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I just wanted to share something with you good men and women that I've been thinking about lately...the random battle, or as I like to call it, "Here we go again...".
Since the beginning of the role-playing game, there have been random battles (or random encounters)...even going back to the early days of Dungeons & Dragons. Now, I have no problem with getting into a fight in a video game if it's imporant to the story or is meaningful in some way. However, I'm not happy if the game forces the player to get into several random meaningless fights while going from story point A to story point B. This game mechanic seems to only serve the game developer by making the game seem longer than it really is, without having to fill the entire game with engaging story.
I have to say, though, that the biggest injustice to the gamer is the required random battle grind...when a game not only uses random battles as filler to extend the game time, but when it forces the player to seek out random battles for several hours just so he or she can progress the story. This has to be the laziest thing I've ever seen a game developer do. To be honest, it makes me want to cheat (not that I jump to cheating at the first sign of a challenge). The next time I decide I want to play one of my favorite Final Fantasy games, FF VIII, I'll probably play it on an emulator that allows me to skip all the useless random battles.
All that being said, I love RPG's and I love fighting...just as long as it's engaging, entertaining, and doesn't waste my time.
Since the beginning of the role-playing game, there have been random battles (or random encounters)...even going back to the early days of Dungeons & Dragons. Now, I have no problem with getting into a fight in a video game if it's imporant to the story or is meaningful in some way. However, I'm not happy if the game forces the player to get into several random meaningless fights while going from story point A to story point B. This game mechanic seems to only serve the game developer by making the game seem longer than it really is, without having to fill the entire game with engaging story.
I have to say, though, that the biggest injustice to the gamer is the required random battle grind...when a game not only uses random battles as filler to extend the game time, but when it forces the player to seek out random battles for several hours just so he or she can progress the story. This has to be the laziest thing I've ever seen a game developer do. To be honest, it makes me want to cheat (not that I jump to cheating at the first sign of a challenge). The next time I decide I want to play one of my favorite Final Fantasy games, FF VIII, I'll probably play it on an emulator that allows me to skip all the useless random battles.
All that being said, I love RPG's and I love fighting...just as long as it's engaging, entertaining, and doesn't waste my time.
a game that NEEDS you to grind is a not good one
This game mechanic seems to only serve the game developer by making the game seem longer than it really is, without having to fill the entire game with engaging story.
a game that has only story and boss fights just isnt a game
why do that? just run away from the battles. besides... how will you be able to beat that game anyway? you will have no magic (you can only draw them from other monsters) and THATS the way to make your characters strong. without equiping them with the magic your pretty much a naked level 1 character.
if you love fighting why would you skip random encounters?
are you sure YOUR not the one who is being lazy? XD
video games DO waste your time you know... espacially rpgs.
To be honest, I would probably cheat myself some spells as well. But that's only because the game developer forces the character to seek out hundreds of cumbersome encounters with mobs with different abilities just to be strong enough to survive the story. Standing in the same random battle with 1 or 2 mobs for an hour while I draw out 99 ice spells for each of my party members isn't my idea of fun...especially having to do that for tons of other spells and mobs. And even though you can probably manage to get through most of the game without a lot of tedious spell grinding just from the random battles you get into going from place to place, having to play out all of those battles with the same music and the same animations over and over doesn't really appeal to me.
I would want to skip the random battles that are only put there to draw out the game. Some normal fights and most boss fights are engaging, entertaining and are important to the story...those I love.
I (and I'm sure most people in the world) would agree that video games in general are a waste of time. However, the whole point of wasting your time (and don't forget money) is to be entertained...and I have to say that, in many cases, random battles are too cumbersome and boring to be entertaining (not to mention how they tend to break you away from the story, often violently).
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