Dragon Boy 2 Guide Guide
Fireball: Can fire up to five fireballs at once. It auto targets enemies too.
Nova: Damages nearby enemies with a ring of lightning.
Frozen Comet: Slow attack speed, but very powerful and cools (slows) enemies
Mana Regen: Increases the SPEED of mana regeneration. Does NOT increase
Health Regen: Increases the SPEED of health regeneration. Does NOT
Absorb: Regenerates health and mana only after being hit. Your health/mana
Teleport: Useful to get away from enemies. Increase in this skill only reduces
Frost Armor: Freezes enemies if hit by physical attack. Costs mana per second
Static Armor: Returns damage if hit by physical attack. Costs mana per second
Charge: Offers most damage in this character class. Runs towards enemies and
Quake: Offers poor damage, but stuns all nearby enemies and makes good use
Whirlwind: Spins around, damaging enemies multiple times. Damage can be
Life Plus: Offers extra percentage of life to Atal's overall raw life status.
Growth: Literally makes Atal bigger, increasing his attack range, and
Exp Plus: Helps get Atal to maximum level faster.
Knock Back: This is a passive skill, so using any attack will push the enemy
Shield Spike: Hurts enemies who only attack physically when you successfully
Death Blow: Deals double damage with any attack. Skill level defines
Master: Add monster spirits to your team. You need to find monster spirits from
Skull Runner: Direct damage spell. Can cast three skeletons at once, and they
Morph: Change into a monster, and increase speed, life and damage of Umbra.
Attack Curse: Non-damage spell. Weakens enemy attacks.
Defense Curse: Non-damage spell. Weakens enemy defense.
Poison Curse: Gradually diminishes enemy life by a percentage per
Monster Revive: If monsters in your party die, they are given a second chance
Dragon Revive: If your dragon dies, it is given a second chance to fight again.
Self Revive: If you die, you are given a second chance to fight again. Health
Attack Speed: Applies to all attacks, including casting spells.
Stone Slot: Sockets for placing elemental stones to stack bonuses.
Health/mana after each kill: After killing an enemy, health/mana is gained.
Life/Mana Steal: After hitting an enemy, health/mana is gained. (Only applies
Atal/Umbra/Arazec Skills: Adds skill points to specific class for all skills
All skills: Adds skill points to all classes for all skills learnt.
Replenish Mana/Life: Added to life/mana regeneration per 2 seconds.
Rare item find: Better chances of monsters dropping better items.
Chance to dodge: On enemy strike, there is a chance it will miss you.
Chance to block: On enemy strike, there is a chance it will be blocked. The
Note: Life and mana steal conditions change with each difficulty level as
Life/Mana Steal: 100% of life/mana steal is stolen.
Life/Mana Steal: 50% of life/mana steal is stolen.
Life/Mana Steal: 25% of life/mana steal is stolen.
ITEM COLOUR SYMBOLS
Grey: Socketed item to put elemental stones
Yellow: Rare with more item mods
Orange: Unique with more and better item mods
Red: Is health recover (Fruit)
Blue: Is Mana recover (Vegetables)
Purple: Is monster spirit. Sell it, or feed the dragon to help it grow, or use it in
Pink: Charms. Keep them in your inventory to automatically gain bonuses.
Green: Elemental Stones. They spawn later in the game. Apply on your dragon
Yellowish Green: Gold for making purchases at the shop.
HOW RARE ITEM FIND SYSTEM WORKS:
Rare item find is divided into 2 categories. The monster's level, and your rare item find
the luck of the monster.
Where to get the best items?
-Playing through "Extreme" (Third difficulty level) mode will offer you the best items.
-Bosses and semi-bosses have a larger percentage of finding uniques.
-There is a secret man in town that appears once or so often on the far right side that
Owl: Soars through enemies damaging upto 3 times
Dworc: Slow, but very strong.
Fungi: Poison damage. Gradually losing HP
Araknid: Jumps and attacks. Invincible to projectile attacks whil in mid
Wolf: Similar to the Araknid, but has lesser attack range and is invincible to both
Glacius: Slow, but strong and attacks twice. Also stuns.
Critter: Slows enemies down with freeze attack. Also teleports when hit.
Delicious: Shoots a boomerang, decent ranged.
Chocolate man: Steals life, steals mana when equipped as part of Umbra's
Ice-scream: Slows enemies down with freeze attack. Also explodes when
Blob: Shoots 3 blobs, wide ranged and decent all round enemy.
Thief: Weak, but steals gold
Shrum: Incredibly fast, but low health.
Shruman: Ressurects all Shrums into zombie form. Be sure to kill this type first
Metal Skull: Blocks melee attacks, and shoots lasers in surrounding area.
Tank: Powerful damage long range, but very weak close range
Staticus: Damages all enemies on screen per 1.5 seconds.
Minion: Blasts an inferno, cannot obtain spirits from this type of monster.
Other monsters: Compilation of all the hardest monsters in previous levels.