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Hetherdale Walkthrough

Hetherdale Walkthrough

Day 1

Day 2

Day 3

HETHERDALE WALKTHROUGH

AIRSTRIP

Pick up hairpin, make-up kit and towel from luggage.
Open shed with the hairpin. You get a magnesium flare and a claw hammer.
Use claw hammer on canopy. You get some nails, a rope-ladder and a wheel chock.
Pick up the canopy.
Use magnesium flare on dark jungle path.

CLIFF

Use canopy on burning treetrunk.
Walk up the stairs.
Combine wheel chock with rope ladder. You get rope ladder with chock.
Use rope ladder with chock on spike shaped rock.
Walk over the rift, to the top of the stairs.

CAMP

You are greeted by Mr. Carrow. After talking to him...
Walk to tent.

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DAY 1
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CAMP

Talk to Mr. Carrow.
Pick up E-string from the guitar.
Pick up rather large drumstick from the cauldron.
Try to talk to Mr. Burke. Carrow will tell you about Burke's condition.
Pick up telegram from the table.
Pick up hand grenade from underneath the leaf.
Walk to jungle.

DEEP DITCH

Look at fresco.
Use claw hammer to pick up steel rod.
Pick up shorter plank and use it on plank.
Use nails on aligned planks.
Pick up extended long plank and use it on deep ditch.
Walk across deep ditch.
Pick up shell.
Walk north into the jungle.

THE DIG

Talk to Dr. Harbach (man to the left)
Talk to man (man on the right). He'll turn out to be Dr. Ashcroft.
Give telegram to Ashcroft. He'll ask you to fetch an axe for him from the camp. You also get a map (top-left map icon is on from now)
Pick up engine oil.
Pick up winch chain.

CAMP

Talk to Carrow, he'll give you an axe.

DIG

Give the axe to Ashcroft. He'll dismiss you. You get to keep the axe.
Talk to Harbach.
Pick up broken crossbow.
Pick up chisels.
Look at inscription.

DEEP DITCH

Use chisels on wall. You'll be able to climb it from now.

DAM

Pick up white flower.
Use hand grenade on river. The dam explodes. Three tombs are revealed.
Use winch chain on tombstone.
Pick up the chain attached to the tombstone and use it on stump.
Pick up chain end and use it on loose brick.
Use engine oil on tombstone.
Use steel rod on loose brick. The tomb is opened.
Pick up obsidian necklace, ceremonial spear and plume from open grave.
Examine plume. You need something to look at it more closely. Go to camp.

CAMP

Use plume on microscope. You get a clue about some blue bushes near the furnaces (the dig area)

DIG

Talk to Harbach.
Talk to Ashcroft.
Use axe on bush with blue flowers. Some stairs are revealed. Walk to them.

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DAY 2
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CAMP

Talk to Harbach.
Talk to Burke.
Pick up a pair of stockings, a lighter and boot polish from your luggage. From now you can wade in water.

DIG

Walk up the flight of stairs. You'll end up at the...

RAMPARTS

Talk to Ashcroft.
Pick up forked twig.

DAM

Thanks to your waterproof boots, you'll be able to follow the stream into the jungle.
You arrive at a...

POND

Use axe on reed.
Use obsidian necklace on reed. You get some arrows without fletching.
Use plume on arrows without fletching. You get some arrows.
Use E-string on broken crossbow. You get a working crossbow.
Use crossbow on bird.
Pick up a tail feather from dead bird.
Combine forked twig with stockings. You get a butterfly net.
Use butterfly net on butterflies.
You get a butterfly.
Use ceremonial spear on statue hand.
Use make-up kit on statue face.
Use shell on statue belt.
Use red feather on statue helmet.
Use rather large drumstick on drum. A native appears from the jungle.
Talk to native.
Follow native into jungle.

VILLAGE OF SHADES

Talk to shaman.
Pick up bowl.

CAMP

Pick up Carrow's handkerchief.
Pick up clothesline.
Show handkerchief to Carrow. He'll tell you about a bush near the ditch.

DEEP DITCH

Look at thick shrubbery. A carnivorous plant is revealed.
Use butterfly on carnivorous plant.
Pick up well-fed carnivorous plant.

VILLAGE OF SHADES

Combine Carrow's handkerchief with arrows. You get a flammable arrow.
Combine flammable arrows with lighter. You get a flaming arrow.
Use crossbow on buzzing beehive.
Pick up honeycomb from abandoned beehive.
Combine honeycomb with bowl.
Combine bowl+honey with carnivorous plant.
Combine almost done healing potion with white flower.

CAMP

Use healing potion on Burke. He'll tell you the combination.
Pick up sticks of dynamite and fuse from explosives crate.

RAMPARTS

Talk to Ashcroft.
Combine clothes-line with arrows. You get an arrow with the line tied to it.
Use crossbow on dangling vine.
Pull clothes-line. The vine falls down. You can now climb the wall.
Use dynamite on both cracks in the wall.
Use fuse on both rigged cracks.
Climb down.
Pick up left fuse and use it on left fuse extension.
Pick up right fuse and use it on right fuse extension.

DIG

Talk to Harbach.
Use lighter on fuse ends.

RAMPARTS

Climb across rubble.

TEMPLE GATE

Walk to old pavement. You'll fall into a hole.

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DAY 3
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EMBALMING ROOM

The others come and talk to you.
Combine beeswax with fuse.
Use candle on candle-stand.
Use lighter on candle.
Look at candle. The flame is tilting towards the tombs.
Use lighter on right tombstone.
Pick up chain.
Use chain on right ring.
Pull chain attached to right ring.
Use lighter on tomb.
Walk through passage.

TEMPLE GATE

Pick up firewood.
Examine abandoned camp. You'll find a quill and a page from Dunmore's journal.
Examine page from Dunmore's journal.
Search under rubble. You'll find a small clay bottle and Dunmore's journal.
Walk to hidden hallway to embalming room.

EMBALMING ROOM

Pick up pitcher full of embalming oil.
Pick up bowl of embalming salt.
Use firewood on dragon-recess.
Use pitcher full of embalming oil on dragon-recess. You get an empty pitcher.
Use lighter on dragon-recess. A fire is lit.
Use bowl of embalming salt on worm-recess. You get an empty bowl.
Use empty pitcher on pond.
Use pitcher full of water on fish-recess.
Use empty bowl on bottom recess.
Push large symbol.
Look at bottom recess. You get a bowl full of brown liquid (embalming acid).

TEMPLE GATE

Use axe on door.
Combine small clay bottle with bowl full of brown liquid. You get strong acid.
Use strong acid on door-wing. The door is opened.
Walk through door.

TEMPLE

Talk to Harbach.
Use towel on each native art. You'll uncover a drawing of a skull.
Walk through passageway to crypt.

CRYPT

Talk to the guardian.
Pick up Necronomicon.
Examine Necronomicon.
Use steel rod on tomb.
Look at tomb. You get a shroud.
Use steel rod on torn page. The page drifts away.

TEMPLE

Use quill on blood drain. You get a blood-filled quill.
Combine blood-filled quill with shroud. You get a magic shroud.
Pick up torch.

EMBALMING ROOM.

Pick up torn page.

CRYPT

Use torch on blurred symbol.
Use magic shroud on newly drawn symbol.
Use torn page on guardian. It disappears.
Enter dark passageway.

THE DEEPEST CHASM

Ashcroft welcomes you with a speech.
Try moving closer to him. He'll warn you not to move.
Throw any item into the deep shaft except the towel and the crossbow.
Ashcroft will look away, and you'll move closer.
Pick up a rock and throw it into th shaft.
Ashcroft will look away. While he does, use towel on torch.