the gods as a area meant to sustain life for as long as it could. They sent non evolved, small blobish beings into there to evolve into a new , great source of life. The gods however, Were not happy with what happened next, these small beings had headed into their own habitats, and evolved due to the conditions there. They were easily set in war do to the fact that each one wanted more land, more gold, etc etc. The gods decided to take action, They attempted to settle the diffrences between them and punish them, But this was not to last long. The creatures did not like this (Obviously) and decided to take action, They took down the gods, Containing them inside 5 crystals taken in by every 1 of the nations. 400 Years later, Due to technology, Greed, Evolution, And more happening.. Wanderers and killed beings were mutated, revived, And evolved into deadly creatures wandering this world.. Nations did not fear them however, due to them being easily defeated by them in numbers. 600 Years later the crystal were missing from all the lands, the gods were not back, But some of these mutated strange this had stolen these crystals. With the negative energy consuming it they were producing beasts that were overwhelmingly powerful, and were becoming a serious threat. The great war lightened up for a small time, and the nations located the source of this power. They could not stop the negative energy, so they decided to send these crystals away into a unknown region. However, due to the universes all connecting every now and then creatures will warp in random areas. (WILD BATTLES ARE NOW EXPLAINED, HORAY) As well as roam current areas. 980 years later the war was being purely fought by heroes, and the army they command.... Rather then all out soldiers at once. 20 Years later (OH BOY) A New hero was just about to make his mark in history.... You.

Character Sheets
--------------------------------------------------------------------
Name: (Insert name here)
Age: (10-32)
Race/Team: (Wyvern, Golurm, Human, Czao, Or volka)
Personality: (You decide)
Description: (What character looks like, this is optional.)
Inventory: (Whatever you have)
Level: (Start at 1, Level cap is 100)
EXP: (Whatever you have) (Example: 10/20 XP)
Stats:
HP: 100
MP: 100
Attack: 10 (5+ If you are Czao. 5- If you are Wyvern.)
Luck: 10 (5+ If you are Volka. 5- If you are Czao.)
Construction: 10 (5+ If you are Golurm. 5- If you are Volka.)
Speed: 10 (5+ If you are Wyvern. 5- If you are Golurm.)
Magic: 10 (No advantages and disadvantages)

Backstory: (Whatever you like)

Oh yeah, and you have to copy and paste this each comment... Yeah.

--------------------------------------------------------------------

Stats Explained:
Attack: Increases damage dealt with melee type attacks. Why? BECAUSE THIS GAME HAS TURN BASED COMBAT.
Luck: Increases a chance of being luckier in certain situations as well as critical hitting in battle.
Construction: You can build more objects and gain a bonus in crafting.
Speed: Increases Dodge chance and allows you to preform certain actions quicker.
Magic: Increases magic damage and intellect. (Intellect will help you in puzzles)

Quick Q and A:

Will there be more story?
If this works out nice, i will continue this one.

Can i be a <werewolf, vampire, etc etc>

No, personally i think sometimes those types of characters are obnoxious and they are NOT created in this Everland.

How do battles work?

Me: You encounter a slime.
HP: 10
MP: 0

You: I Slash it with my sword

Me: 8 Damage
HP: 2
MP: 0
The slime slaps you.

(Whatever damage)
You: I punch it

Me: It almost explodes when you punch it sending goo everywhere. You gain 10 XP and 2 Gel.

Is there a character limit? Sadly, there is. I Cannot manage 100 at once, for now the cap is 6. When another guy helps me out, it will become 12.

Can i become a editor too?

Yes, but we need to be in a chat and you need to prove to me you are fair material for a editor.

Thats all i got, SO WELCOME TO EVERLAND!!!

 

Posted May 26, '12 at 10:04pm

sonic20

sonic20

300 posts

Oh yeah, I forgot to mention, feel free to include questions that you want me to answer

 

Posted May 26, '12 at 10:18pm

philandy

philandy

90 posts

Name: Alez
Age: 10
Race/Team: Czao
Personality: Vengeful, Honorable
Description: [Need info on Czao please]
Inventory: [empty]
Level: 1
EXP: -/- XP
HP: 100
MP: 100
Attack: 15
Luck: 5
Construction: 10
Speed: 10
Magic: 10
Backstory: [To be updated further] Alez grew up as a mechanic, however recently he noticed his father become violent and self destructive - now serving a life sentence for murder. Alez' father has always been kind despite the harsh conditions. There must be some negative energy coming closer, somehow, and Alez has decided to take the path of justice.

 

Posted May 26, '12 at 11:13pm

sonic20

sonic20

300 posts

(philandy)

Answer to question:
Czao are humanlike, but atleast 2 - 3 times their size and are reddish in skin color. they have tails and gradually have a average look on their face. Rarely one is bone with spikes down his back and tail.

GAME:
Your walking around the city when you suddenly notice a large explosion one block over.
What do you do?

 

Posted May 26, '12 at 11:43pm

philandy

philandy

90 posts

GAME: Carefully investigate (do not want to die without seeing my own spikes)

Name: Alez
Age: 10
Race: Czao
Personality: Vengeful, Honorable
Description: Strong red color with an interesting bump pattern down his back. Perhaps he will get spikes like his mother; no one takes kindly to Czaos who suffer half spike.
Inventory: [empty]
Level: 1
EXP: -/- XP
HP: 100
MP: 100
Attack: 15
Luck: 5
Construction: 10
Speed: 10
Magic: 10
Backstory [update]: Alez rarely spent time with his mother, as she was very popular for her elegant spikes. His father taught him to always respect her, despite her never coming home.

 

Posted May 26, '12 at 11:53pm

sonic20

sonic20

300 posts

(philandy)
It appears to be one of the crystal released monsters causing havoc, You look around and notice a armory and a potion brewing area.

 

Posted May 27, '12 at 12:14am

sonic20

sonic20

300 posts

Also seems like i made a spelling error, Bone with spikes is BORN with spikes

 

Posted May 27, '12 at 12:40am

philandy

philandy

90 posts

GAME: Run in the armory and hope the crystal monster doesn't see me. [I will denote equipped items with * okay? This will be my last post tonight, btw.]

Name: Alez
Age: 10
Race: Czao
Personality: Vengeful, Honorable
Description: [updated] Strong red color with small spikes down his back. Perhaps his spikes will grow out like his mother's; no one takes kindly to Czaos who suffer half spike.
Inventory: [empty]
Level: 1
EXP: -/- XP
HP: 100
MP: 100
Attack: 15
Luck: 5
Construction: 10
Speed: 10
Magic: 10

 

Posted May 27, '12 at 11:54am

sonic20

sonic20

300 posts

-Philandy-

You enter the armoury quickly, however the giant monster (Which appears to be a slime) Doesnt see you.. Inside the armory you see a sword, a bow, and a mace. The armor section is locked off.

 

Posted May 27, '12 at 1:10pm

sonic20

sonic20

300 posts

-Updates-
Basically, Just features i recently thought of or ones i wasn't too sure about implementing at first, Anyways...

Difficulties:
Easy - If your new to this.... Monsters and situations will be alot easier, as well as you will gain extra XP and loot.

Normal - For your regular, everyday gamer. Monsters and situations will be fairly difficult, and you will gain average XP and loot

Hard - >:) Monsters will be buffed and situations tend to be hard to figure out. You gain less XP and loot.

Insane - Monsters will be godlike, Situations will have DEADLIER events if you fail, Not to mention they will be frustraiting to deal with. Also you litarly gain no XP and loot. Im fine if no one does this.

Gold: Shops. Obvious thing is obvious.

Gold goes below XP ad Difficulty goes above inventory like this

Name:
Age:
Race/Team:
Personality:
Description:
Difficulty: (Stated above)
Inventory:
Level:
EXP:
Gold: (... What you have)
Stats:
HP: 100
MP: 100
Attack: 10
Luck: 10
Construction:
Speed: 10
Magic: 10
Defense: 10 (No advantages or disadvantages.. Yet.)

Backstory:

Btw, i was using the original post

A New stat, Defense is here.

Again, Look at the above character sheet.

Also a quick note,

2 New races are coming. If you want, You can switch your character or have 2 at a time, depending on if i let you.

So, thats that.

 
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