Aug 12, 2016
In Call of War, you take the reigns over a multitude of nations during the darkest hours of human history: The Second World War. You have to build up your cities, expand your country, manage your economy, bargain with other rulers, spy your enemies, forge strong alliances and build a powerful army to prepare for the call of war. You have a great strategic overview over a huge historical map, on which you can order your commands and see your armies move in real time. Everything is possible in Call of War.
February 4, 2019
With this release we are bringing you some hot and new improvements which are much needed in this cold season! Now you are finally able to experience all of our convenient coalition features in team games as well, including a shared chat for all team members. We even added some additional features to make playing in teams or coalitions a better experience.
We also fulfilled another big request: You can now use the handy Event log in the PC version of Call of War. In it you can see a list of what happened in your game round, even while you were offline!
But that is not all, we released even more improvements, including a graphics update in the WebGL renderer, new loading screens and a new language option in the mobile version, as well as many bug fixes. Be sure to check out the detailed summary of all features and fixes below!
See below a detailed list of all changes and improvements:
Team & coalition games
Enabled shared team chat and diplomatic team conversation in team games.
Enabled automatic transferal of re-conquered allied core provinces to the original owner in team games.
Enabled shared team victory rewards and achievements in team games.
Anti betrayal measures: Players of a team or a coalition can no longer change their relation to members of other teams or coalitions to anything better than peace (e.g. shared map is not possible).
Team players who become inactive no longer degrade their relation to Right of Way but stay at Shared map at all times.
Removed team balancer: Players can now choose their team freely and don’t need to even out teams in the selection process.
In team games solo victory points and solo rewards are no longer displayed in the Newspaper, as they are not used.
Implemented awesome new loading screen layout and pictures.
Finally! Province names are now displayed again for all provinces in the WebGL renderer (you may need to toggle them on in the game settings).
Implemented 3D relief for map terrain in WebGL renderer for more immersion.
Improved color palette of the morale view option in the WebGL renderer. Look at this lush green map!
Implemented the ingame event log in the PC version, which lists all events, including those that happen while players are not online.
Upcoming and current Event maps are now advertised at the top of the main website in the PC version, including a timer which shows the sign-up period. Click on the new event tiles to get more details on each event, as event details will no longer be posted in the general news. Brand new event maps are coming very soon!
Players can now switch their language in the settings menu in the mobile app of Call of War.
Players now drop out of games within 10 minutes instead of 60 minutes when not choosing a country, to prevent blocking game starts for too long.
Added line breaks for long button texts in the mobile interface to make them readable.
Added support button on the website in the mobile version so that mobile users can write tickets outside of their game rounds.
Added a flag and info popup for beta games (frontline pioneer games) to make it more clear that these are test games.
Improved unit positioning and selection in WebGL renderer.
There was a common issue where players could seemingly buy something from the stock market but did not receive the resources. This could happen when someone else bought the offer faster than the player, before the market interface was refreshed. In that case the money was deducted by a “buy offer” which was placed in the market instead of buying the resource. The market now refreshes much more often to prevent this issue.
Fixed a case where push notifications could not be sent in the iOS version.
Players of anonymous rounds are no longer revealed in push notification texts.
Fixed incorrect timestamps in the event log on speed maps or when speeding up constructions.
Research times are now displayed correctly again on speed maps in the mobile version.
Trade offers are now using the correct real timestamp instead of the ingame time in Speed maps.
Fixed an issue for some players where the toggle option for the WebGL renderer was not visible in the game settings.
Since this was a big release, there can be some hiccups, which will be fixed swiftly afterwards. We hope you all like the changes in this huge update! Tell us your favourite part in the forum comments!
Your Call of War team
November 16, 2018
Today we are bringing you more game improvements to lift our WebGL fueled rendering engine to the next level. Not only is it looking better than ever, it also feels smoother and more performant. Because we are confident in it’s quality, the WebGL renderer is now made the default renderer for our desktop and mobile version. We want to thank everyone for your initiative to give feedback and report bugs. You can look forward to even more improvements in the future!
We are also happy to announce that the 25 player historical world map is playable again! The creation of this map was disabled in the last 2 weeks due to a bug. While the bug is not yet fixed, we decided that we don’t want you to wait much longer. For that reason we enabled a previous bug free map version, while the newest version is still in repair.
With this release we are also tackling an important activity issue of the 25 player map. Our data shows that in the past it was hardly ever getting full, resulting in early abandoned games. For that reason this map will now be regularly created by our automated system instead of being creatable by players. New rounds will be automatically opened once an existing one is full or when enough time has passed. We think that this change will result in higher activity and exciting long lasting battles on this map. We will monitor the results of this change and make a final decision once we fixed the new map version. You can look forward to an historically even more accurate version, and a special historical event coming early next year.
Finally, here is a detailed list of this week’s improvements:
The construction and production menus now don’t occasionally jump back to the top anymore.
WebGL: We improved the visuals of province names, capital names and victory points. This will give you a better overview and additionally improve the performance.
WebGL: We improved the visuals of the water and coasts.
WebGL: The attack timers are not hiding behind the war indicators at the province borders anymore.
WebGL: A new embarking/disembarking symbol is shown, similar to the attack timer.
WebGL: The projectiles of ranged fire were sometimes not visible anymore, we fixed this bug.
WebGL: When zooming the camera far out the ranged projectiles, resource icons, province borders and urban province names are not displayed anymore for better overview.
WebGL: Unit images on the map have been increased when zooming out to make them more visible.
WebGL: Rocket images now show properly after launching them.
WebGL: Results of some spy actions were not visible instantly, this problem has been fixed. Also the spy symbols have improved visibility and are no longer rendered behind province names.
WebGL: The preview flight area for airplanes is back.
WebGL: The dashed attack range preview when dragging units has been added.
WebGL: We adjusted the coloring of the unit paths for moving and attacking to give a better indication of units’ current tasks and directions.
WebGL: Force march path colors are properly displayed again on the map.
We hope you enjoy today’s update and keep all the feedback coming.
Your Call of War team.
September 21, 2018
It has already been a few weeks since WebGL is available on beta for our frontline pioneers and with today’s release everyone on desktop and Android devices will get to enjoy the new graphics renderer for Call of War. We made a lot of improvements and adjustments and were able to fix a lot of bugs also thanks to the feedback from the community. But we won’t stop at this point. We will keep monitoring the performance and make further fixes and improvements if needed to provide the best game experience.
How can I use the new renderer WebGL?
If you want to turn on WebGL simply access your in-game settings in the bottom right. You can also switch back to the old renderer later on if you wish.
With WebGL you will get to enjoy the following features:
Stepless zooming and smooth scrolling.
A more accurate vision range around your province.
Army paths are displayed in the country color.
Pathing lines also move towards their target destination even when not selected allowing players to always have an overview where their armies are headed.
Zooming out to see all countries is possible even on bigger maps.
Closer zoom for accurate micromanagement.
Airplanes now show vision ranges while in flight.
Additionally you will find a list with all fixes and improvements for Call of War mobile below.
We did a lot of improvements regarding app crashes and already saw very positive results. If you had problems in the past, please try again and give us feedback in case you are still encountering problems related to game crashes.
When creating an account for Call of War each user now receives a unique, random name automatically. We plan on implementing the option to make name changing possible. For now please open a ticket to change your name.
When opening the app your last played map will instantly load instead of the main menu to be able to take action even faster.
Furthermore you are now able to use the Android back button on your phone to access the last visited screen.
The ‘Suggested Games’ pop-up only shows games that users are able to join and not games that are above their current rank.
Buildings now show the right construction costs also when another building is in queue.
When you do not have any new messages you won’t see any red number anymore. Before it displayed a ‘0’.
Your Call of War team