ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Shaden Lightly
HP: 10/10
MP: 10
AC: 19
Affinity: Water
Race: Youtubian
Race Perk: Mech Armor: +3 AC against non-magical attacks
Class: Syntical
Class Perk: Shadowmeld: Syntical is always hidden unless it wants to be seen
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 12
Perception: 19
Endurance: 15
Charisma: 21
Intelligence: 16
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(50 Bullets)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: Duelist Pistol (1d6+1)(50 Bullets)
Other:
400 Credits

"Ok then...great."

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
3415 Credits
Papa Slew's Cross Necklace
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

"I see. On an unrelated note, why is that guy over there tied up?"

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 23/33
MP: 18
AC: 24
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Steel Half-plate (15 AC, -2 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(0 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)
Double Leather

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1100 Credits
Kobold Journal
Electric Guitar

Name: Largo Veck
HP: 21/21
MP: 0
AC: 14
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (5 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
AC: 19
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
AC: 4
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
AC: 19
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
3415 Credits
Papa Slew's Cross Necklace
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

Name: Jin
HP: 6/6
MP: 15
AC: 18
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
200 Credits
Lockpicks

Name: Shadow White
HP: 34/34
MP: 12/22
AC: 14
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +4 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Obsidian Longsword (1d8+7)
Armor: Double Leather (9 AC, -2 Acrobatics)
Off hand: Mirror Shield
Other:
Sun Amulet
140 credits

Name: Mishka
HP: 10/10
MP: 80
AC: 10
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 32
AC: 9
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-
Acoustic Guitar

Name: Rikku Jackson
HP: 13/13
MP: 6
AC: 9
Affinity: Arcana
Race: Cheezburgian
Race Perk: Master Barter: Gets much better deals at shops
Class: Musician
Class Perk: Body of Muse: Immune to spells affecting STR/END.
Nature: Lawful Neutral
------------------------------------------------------------
Stats
Strength: 10
Perception: 18
Endurance: 14
Charisma: 24
Intelligence: 20
Agility: 18
Luck: 4
------------------------------------------------------------------
Inventory:
Weapon: Omnistrument (1d10+1d4)
Armor: Fashionable clothes
Off hand: -Omnistrument-
Other:
515 Credits
Journal'

Name: Featheryhorse
HP: 9/9
MP: 40
AC: 8
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can unleash affinity into a LCK based attack.
Class: Wizard
Class Perk: Magic Blast: All magical attacks have widened area of effect
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 17
Endurance: 12
Charisma: 19
Intelligence: 19
Agility: 13
Luck: 17
------------------------------------------------------------------
Inventory:
Weapon: Concentration Staff
Armor: Wizard Robes
Off hand: -Concentration Staff-
Other:
Spellbook
0 Credits

Name: Shaden Lightly
HP: 10/10
MP: 10
AC: 19
Affinity: Water
Race: Youtubian
Race Perk: Mech Armor: +3 AC against non-magical attacks
Class: Syntical
Class Perk: Shadowmeld: Syntical is always hidden unless it wants to be seen
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 12
Perception: 19
Endurance: 15
Charisma: 21
Intelligence: 16
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(50 Bullets)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: Duelist Pistol (1d6+1)(50 Bullets)
Other:
400 Credits

@Guild and Shaden: You wander the desert until you find a cave. Inside the cave, you can see that same hooded man walk in down into the cave's dark, dank depths.

Name: Akadar
Bio: Enjoyed music class in kindergarden, so much he decicided to dedicate his adventuring life to it
Affinity: Wind
Race:Collective
Class: Musician
Preferred Weapon: Lute (if thats possible)

Name: Akadar
HP: 13
MP: 33
AC: 4
Affinity: Wind
Race: Collective
Race Perk: Be my wing man: Can lose a turn to boost an ally's action.
Class: Musician
Class Perk: Body of Muse: Character is effectively ethereal.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 12
Perception: 12
Endurance: 13
Charisma: 18
Intelligence: 17
Agility: 8
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Lute (1d6)
Armor: Fashionable Clothes
Off hand:
Other:
1400 credits

Cheezburgian: That man attempted to...deliver justice, I believe his words were. Thus, we tied him up and thew him in the corner.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
3415 Credits
Papa Slew's Cross Necklace
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

"Then shall we take this guy along in order to help us kill Intet?"

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 23/33
MP: 18
AC: 24
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Steel Half-plate (15 AC, -2 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(0 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)
Double Leather

Name: Demyx Nove
HP: 12/15
MP: 4
AC: 7
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Relic Electric Guitar (1d12+1d12 Electric)
Armor: Fashionable clothes
Off hand: -Relic Electric Guitar-
Other:
1100 Credits
Kobold Journal
Electric Guitar

Name: Largo Veck
HP: 21/21
MP: 0
AC: 14
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (5 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
AC: 19
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
AC: 4
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
AC: 19
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
3415 Credits
Papa Slew's Cross Necklace
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

Name: Jin
HP: 6/6
MP: 15
AC: 18
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
200 Credits
Lockpicks

Name: Shadow White
HP: 34/34
MP: 12/22
AC: 14
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +4 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Obsidian Longsword (1d8+7)
Armor: Double Leather (9 AC, -2 Acrobatics)
Off hand: Mirror Shield
Other:
Sun Amulet
140 credits

Name: Mishka
HP: 10/10
MP: 80
AC: 10
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 32
AC: 9
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-
Acoustic Guitar

Name: Rikku Jackson
HP: 13/13
MP: 6
AC: 9
Affinity: Arcana
Race: Cheezburgian
Race Perk: Master Barter: Gets much better deals at shops
Class: Musician
Class Perk: Body of Muse: Immune to spells affecting STR/END.
Nature: Lawful Neutral
------------------------------------------------------------
Stats
Strength: 10
Perception: 18
Endurance: 14
Charisma: 24
Intelligence: 20
Agility: 18
Luck: 4
------------------------------------------------------------------
Inventory:
Weapon: Omnistrument (1d10+1d4)
Armor: Fashionable clothes
Off hand: -Omnistrument-
Other:
515 Credits
Journal'

Name: Featheryhorse
HP: 9/9
MP: 40
AC: 8
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can unleash affinity into a LCK based attack.
Class: Wizard
Class Perk: Magic Blast: All magical attacks have widened area of effect
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 17
Endurance: 12
Charisma: 19
Intelligence: 19
Agility: 13
Luck: 17
------------------------------------------------------------------
Inventory:
Weapon: Concentration Staff
Armor: Wizard Robes
Off hand: -Concentration Staff-
Other:
Spellbook
0 Credits

Name: Shaden Lightly
HP: 10/10
MP: 10
AC: 19
Affinity: Water
Race: Youtubian
Race Perk: Mech Armor: +3 AC against non-magical attacks
Class: Syntical
Class Perk: Shadowmeld: Syntical is always hidden unless it wants to be seen
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 12
Perception: 19
Endurance: 15
Charisma: 21
Intelligence: 16
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(50 Bullets)
Armor: Leather Coat (5 AC, +1 Acrobatics)
Off hand: Duelist Pistol (1d6+1)(50 Bullets)
Other:
400 Credits

Name: Akadar
Bio: Enjoyed music class in kindergarden, so much he decicided to dedicate his adventuring life to it
Affinity: Wind
Race:Collective
Class: Musician
Preferred Weapon: Lute (if thats possible)

Name: Akadar
HP: 13
MP: 33
AC: 4
Affinity: Wind
Race: Collective
Race Perk: Be my wing man: Can lose a turn to boost an ally's action.
Class: Musician
Class Perk: Body of Muse: Character is effectively ethereal.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 12
Perception: 12
Endurance: 13
Charisma: 18
Intelligence: 17
Agility: 8
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Lute (1d6)
Armor: Fashionable Clothes
Off hand:
Other:
1400 credits

Cheezburgian: Well, if he wakes back up, feel free to have him help fighting. If he doesn't...well, perhaps you can feed him to Intet.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Bump.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
AC: 19
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag)
Armor: Steel Chainmail (7 AC, -1 Acrobatics)
Off hand: -Big Huge Rifle-
Other:
3415 Credits
Papa Slew's Cross Necklace
Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)

"Well, let's go Shaden. We have someone to to kill." I go and grab the person tied up and take him with us out of the cave.

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