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Morningstar Walkthrough

Morningstar Walkthrough

Morningstar Game Walkthrough

Pick up wrench from the top of cargo container.
Pick up doll from cargo container.
Use wrench on cockpit control panel
Enter cockpit.
Pick up screwdriver in front of captain.
Exit cockpit.
Use doll on engineering control panel.
Enter engineering.
Pick up gluegun.
Pick up empty fuel cell.
Pick up gluegun adhesive compartment from between cabinets.
Use screwdriver on loose panel.
Use wrench on loose panel.
Go to cockpit.
Turn on computer (left screen)
Turn off ventilator.
Go to medical room.
Pick up glass container.
Click 'Hibernation Control' on the screen.
Pick up used carbon filter.
Open first aid box.
Pick up syringe.
Use screwdriver on service panel.
Use wrench on steel pipe.
Pick up insulation foil.
Go to cargo bay.
Use syringe on industrial nanoglue.
Pick up firecracker from cargo container.
Go to cockpit.
Use syringeful of nanoglue on captain.
Go to cargo bay.
Use steel rod on containers blocking the way.
Go to back of cargo bay.
Pick up beer.
Pick up gas mask from cargo container.
Go to corridor.
Close in on hibernation chamber.
Use wrench on hibernation fluid tube.
Pick up adapter tube.
Pick up electric wires.
Use glass container on spilled hibernation fluid.
Use beer on drain.
Pick up nanogluegun applicator head.
Use adhesive compartment on gluegun (both in inventory)
Use applicator head on half-assembled gluegun (both in inventory)
Use fitting tube on gas mask (both in inventory)
Use insultion foil on gas mask with tube (both in inventory)
Go to medical room.
Use makeshift filter on ventilator.
Use hibernation fluid sample on analyzer.
Go to cargo bay.
Use assembled gluegun on industrial nanoglue.
Go to back of cargo bay.
Use electric wires on control panel.
Examine hull.
Use gluegun on hull breach.
Go to cockpit.
Use gluegun on hull breach.
Turn on ventilation (left screen)
Go to medical room.
Use gluegun on hull breach (within panel).
Go to cargo bay.
Use control panel.
Exit ship.
Go to desert.
Try going to military cruiser wreck. You'll end up at a gorge.
Examine sand.
Pick up saltpeter.
Pick up insecticide from cargo container.
Use saltpeter on used carbon filter.
Use insecticide on carbon and saltpeter.
Use black gunpowder on huge stone pillar.
Use firecracker on stone pillar with explosives.
You can now go to the military cruiser wreck.
Enter shipwreck.
Pick up energy cable.
Pick up Mendez's passcard from skeleton.
Go to hibernation room.
Go to single locker.
Use Mendez's passcard on card slot.
Pick up particle rifle.
Go to cockpit.
Climb down ladder.
Use loaded particle rifle on control panel. You'll get an empty rifle.
Use steel rod on door.
Enter engineering.
Use screwdriver on access panel.
Pick up plasma injector from behind access panel.
Pick up Habib's log from corpse.
Read habib's log (click on it in inventory). You will get coordinates of camp.
Go to camp.
Pick up tent pole from left tent.
Pick up Coulter's passcard from corpse (dead gunner)
Pick up Rosso's log from corpse (on right side of cargo container)
Read Rosso's log. (click on it in inventory)
Look into tent (at back of wall).
Pick up rope.
Go to gorge.
Walk over gorge to the other side.
Use energy cable on portable pylon.
Go down to ledge.
Pick up copper wire from cargo container.
Pick up shovel head from corpse.
Go to camp.
Look behind boulder.
Use steel pipe on shovel head.
Use shovel on grave.
Pick up taser from corpse.
Pick up broken PDA from corpse.
Go to UNS Armstrong.
Enter ship.
Go to hibernation chambers.
Go to double lockers.
Use Coulter's passcard on left card slot.
Search dark locker. This reveals a Buddha statuette.
Search dark locker again. This reveals a picture frame.
Go to camp.
Use Buddha statuette on steel rod. You get a crowbar.
Use crowbar on cargo container. You get a broken radio.
Use broken PDA to fix broken radio. You get a short-range scanner.
Use tent pole on short-range scanner.
Open up the satmap.
Use long range scanner on unknown desert. This reveals a crater.
Go to crater.
Go to wreckage.
Pick up Dertl's passcard from corpse.
Pick up breaching charge from wreckage.
Go to UNS Armstrong.
Enter ship.
Go to hibernation chambers.
Go to double lockers.
Use Dertl's passcard on right card slot.
Search locker. This reveals an empty plasma flare.
Go to gorge.
Walk over gorge to other side.
Climb down ledge.
Use rope on boulder.
Use plasma injector on empty plasma flare. You get a charged plasma flare.
Use charged plasma flare on bottom of gorge.
Go to bottom of gorge.
Pick up wrist-watch from corpse.
Go to crater.
Go to wreckage.
Use taser on breaching charge. You get a breaching charge with detonator.
Use wrist-watch on breaching charge with detonator. You get an armed charge with timer.
Use armed charge with timer on massively huge door.
Enter massively huge door.
Go to starchart (left door)
Find the Solar system (our star system) and note the 3 symbols representing it.
Go back to generator. Go to storage area (right door).
Go to console.
Enter the Solar system's code into the console, then hit the red button. A chamber opens in the back.
Go to chambers.
Pick up captain's log from disassembled suit.
Read captain's log. Note he mentions Fomalhaut, a star system with a lonely planet.
Note alien markings above each cylinder. Red means ON, blue means OFF.
Go back to starchart.
Check for a system with a single planet. Note the symbols.
Go back to storage area.
Go to console.
Enter Fomalhaut's code, then press the red button. A chamber opens in the back.
Go to chambers.
Use glass container on green goo. You get algae sample.
Examine device.
Note alien symbols on device (they mean 'gravity')
Go out to generator.
Walk to end of walkway.
Look at energy cable.
Note alien markings on cable (they mean 'energy')
On the generator's console, enter the code for energy, then the code for off, then hit the red button.
Use copper wire on picture frame. You get a transformer.
Use transformer on cable end.
Use empty fuel cell on transformer.
On the generator's console, enter the code for energy, then the code for on, then hit the red button. The generator recharges the empty fuel cell.
On the generator's console, enter the code for energy, then the code for off, then hit the red button.
Pick up charged fuel cell.
On the generator's console, enter the code for gravity, then the code for off, then hit the red button. A crystal appears.
Use charged fuel cell on empty particle rifle.
Use charged particle rifle on crystal.
Try to exit the generator room to the desert. You'll encounter a stone head.
Use charged particle rifle on stone head. It transforms into a flying robot.
Exit room.
Night falls.
Enter ship.
Go to engineering.
Use charged fuel cell on main reactor.
Use plasma injector on middle engine.
Go to medical room.
Use algae sample on analyzer.
Go to cockpit.
Initiate launch sequence (right screen).