Call of War

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BUILD UP YOUR NATION When war is coming you need all the resources you can get! Prepare your country to gear up for the big battles of World War II.
RESEARCH MILITARY TECHNOLOGIES Unlock and level up your ground, air and naval warfare units to get the advantage you need for victory!
FORGE ALLIANCES AND MASTER DIPLOMACY Who is your enemy? Who your ally? Choose wisely whom to trust!
ENGAGE IN COMBAT ON HISTORICAL MAPS Choose your strategy to win the big battles of World War II! Control air, land and sea units and rewrite history!
Aug 12, 2016


In Call of War, you take the reigns over a multitude of nations during the darkest hours of human history: The Second World War. You have to build up your cities, expand your country, manage your economy, bargain with other rulers, spy your enemies, forge strong alliances and build a powerful army to prepare for the call of war. You have a great strategic overview over a huge historical map, on which you can order your commands and see your armies move in real time. Everything is possible in Call of War.


Explained in-game

September 21, 2018

Dear generals, It has already been a few weeks since WebGL is available on beta for our frontline pioneers and with today’s release everyone on desktop and Android devices will get to enjoy the new graphics renderer for Call of War. We made a lot of improvements and adjustments and were able to fix a lot of bugs also thanks to the feedback from the community. But we won’t stop at this point. We will keep monitoring the performance and make further fixes and improvements if needed to provide the best game experience. How can I use the new renderer WebGL? If you want to turn on WebGL simply access your in-game settings in the bottom right. You can also switch back to the old renderer later on if you wish. With WebGL you will get to enjoy the following features: Stepless zooming and smooth scrolling. A more accurate vision range around your province. Army paths are displayed in the country color. Pathing lines also move towards their target destination even when not selected allowing players to always have an overview where their armies are headed. Zooming out to see all countries is possible even on bigger maps. Closer zoom for accurate micromanagement. Airplanes now show vision ranges while in flight. Additionally you will find a list with all fixes and improvements for Call of War mobile below. We did a lot of improvements regarding app crashes and already saw very positive results. If you had problems in the past, please try again and give us feedback in case you are still encountering problems related to game crashes. When creating an account for Call of War each user now receives a unique, random name automatically. We plan on implementing the option to make name changing possible. For now please open a ticket to change your name. When opening the app your last played map will instantly load instead of the main menu to be able to take action even faster. Furthermore you are now able to use the Android back button on your phone to access the last visited screen. The ‘Suggested Games’ pop-up only shows games that users are able to join and not games that are above their current rank. Buildings now show the right construction costs also when another building is in queue. When you do not have any new messages you won’t see any red number anymore. Before it displayed a ‘0’. Your Call of War team

August 20, 2018

Dear generals, a new technology, which will revolutionize how you fight your battles in Call of War, is approaching. What is this modern technology you may ask. We are talking about WebGL. A state-of-the-art rendering technology which allows us to work with very fine graphical details on the map as well as provide a better performance. In the ingame news you find a gif which you will give you a first impression of what WebGL can do, but keep in mind this is not the final version, which means even more improvements are to come. As you can see there scrolling the map becomes more smooth and easy. We are also able to give the map and therefore the whole game a more realistic appearance by adding movement to the water, for example. While you eagerly wait for the release, feel free to check out the following website in order to guarantee that your device is WebGL ready: WebGL will be testable on beta games before we have our official release to make sure that everything works smoothly. If you have any questions, do not hesitate and ask in our forum. Your Call of War team

August 14, 2018

Dear generals, today we are happy to present to you the upcoming balancing changes, which will be on beta upcoming Wednesday, August 15. After a two week test phase the changes will go live on August 28. We collected a lot of feedback including what we read in the forums and on other platforms and we felt the need to make some change to provide a balanced and interesting game experience. Please keep in mind that these changes will then also affect running games. If you have beta status you will be able to test the changes in frontline pioneer games after the beta release. Feel free to give us feedback in the forums, adjustments can still be made if necessary. You can find an info graphic showing the changes in detail in the ingame news. Your Call of War team
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