GemCraft Chasing Shadows

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Apr 4, 2014

The path of GemCraft continues, bigger and meaner than ever...

GemCraft is a unique tower defense game, where, instead of towers, gems are your main weapons to fight the endless hordes of monsters coming for you.

Place your gems in either towers, traps, or amplifiers, replace and switch them as you want, combine them to create more powerful gems with various abilities, drop them as gem bombs or activate powerful buildings, the possibilities are endless, the choice is yours!

Fight your way through an epic storyline, unfolding mysteries and facing sinister enemies and artifacts, as you try to entrap the Forgotten, an archdemon with an unknown agenda and no known way to kill, and to slay down her demonic avatars, the shadows. Fierce and desperate battles await you...

GAME FEATURES (some available after purchasing the Magician's Pouch):

More than 140 stages to explore!
-25 passive skills you can spend skill points on; every time you level up, you get more skill points to spend, but even unspent points help you by giving mana at the start ot battles!
-More than 400 achievements that give you additional skill points, and a real challenge if you want to get them all!
-9 gem types you can freely combine to make gems that suit your tactical needs.
-9 battle traits with 7 levels of toughness each, and 3 battle difficulty tiers - mix them and stack them to fight tough battles for more XP and epic loot!
-Find talisman fragments you can socket into your talisman for a wide variety of battle bonuses.
-3 strike spells and 3 gem enhancement spells to aid you in battle - you will need them...
-Stop the battle any time or speed it up to 9x speed, play the way you like; manage your gems if you have to, or fast forward if you feel confident.
-Summon more monsters by dropping your gems on wave stones, you can have as many as you can fight, but beware, summoning more will make them more powerful as well, be too bold and the battle will be lost in no time...
-Go back to any previously completed stage and fight again to get more XP, level up to get even more powerful, to be able to get even more XP...
-After winning a battle, you can continue in Endurance mode - defend yourself and hold on as long as you can with a chance for additional XP and loot!


Click on a gem type button and an inventory row to create a gem
Click and drag gems into buildings or inventory slots
Drag a gem to your mana pool to salvage mana
Click on an empty building to instantly socket the first gem from your inventory
Right-click or shift-click a gem and drag to change its target priority
Hold shift to place multiple buildings or drop mutliple gem bombs
Alt-click ignores gems and forces selecting enemy unit
B - Gem bomb
T - Build tower
A - Build amplifier
W - Build wall
G - Combine gems
Q - Switch speed
Space - Pause speed
N - Start next wave instantly
X - Salvage mana from highlighted gem
D - Duplicate highlighted gem
U - Upgrade highlighted gem (combine with itself)
Tab - Drop highlighted gem to inventory
Dot - Show/hide infopanels
P or Esc - Options

1-3 - Strike spells
4-6 - Gem enhancement spells
Numpad1-9 - Gem types

February 12, 2015

Change log for GemCraft Chasing Shadows v. 1.1.7 - 2015.II.12.
  • Fixed disabling random events at wiztower fields on first visit + random event field requirements
  • Gem range can be adjusted with the Up/Down keys in addition to the mouse wheel
  • Fixed: Beam range could exceed tehcnical limit for adjusted range gems
  • Added more loading screen hints
  • Fixed outcome panel wrong journey pages being shown
  • Field related achievements are shown in field info panels after beating field X5
  • More organized stats page + fields can be sorted by xp
  • Stronger gem creating inventory highlight
  • No hints appear anymore when entering a vision, wizard tower, or story related field
  • The formerly removed mana shard is back at field R5 at a different location
  • The tutorial content can be reached any time from the map screen now

February 3, 2015

Change log for GemCraft Chasing Shadows v. 1.1.6 - 2015.II.3.
  • Lag largely reduced when the time is paused
  • If saving the game during endurance fails, the game pauses
  • Hold either alt or ctrl when clicking on the field to ignore gems and force selecting units
  • Boosting and impairing effects are not removed from banished monsters anymore
  • Tutorial advices appear before entering a field, loading screen stays for +2 seconds (advices can be disabled in the options screen)
  • Fixed talisman screen 'Get more shadow cores' button overlapping the 'Close' button after upgrading a fragment
  • 'Stone supply' spark properly reduces building costs
  • Compass hints got brighter
  • Premonition plays at normal speed regardless of speeding time up
  • Endurance crash recovery gives found talisman fragments too
  • After selecting a unit, use the arrow keys to cycle through all of them
  • Firing speed is capped at 48 shots per sec (just above the physical limit, to avoid confusion about gems not firing as fast as they state)
  • Removed mana shard hiding under tree at field R5

January 30, 2015

Change log for v. 1.1.5 - 2015.I.30.
  • Ruined summoning and ensnaring nodes show actual charge, discharge faster, and show thunder vfx
  • Gems with mana gain dropped in shrines give their mana gain per hit now
  • Releasing shift in prototype (yellow) bombing mode cancels bombing (Sorry for the accidentally dropped gems!)
  • Probable workaround for negative hp monsters
  • Stronger specter premonition
  • Fixed achievement progress bar overflow for 'Come Out, Come Out'
  • Skill level is properly shown in the skills panel if there is a talisman level bonus
  • Mana stream mana multiplier is shown in the mana pool info panel
  • Info panels of waves and all entities show proper, fully premutiplied xp and mana values
  • When placing a building, 'Can't build', 'Blocking' and 'Not enough mana' texts all appear when they have to
  • Barrage shell explosions disturb sleeping hives now
  • Clarified: decreased banishment cost doesn't affect mana burn
  • Shrines can be summoned by sparks on top of walls
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This wiki is about Game in a Bottle and the games developed by the company with an emphasis on Gemcraft: The initial story focuses around a young wizard who is sent to fight an evil wizard in the east. The wizard finds out that there is another wizard in the east who has unleashed monsters for some unknown reason.

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