ForumsGame WalkthroughsDiscusses Strike Force Heroes strategy.

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s9b1
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s9b1
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Hey guys. This is a great games.

What I learn about sniper: There was a weapon called Barrett in it. It not super accurate, but before shoot. Sit and click. That would give you a headshots.

If you are using machine. Don't click all at same time, cause the bullets fire everywhere. Click few at a time.

My suggestion about it. I think it great if it have multiplayers and if have double jump in the games then it great.

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ArchlordPie
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ArchlordPie
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I kind of like how this game doesn't have a double jump. One less thing for the AI to abuse in a way that humans can't.

BTW, games don't need multiplayer to be good. I'm having a ridiculously fun time just killing AIs on Insane and trying to powerlevel my Medic to 50. Besides, if it were multiplayer than it'd just get hacked and that wouldn't be any fun to play.

Anyways, my main class is the Medic, though I've played all of them a bit. My Medic is 35 or 36, my Tank is in the low 20s, my Assassin is 13 or 14, and my Commando is 11.

For the Medic, I ran Magnums until I got the AK-47; that thing is just a beast of a gun no matter how you slice it. You shouldn't even need your secondary TBH.

For the Assassin, I really love the Jackal for its 100% accuracy. Beating people with a baseball bat is fun too, but it gets frustrating when your arm is sticking through the guy, yet your bat didn't do any damage...

For the Commando, I don't really have any advice because other than (almost) never needing to reload, he doesn't have anything that would make him better than a Medic of equal level. Maybe I just haven't leveled him enough yet, but I really don't see a point to using him.

The Tank is my second-favorite class. Shotguns are fun to use, though I'm not a fan of the shields. You have to be point-blank to do anything with them, and at that point you'd be better off blasting their head off with a shotgun. I especially love how the starter shotty's name is the "Defriender."

jeol
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jeol
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The tank is a good starting imo. The shotguns have some good pain inspiration for such a low level. I'm not a big fan of the shields either, and neither of the shotguns after the Striker looked good enough to pursue. But the Striker with the Rapid Regen skill and Reflection killstreak is insane. I beat the Campaign and a majority of the challenges (minus the last one and the one assassin level) on the first try using it.

For the other two levels, I got a level 33 assassin (probably was a few levels lower when I actually pursued either of those levels). The AWP is incredibly OP, especially if you have a lot of ammo pickups nearby. Combine that with the Blur skill and Smoke Bomb killstreak, and the last challenge shouldn't be a problem. I don't remember the one assassin level when I beat it, but i think I was level 17.

also what is really fun and a pretty boss strategy just for all-around fun and grinding: grab a Katana or other good melee weapon like the 9 iron or machete, the Smoke Bomb, and Invisibility, whatever that one is called. Crouch until you disappear, wait until an unsuspecting victim comes 'round and melee him. You can then crouch until you disappear and then Smoke, and you should still be invisible when you teleport. That makes it really easy to sneak around and kill people. The only stinkish parts is when the teleport does a stinky job (e.g. Where you already are) or teleports you right in the middle of crossfire.

poepdrolletje98
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poepdrolletje98
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the achievements are easy, for embarrasing: Hit the lave in foundry when having a killstreak on, for human plug: sit on the spray of water in caverns, stay there for a while, the others, i haven't figured them out!

s9b1
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s9b1
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Medic- I think it good when you in a survive mode, because he can rapid regen his team.

Assassin- He the best to kill the enemy who have either high damage weapon, or another sniper.

Commando- I like his air strike. It kill most enemy if they stand on the roof,...

Tank- High health to protect when his partner in danger(with a shield). But if he don't have a shield, he can handle the others tanks. They are just high health. Sometime is annoying for a sniper to kill.

I think it would be more fun if we have multiplayer. I think this game is like Raze 3. We have shooting bot from Raze to Raze 2. Now this game. I think we should have something new like multiplayer.

macfan1
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macfan1
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I was really disappointed that it didn't have multiplayer. And it's very similar to raze 2. The white tank looks like a star wars stormtrooper. The black on looks like a shadow trooper. Star wars copycat.

I just use commando and pack mule. Right now I'm just using saw.

jeol
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jeol
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I was really disappointed that it didn't have multiplayer. And it's very similar to raze 2. The white tank looks like a star wars stormtrooper. The black on looks like a shadow trooper. Star wars copycat.

Copycat because of visual skins -?

As for multiplayer in SFH, in my opinion it wouldn't really fit... There was a lot of grinding involved and purchasing weapons, and it would make for a pretty unbalanced multiplayer, unless they practically remade the game for it. Whatever, I guess we'll see.

Also, Raze 2 and SFH are vastly different on a number of levels, but I guess it is just an opinion...
shane17
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shane17
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The game is good. The Tank dose look like a star wars stormtrooper. I love that the Tank class looks like Star Wars Stormtrooper!

s9b1
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s9b1
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The best clan for me is Assasinator. The weapon I use MVP. It have not a lot of ammo, but deadly power.

Tips: If you are assasinator class like me. To kill a Tank. You have to shoot 1 bullet to it first to break Iron Will. Then use a sniper rifle to kill it with 1 headshots.

Iron Will:Every once in a while, the Tank can reduce the next damage he take by 70%

TheLegitGamer
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TheLegitGamer
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Medics are underrated. The Medic's low health is compensated with the weapons he can choose from. The assault rifles and pistols are actually very powerful. And the healing is also very helpful.

Assassins are overused but still great. The Sniper's are very powerful due to them being able to 1 shot any lower armored classes. And the melee weapons are also very deadly.

Tanks imo, only good with shotguns. The shields aren't really fun. The airstrike is very strong.

I don't know much about Commandos, but they are fun with the explosive weapons except the Thumper, which is horrible.

Also, I actually hope they DO NOT make this an MMO, it will really ruin the game. The spawn systems are already crappy as it is. And everyone will role Assassins. : /

jeol
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jeol
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And everyone will role Assassins. : /

Maybe, if SFH2 is made with multiplayer, they will have a specific number of people per class that need to be represented, if it is a regular match. I don't think it would be much of a problem though; I know quite a few people that like each of the certain classes.

And really? I quite liked the Thumper, though the gravity was a little strong, so it didn't have much range. I thought it was a decent weapon for being so easy to get.
TheLegitGamer
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TheLegitGamer
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And really? I quite liked the Thumper, though the gravity was a little strong, so it didn't have much range. I thought it was a decent weapon for being so easy to get.


I should of rephrased that. It was just a personal preference of me not enjoying the Thumper. The short range and the gravity of the projectile is too odd when you get used to the regular explosives.

Tbh, I don't think they will ever make multiplayer. If they would they probably would of already done it with Raze 1 or two. It's also too complicated. Fixing the spawns, equalizing the classes and perk, killstreak settups etc. They should stick to just perfecting the single playing experience. Unless they are 100% certain that their multiplayer can be enjoyable. But that's just my thoughts.
craZboy557
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craZboy557
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I go APW w/ invisibility. As I always say, scope in, fade out, rip faces. I almost never die and I can even oneshot tanks. You have to reload after every shot, but there's noone left to shoot you when you do. Invisibility goes perfect w/ the sniper for the whole venus flytrap thing. The medic is probably the best, just because it has totally overpowered guns. I can't vouch for the Kalashnikov, but those magnums are beast. I don't use him though, for the same reason I don't use my extra clips/ invisibility/ OHKO weaps set in Raze: it's too easy. No challenge, no fun. Yet in this I snipe while invisible.......... huh. Whatever. Didn't really like the tank; the shotguns felt kinda boring. As for the commando, he's my second favorite, with cool guns that have decent accuracy. I wish that he had a Famas or that upgrade of the Famas, like the OIAC or something like that.......meh. Well that's my two cents, what's yours? For another money/opinion metaphor/killathingy: A penny for your thoughts. Five bucks if they're dirty. (Kidding!)

craZboy557
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craZboy557
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Alright, scrap my last opinion on the tank, I just bought a new shotgun, and now I'd say that the tank is actually an OK class. What? Not everything can be an essay.

PureDrew
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PureDrew
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I use the commando class with the minigun and the sustain ammo skill, can't remember exactly what it is called, but it does really good against basically everything, the only thing that can outclass it is the medic prodding the magnums or a high level sniper.

jeol
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jeol
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Tbh, I don't think they will ever make multiplayer. If they would they probably would of already done it with Raze 1 or two. It's also too complicated. Fixing the spawns, equalizing the classes and perk, killstreak settups etc. They should stick to just perfecting the single playing experience. Unless they are 100% certain that their multiplayer can be enjoyable. But that's just my thoughts.

On Sky9's forums (JuiceTin, AddisonR, Mike), Juicetin stated that the next game that they will make after a couple of smaller projects will be either Raze 3 or SFH 2. He also said: "I just confirmed that we have great ideas for both games, and would love to make another in the future with the possibility of multiplayer. But we want to make the game people would enjoy more with multiplayer, which ever that may be." (italics mine) It sounds like they'll be making multiplayer for whichever game is deemed fun enough. I don't imagine they'd release it without making sure that it is very polished, so they'd probably have a beta or something beforehand. Then, at least, they can make sure that as many bugs that appear are dealt with before the game officially releases.

A few of us on Sky9 (I go there also) have been talking, and we figured that having only a few balanced guns and killstreaks would be better than what we had in Raze 2 or SFH, where you had to buy better guns to have an advantage. Then new players wouldn't be at a disadvantage because the have never played before. We also talked about them possibly adding different skins as a reward for those that have played it, so they can still display their skill while new players can still play as well as or better than them. Maybe levels too. We'll see.
Alright, scrap my last opinion on the tank, I just bought a new shotgun, and now I'd say that the tank is actually an OK class. What? Not everything can be an essay.

Yeah, a lot of classes seem to stink for the first bit. Then you get a good level with them and decent guns... Striker is my favorite of the shotguns. The later shotguns for the Tank are meh. I don't like the shields.
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