UDude21

UDude21

  • Member since: 5/27/2011
  • SteamID: CryHavoc21
 
 

About

Hi there! Welcome to my profile! I hope you enjoy your stay! I am UDude21, your gracious host. I am thirteen, I play flash games in some of my spare time, and I am a proud Catholic. I don't talk on the forums much, but I do check my account for messages, if you need to tell me something.

Important Dates:
5/27/2011: Account Made
12/8/2011: First Thread Made (The Stig's Some Say)
12/15/2011: First Clan Joined (OctoCanClan)
1/1/2012:  First RPG made: (Armor Trek)
5/1/2012: Second Forum Game made: (AG Drag Racing)

I am also a proud member of the OctoCanClan! Hooray! See Commander Paladin for info on joining.
http://armorgames.com/user/CommanderPaladin

Sooooo... you're still here. Okay. Fine. Sure. Whatever. You're welcome to stay, I just never expected anybody to stay. Just, enjoy the rest of your stay on this webpage.

565

Armor Points

  • 96 games rated
  • 125 comments
  • 119 forum posts
  • 0 games submitted
  • 0 merits

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The Messenger

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  1. Fanciness +10!

    After watching DrNero's video on youtube, I was able to get that world 2/level 3 snail shell where it needed to be, so thanks for routing me to that!  As to the rest, I'll just have to keep trying.  But not tonight. 

    Be Epicly Fancy.

  2. Hey, I finally have a little downtime now.

    I actually had never played Fancy Pants before you mentioned it, so I went and did so when I had the time.  All I can say is it's nuts.  :)  I really liked the backflips and almost surfing-like moves that you can make if being fancy enough.  And World 3's music in the training level is great. 
    Performance: World 1, I aced.  World 2, I beat except for one problem: apparently, my running isn't fancy enough to get the snail shell into the goal on level 3.  Sad, I know.  Also, on World 3 I can't seem to find or get to some of the stars, and I can't reach the blue doors with the numbers above them.  Any pointers you can give?

  3. Hey, don't worry about it, I'm glad to help.  A heads-up though, I'm going to be quite busy for the next week and a half/two weeks, so there might be a greater delay in me answering you.  If you have any more Raze questions though, just leave them on my message board and I'll get back to you as soon as I can. 
    So, until next time, Be Epic and Run Fancy!

  4. Holy Grail Damage

    Some weapons, like the Precision Laser or .50 Caliber Sniper, require the user to hit a "soft spot" to activate their damage bonus.  The Grail/Day Breaker does not suffer from this hinderance.  Any hit with it will do the same extreme damage.  Whether or not it is a one shot kill depends more on the target that the shooter; high shields, increased health from an ability or certain situations in Campaign Missions, or the Adrenaline Boost gear modification can leave the target alive after being hit.  However, in a straight match with none of those factors (which is most of the time), any Day Breaker shot that makes contact will instantly drop the target in its tracks.  Of course, if you want to do headshots, then by all means, do so.  It grants a kill bonus, and it's just cool. 

    Those Certain Situations

    In some Campaign Missions, enemy characters will have much higher health than normal due to aspects of the storyline.  For example, the zombies you encounter in the Human Campaign generally have 250-300% normal health, and in the final Alien mission, you will face an enemy with 500% (!!) health - very hard to kill, even with the best weapons.  All you can really do is just shoot every chance you get.  And praying doesn't hurt either. 

    Health Mods

    In the Armory, you'll find various gear that can improve your character, along with your chances of coming out on top in a fight.  Here is a list of the gear that can boost your health and defenses.
    Equipment.  There are three groupings of equipment: Defensive, Utility, and Offensive.  These are passive upgrades, in that their effects are automatic and do not require a command to function.  Of these, health mods can be found in the first two.  You may only use one modification from each group at a time. 
    >Defensive Equipment:
    Medipack - Regenerates HP when under 40%
    Combat Armor - +50% Max HP
    Flux Capacitor - -20% to all damage when shielded
    Armor Plating - Immunity to fire and critical head/butt/crotch damage
    Adrenaline Boost: Fatal attacks reduce you to 1 HP
    >Utility Equipment:
    Shield Battery - Spawn with 25% shield

    Next are Abilities.  These are command-activated upgrades that can be equipped to your player to allow a diverse range of actions to give you an advantage in combat.  They are activated by pressing the "F" key, and have a varying cooldown period before they can be used again.  You may only have one Ability at a time.
    >Abilities:
    Emergency Heal - Restores 60 HP to the user, and 30 HP to any nearby allies.
    Static Field - Shields you from all damage for 1.5 seconds.  However, you can't move or shoot during that time. 
    Katana: Actually an offensive Ability, the Katana nonetheless can deflect attacks if swung at the exact right moment. 

    Of course, there are other upgrades available, but the point is that any upgrade you can have, the enemy can have too, which can affect things like whether or not the Day Breaker will one-shot a target. 

    A note of explanation:
    You're probably wondering why I refer to the Holy Grail as the Day Breaker.  The reason is simple: first, Holy Grail sounds silly as a name for a gun, and two, the description says that it draws power from the sun.  Since it's so adept at breaking enemies, Day Breaker was what I wound up with.

  5. Holy Grail Peripherals

    Yes, the Holy Grail/DayBreaker is one of the longest-reloading weapons.  Sometimes what I'll do is use it in conjunction with other weapons in a firefight, then when things quiet down a little I'll switch over and reload it.  The Rapid-Fire powerup equipped with the Grail will make it a devastating system, second only to the Rocket Launcher in destructive and Kill potential.  Despite the removal of needing to reload while powered-up, however, the Grail will still have a slow rate of fire.  Generally about five shots per powerup is average.  For all its slowness, though, the Grail is one of the most rewarding and potent weapons available because it can reach out much farther than any other weapon and make one-shot kills.

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