Game Features
Recruit the most talented leaders in the Galaxy, engineer their stats, increase their grade, and train them to use their special abilities to crush your opponents!
Great rewards can be found in every instance! Master every challenge and become a supreme tactician!
Design the best ship for the job! Choose from hundreds of ship models, weapons, and other various technologies. The possibilities are endless!
Flexibility is the name of the game! You have the freedom to employ all kinds of strategies! Blitzkrieg rush, attrition warfare, guerilla style hit-and-run. All these implements of war and more are at your command!
Game Updates
05.28.2013
May 29th Server Maintenance
The Galaxy Online II team will be taking our servers offline for maintenance from 02:00 to 02:30 (Server Time: GMT-5) on May 29th.
We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It is important that you are aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 200 Vouchers.
This server maintenance will also include the following content updates:
1. Fixed the bug that caused the Intrepid Nexus Flagship to not activate its shields restoration effect during the 1st Round of battle.
2. Issued an errata to the special ability of the Intrepid Nexus Flagship: "After movement, restores shields of active ships in the fleet to XX%." As this ability only activates at the end of the movement phase, effects like Stani's or Medusa's ability; which causes the opposing fleet to skip its next Round entirely; can prevent Intrepid Nexus' ability from triggering.
Note: If the fleet does not move during this Round and proceeds straight to launching an attack, the fleet is considered to have completed its movement phase and thus will trigger the effect to restore Shields.
05.20.2013
May 21st Server Maintenance
The Galaxy Online II team will be taking our servers offline for maintenance from 03:00 to 03:30 (Server Time: GMT-5) on May 21st.We would like to take this opportunity to remind our players that all battles in instances will be stopped and no rewards will be given out for those instances. All Humaroids will also be reset. Any players still attacking a Humaroid will have their fleets sent back immediately. It's important that you're aware of this maintenance time the servers and planning your activities in preparation for this.
After the maintenance, each player will receive 400 Vouchers.
This server maintenance will also include the following content updates:
>>Common Functions
1. You could previously implant Bionic Chips into Commanders by double-clicking Bionic Chips or using the drag-and-drop method. This function is now available only by double-clicking Bionic Chips.
2. Fixed a display bug where the "Shootdowns" in Rankings displayed a negative value once the figure exceeded 2,200,000,000. This limit is now raised to 4,000,000,000.
>>Game Balance
1. Missile-type weapons will receive a general increase in damage output. The first phase of balancing measures will be to change the Missile Weapon Technology "Multidirectional Assault" from increasing Scattering rate by 2% for every level researched to 6% per level, effectively increasing Missile weapons' Scattering rate by 30% at completed research.
2. Damage calculation will be completely revamped. Defensive attributes such as Damage Negation, Overall Ship Defense, Agility, etc. will all be improved. Your ships will now enjoy a greater resistance against Scattering damage with multiple installations of high-level defensive modules. These measures are in response to the widespread use of fleets using Ship-based weapons paired with Conquistadors. The aim is to improve the variety of fleet-building strategies and to make Missiles the top crowd-control weapon type once again.
3. Some Flagships will receive an all-round increase in attributes and abilities. The objective of this change is to have players tailor the use of Flagships around the specialty of the fleet Commander and reduce the reliance on Conquistador ships. For example, the improvement made to Firecat-X is designed to promote Missiles Weapons. We hope to encourage a more diverse environment with players building many different fleets using these enhanced flagships with their creativity and ingenuity.
The changes made to the Flagships will also greatly increase the combat strength of the space pirates within Instances and Humaroids and an overall increase in the difficulty of PvE elements in Galaxy Online II. Therefore, the boost in attributes for Flagships will only be restricted to Flagships at Level X. Flagships from Level I-IX will remain unchanged.
Intrepid Nexus X: Restores 100% of the fleet's shields at the beginning of each round.
Grim Reaper X: Damage dealt by this fleet also reduces enemy ship stability by 500%
Mercury Wing X: Increases fleet Movement by 12. (Max Movement is 16)
Firecat X: Increases fleet's critical strike rate by 100%.
Arbiter X: Allows the fleet to reflect 30% of damage back to attacking ships.
04.17.2013
April 18th Server Maintenance
We will be taking our servers offline for maintenance from 02:00 to 02:30 (Server Time: GMT-5) on Apr 18th. This maintenance will include a content update that adds new module blueprints to the Champions' Mall.
We would like to take this opportunity to remind our players that all battles in instances will be stopped. No rewards will be given out for those instances. Humaroids will also be reset. Players still attacking Humaroids will have their fleets sent back immediately. It's important that you're aware of the time the servers will be closed for maintenance and planning your activities in preparation for this.
After the maintenance, each player will receive 200 Vouchers.
Content Update
New blueprints will be added to the Champions' Mall:
>>Copernicus Gyroscope
>>Drexler Ratchet
>>Hertz Regenerator
>>Drexler Nano Cells.
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