Conflict of Nations

42 27K
Terrifying Weapons of Mass Destruction with lasting consequences on population and economy
Over 100 beautifully modeled Modern Weapon Systems such as Combat Attack Helicopters, Stealth Strike Fighters, Airborne Infantry Units and many more
Beautiful Isometric World Map depicting over 100 existing countries ready for the taking
Extensive Military Research Tree featuring over 250 individual items to research
Plays
27,401
Ratings
219
Favorites
123
Published
Aug 11, 2017

Description

Conquer your enemies and form global alliances on the modern battlefield, where mighty armies are waging war on land, at sea, and in the air!

Develop cunning tactics and hone your strategy using the most modern military, nuclear, and chemical researches available. Play Conflict of Nations on Armorgames!

Controls

Explained in-game

August 11, 2017

Dear Players, This week we bring a balancing update that aims to reduce supplies and money load. It also consists of a series of bugfixes and balancing changes. Furthermore, we would like to announce that we are switching to bi-weekly updates from now on. General Prices -Adjusted Component Prices for all units to be lower in the early and higher in the end levels by between 10 - 20% -Increased Fuel Cost of Buildings by up to 50% -Increased Manpower Prices for several units and balanced them out against each other -Unified and added some of the Rare prices for Units such as the Launchers General Upkeep -Adjusted all Supplies Upkeep of Units up and down by about 15-20% -Increased all Fuel Upkeep of higher level Units by up to 50% -Increased Manpower Upkeep in higher level Units by averagely 60% -Adjusted Component upkeep for all units to be lower in the early and higher in the end levels by about 20% -Lowered Electronics Upkeep for all units by 5 in all levels -Adjusted and unified Money Upkeep for all units, especially infantry units, resulting in lower upkeep for many more advanced units Motorized Infantry -Decreased Infantry damage from 3/3/3/5/5/6/6/ to 3/3/3/4.5/4.5/5.5/5.5 -Decreased Helicopter damage from 1/1/2/2/2.5/2.5/2.5 to 0.5/0.5/1.5/1.5/2/2/2 (Unified with Aircraft damage) Mechanized Infantry -Swapped Unit Price for Electronics with Supplies and adjusted it accordingly Naval Infantry -Swapped Unit Price for Electronics with Supplies and adjusted it accordingly Main Battle Tank -Reduced Manpower cost for all levels by about 30% Heavy Bomber -Increased Hit points from 10/12/12/15/15/20/20 to 20/22/22/25/25/30/30 -Changed Research day available from 2/5/10/12/20/22/25 to 3/6/11/13/21/23/26 Conventional Warheads -Added 250 Rare Resource Cost BUILDING BALANCING Arms Industries -Increased flat money bonuses for Arms Industries from max 500 to max 750, resulting in higher level money gain Recruiting Office -Decreased Manpower bonus from 100/150/200/250/350 to 100/135/170/200/250 RESEARCHES BALANCING -Adjusted all Research Money prices, loosely tying them to the unit prices, resulting in substantially lower Money research costs -Lowered and adjusted the Research Basic Supplies costs across the board -Adjusted some of the Rare Materials costs for individual researchers bringing them in line with similar technologies -Did away with the gradual Research price increase, instead segmenting the Research costs into tiers from Tier 1 to Tier 3 - with factors 1, 1.25 and 1.5 MARKET -Increased AI resource demand chances resulting in more opportunity to sell goods to the AI in the market MAPS BALANCING Europe 1990 Map: Algeria -Introduced double resource production in Algiers Austria -Introduced double resource production in Vienna -Swapped resources between Vienna (now produces Basic Supplies) and Innsbruck (now produces Rare Materials) Czechoslovakia -Introduced double resource production in Prague -Swapped resources between Prague (now produces Industrial Components) and Banská Bystrica (now produces Rare Materials) East Germany -Introduced double resource production in East Berlin -Swapped resources between East Berlin (now produces Basic Supplies) and Neubrandenburg (now produces Rare Materials) Slow World Map -Increased VP requirement from 1000 to 1250 FIXES Fixed bug with incorrect Western Doctrine Naval Strike Fighter names Fixed issue of Air Assault sometimes not dealing full damage Fixed bug where player was not able to apply to multiple coalitions Fixed bug where player could send message to themself Fixed bug with Mobile Anti-Air Vehicle sometimes not going to cool down Fixed bug where Combat outpost displayer Mobilization Speed increase Fixed bug with Western Doctrine Mobile Artillery Tier 1 and Tier 2 3D models swapped Rescaled Western Doctrine Helicopter Gunships, Attack Helicopters and Naval Strike Fighters // Your CON Crew

July 18, 2017

What happened this month? • New unit models for Tank Destroyers, Self-propelled Artillery and Helicopters • reduced City sprawl graphics • Decreased base Insurgency chance in cities from 60% to 50% • MORALE PENALTY REDUCTION o We have seriously cut the time penalty caused by low population morale for both building production and unit mobilization - this should reduce the waiting time noticeably • This week introduces the new 20-Player Map o a regional map set in the turbulent 1990’s that features playable nations such as the Soviet Union, West and East Germany, Yugoslavia, and the United States. This map highlights the leaders, flags, borders, province and city names, as well as doctrinal starting units that are specific to the 1990’s. This is an intense, game-changing map that will get you thinking creatively about how you approach the road to victory. • in response to player needs, Outposts are now fully customizable. o In the sense that as a player you can build what you need, the three Forward Operating Base tiers originally on offer have now been broken up into individual units which can be constructed singularly, for cost efficiency, or as a group of two or three depending upon your needs. Specifically, Combat Outposts offer a Defense Bonus, Field Hospitals increase Hit Points over time, and Airfields allow basic air operations (but offer no construction). Build what you need- do you want the entrenched benefit of an additional 25% defense, or maybe the facility of an additional airfield?
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